Example #1
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_DELFRIEND packet = (CG_DELFRIEND )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
        //向服务器发起删除好友请求
        public void ReqDelFriend(UInt64 guid)
        {
            //判断guid合法性
            if (guid == GlobeVar.INVALID_GUID)
            {
                return;
            }

            //是否已经是好友,不是则不删除
            if (false == GameManager.gameManager.PlayerDataPool.FriendList.RelationDataList.ContainsKey(guid))
            {
                return;
            }

            //向服务器发送删除好友包
            CG_DELFRIEND msg = (CG_DELFRIEND)PacketDistributed.CreatePacket(MessageID.PACKET_CG_DELFRIEND);

            msg.Guid = guid;
            msg.SendPacket();
        }