public GameObject[] Slicing() { MultiMeshAdjacencyList.Instance.Initialize(); verticesCoordinates = new List <float[]>(); int ResultIndex = 0; for (int j = 0; j < Size; j++) { Left[j] = CGAL.CreateMeshObject(); Right[j] = CGAL.CreateMeshObject(); } middlePosition = Vector3.Lerp(firstRay.origin, secondRay.origin, 0.5f); for (int j = 0; j < Size; j++) { verticesCoordinates.Add(CGAL.ConvertToFloatArray(MultiMeshAdjacencyList.Instance.WorldPositionVertices[j].ToArray())); if (CGAL.BuildPolyhedron(Left[j], verticesCoordinates.ElementAt(j), verticesCoordinates.ElementAt(j).Length / 3, MultiMeshManager.Instance.Meshes[j].triangles, MultiMeshManager.Instance.Meshes[j].triangles.Length / 3) == -1) { Debug.Log("만들어지지 않음"); } if (CGAL.BuildPolyhedron(Right[j], verticesCoordinates.ElementAt(j), verticesCoordinates.ElementAt(j).Length / 3, MultiMeshManager.Instance.Meshes[j].triangles, MultiMeshManager.Instance.Meshes[j].triangles.Length / 3) == -1) { Debug.Log("만들어지지 않음"); } } for (int j = 0; j < Size; j++) { if ( CGAL.ClipPolyhedronByPlane( Left[j], CGAL.GeneratePlane( middlePosition, firstRay.origin + firstRay.direction * 10f, secondRay.origin + secondRay.direction * 10f)) == -1) { Debug.Log("만들어지지 않음"); } if (CGAL.ClipPolyhedronByPlane( Right[j], CGAL.GeneratePlane( middlePosition, secondRay.origin + secondRay.direction * 10f, firstRay.origin + firstRay.direction * 10f)) == -1) { Debug.Log("만들어지지 않음"); } LeftPart[j] = CGAL.GenerateLeftNewObject(Left[j], leftMaterial, j); RightPart[j] = CGAL.GenerateRightNewObject(Right[j], rightMaterial, j); MultiMeshManager.Instance.Parts[j].SetActive(false); LeftResult[j] = LeftPart[j]; RightResult[j] = RightPart[j]; TotalResult[ResultIndex++] = LeftResult[j]; TotalResult[ResultIndex++] = RightResult[j]; } return(TotalResult); }