public override bool OnEnter(CFSM fsmEntity, CFSMEvent fsmEvent) { if (fsmEntity == null) { return(false); } CGameClient gameClient = fsmEntity.GetFSMBindEntity() as CGameClient; if (gameClient == null) { return(false); } gameClient.StartUpdate(); return(true); }
public override bool OnEnter(CFSM fsmEntity, CFSMEvent fsmEvent) { return(true); }
public override bool Process(CFSM fsmEntity, CFSMEvent fsmEvent) { return(true); }