void OnTreeWindowShow() { CG_ASK_CHRISTMASTREE packet = (CG_ASK_CHRISTMASTREE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_CHRISTMASTREE); packet.Nodata = 1; packet.SendPacket(); UpdateTree(); UpdatePlayerDecorationInfo(); }
public uint Execute(PacketDistributed ipacket) { CG_ASK_CHRISTMASTREE packet = (CG_ASK_CHRISTMASTREE)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }