public CFibreReg SpawnItem(CFibre Fibre, int ArgCount) { if (ArgCount < 5) { return(null); } bool match = true; int ownerId = Fibre.GetInt(0, ref match); string itemName = Fibre.GetString(1, ref match); int posX = Fibre.GetInt(2, ref match); int posY = Fibre.GetInt(3, ref match); int rot = Fibre.GetInt(4, ref match); if (match) { CItem item = _world.SpawnItem(CGame.AssetManager.GetAsset <CItemAsset>(itemName), new Vector2(posX, posY), rot, ownerId); return(new CFibreReg(item.mID)); } return(new CFibreReg(0)); }
public CFibreReg SetPopulationCap(CFibre Fibre, int ArgCount) { if (ArgCount < 1) { return(null); } bool match = true; int value = Fibre.GetInt(0, ref match); if (match) { _world.mPopCap = value; } return(null); }
public CFibreReg SetFailSeconds(CFibre Fibre, int ArgCount) { if (ArgCount < 1) { return(null); } bool match = true; int value = Fibre.GetInt(0, ref match); if (match) { _world.mFailSeconds = value; } return(null); }
public CFibreReg SetWinMoney(CFibre Fibre, int ArgCount) { if (ArgCount < 1) { return(null); } bool match = true; int value = Fibre.GetInt(0, ref match); if (match) { _world.mWinMoney = value; } return(null); }
public CFibreReg SetPlayerMoney(CFibre Fibre, int ArgCount) { if (ArgCount > 1) { bool match = true; int playerId = Fibre.GetInt(0, ref match); if (ArgCount == 1) { return(new CFibreReg(_world.mPlayers[playerId].mMoney)); } else { int value = Fibre.GetInt(1, ref match); if (match) { _world.mPlayers[playerId].mMoney = value; } } } return(null); }
public CFibreReg SetUnitSpeech(CFibre Fibre, int ArgCount) { if (ArgCount == 2) { bool match = true; int unitId = Fibre.GetInt(0, ref match); string text = Fibre.GetString(1, ref match); if (match) { CUnit unit = _world.GetEntity <CUnit>(unitId); if (unit != null) { unit.SetSpeech(text); } } } return(null); }
public CFibreReg SetItemAvailable(CFibre Fibre, int ArgCount) { if (ArgCount == 3) { bool match = true; int playerId = Fibre.GetInt(0, ref match); string itemName = Fibre.GetString(1, ref match); bool available = Fibre.GetBool(2, ref match); if (match) { if (available) { _world.mPlayers[playerId].mAvailableItems.Add(itemName); } else { _world.mPlayers[playerId].mAvailableItems.Remove(itemName); } } } return(null); }