remove_card() public method

public remove_card ( CCard card ) : void
card CCard
return void
Example #1
0
    public void remove_card(CCard card)
    {
        CFloorSlot slot = find_slot(card.number);

        if (slot != null)
        {
            slot.remove_card(card);
            //UnityEngine.Debug.Log(string.Format("removed card. {0}, {1}, {2}, remain {3}",
            //	card.number, card.pae_type, card.position,
            //	slot.cards.Count));
        }
    }