//发送存钱消息
        public int SaveMoneyToBank(int amount)
        {
            if (amount == 0)
            {
                return(0);
            }

            CCharacterData pCharData = CObjectManager.Instance.getPlayerMySelf().GetCharacterData();

            if (pCharData != null)
            {
                if ((pCharData.Get_Money()) >= amount)
                {
                    byte        SaveType = (byte)CGBankMoney.OPtype.SAVE_MONEY;
                    CGBankMoney msg      = new CGBankMoney();
                    msg.SaveType    = (SaveType);
                    msg.AmountMoney = (amount);
                    NetManager.GetNetManager().SendPacket(msg);
                }
                else
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_INTERCOURSE, "存钱数目超过身上金钱数目");
                }
            }
            return(0);
        }
        //发送存元宝消息
        public int SaveRMBToBank(string szRMB)
        {
            int Amount = int.Parse(szRMB);

            if (Amount == 0)
            {
                return(0);
            }

            CCharacterData pCharData = CObjectManager.Instance.getPlayerMySelf().GetCharacterData();

            if (pCharData != null)
            {
                if ((pCharData.Get_RMB()) >= Amount)
                {
                    byte        SaveType = (byte)CGBankMoney.OPtype.SAVE_RMB;
                    CGBankMoney msg      = new CGBankMoney();
                    msg.SaveType  = SaveType;
                    msg.AmountRMB = Amount;
                    NetManager.GetNetManager().SendPacket(msg);
                }
                else
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_INTERCOURSE, "存元宝的数目超过身上元宝的数目");
                }
            }
            return(0);
        }
        //发送取钱消息
        public int GetMoneyFromBank(int amount)
        {
            if (amount == 0)
            {
                return(0);
            }

            if ((CDataPool.Instance.UserBank_GetBankMoney()) >= amount)
            {
                byte        SaveType = (byte)CGBankMoney.OPtype.PUTOUT_MONEY;
                CGBankMoney msg      = new CGBankMoney();
                msg.SaveType    = (SaveType);
                msg.AmountMoney = (amount);
                NetManager.GetNetManager().SendPacket(msg);
            }
            else
            {
                CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_INTERCOURSE, "取钱数目超过银行中现有金钱数目");
            }
            return(0);
        }
        //发送取元宝消息
        public int GetRMBFromBank(string szRMB)
        {
            int Amount = int.Parse(szRMB);

            if (Amount == 0)
            {
                return(0);
            }

            if ((uint)(CDataPool.Instance.UserBank_GetBankRMB()) >= Amount)
            {
                byte        SaveType = (byte)CGBankMoney.OPtype.PUTOUT_RMB;
                CGBankMoney msg      = new CGBankMoney();
                msg.SaveType  = (SaveType);
                msg.AmountRMB = (Amount);
                NetManager.GetNetManager().SendPacket(msg);
            }
            else
            {
                CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_INTERCOURSE, "取元宝的数目超过银行中现有元宝的数目");
            }
            return(0);
        }