public void Init(CFontProvider fontProvider) { m_fontProvider = fontProvider; }
internal void Init(Device device, CFontProvider fontProvider) { m_textRenderer.Init(fontProvider); m_primitiveShader.Init(device); m_primitiveMap.Init(device); m_lineShader.Init(device); for (int i = 0; i < m_lineCommandLists.Length; i++) { CDebugLineCommandList lineCommandList = new CDebugLineCommandList(); lineCommandList.Init(device); m_lineCommandLists[i] = lineCommandList; } RasterizerStateDescription wireframeDescription = new RasterizerStateDescription() { CullMode = CullMode.Back, DepthBias = 0, FillMode = FillMode.Wireframe, IsScissorEnabled = false }; m_wireframeState = new RasterizerState(device, wireframeDescription); RasterizerStateDescription solidDescription = new RasterizerStateDescription() { CullMode = CullMode.Back, DepthBias = 0, FillMode = FillMode.Solid, IsScissorEnabled = false }; m_solidState = new RasterizerState(device, solidDescription); DepthStencilStateDescription depthEnabledDescription; depthEnabledDescription.IsDepthEnabled = true; depthEnabledDescription.DepthWriteMask = DepthWriteMask.All; depthEnabledDescription.DepthComparison = Comparison.Less; depthEnabledDescription.IsStencilEnabled = true; depthEnabledDescription.StencilReadMask = 0xFF; depthEnabledDescription.StencilWriteMask = 0xFF; depthEnabledDescription.FrontFace.FailOperation = StencilOperation.Keep; depthEnabledDescription.FrontFace.DepthFailOperation = StencilOperation.Keep; depthEnabledDescription.FrontFace.PassOperation = StencilOperation.Keep; depthEnabledDescription.FrontFace.Comparison = Comparison.Always; depthEnabledDescription.BackFace.FailOperation = StencilOperation.Keep; depthEnabledDescription.BackFace.DepthFailOperation = StencilOperation.Decrement; depthEnabledDescription.BackFace.PassOperation = StencilOperation.Keep; depthEnabledDescription.BackFace.Comparison = Comparison.Always; m_depthEnabledState = new DepthStencilState(device, depthEnabledDescription); DepthStencilStateDescription depthDisabledDescription = new DepthStencilStateDescription(); depthDisabledDescription.IsDepthEnabled = false; depthDisabledDescription.IsStencilEnabled = false; m_depthDisabledState = new DepthStencilState(device, depthDisabledDescription); }