public override void ApplyBuff(IBattlable buffer, int buff, CEnum.EStatusType statusType)
 {
     if (this.GetOtherInteractive() == false)
     {
         return;
     }
     base.ApplyBuff(buffer, buff, statusType);
 }
Example #2
0
 public void ApplyBuff(int value, CEnum.EStatusType statusType)
 {
     switch (statusType)
     {
     default:
     case CEnum.EStatusType.Health:
         m_TotalHealthBuff += value;
         break;
     }
 }
        public override void ApplyBuff(int buff, CEnum.EStatusType statusType)
        {
            base.ApplyBuff(buff, statusType);
            m_BattleComponent.ApplyBuff(buff, statusType);
            var health = 0;

            if (m_BattleComponent.CalculateHealth(this.GetCurrentHealth(), out health))
            {
                SetCurrentHealth(health);
            }
        }
        public void ApplyBuff(int buff, CEnum.EStatusType statusType)
        {
            switch (statusType)
            {
            default:
            case CEnum.EStatusType.Health:
                m_TotalHealthBuff += buff;
                break;

            case CEnum.EStatusType.Mana:
                m_TotalManaBuff += buff;
                break;

            case CEnum.EStatusType.Lucky:
                // TODO
                break;
            }
        }
Example #5
0
 public virtual void ApplyBuff(IBattlable buffer, int buff, CEnum.EStatusType statusType)
 {
     m_BattleComponent.ApplyBuff(buff, statusType);
 }
 public virtual void ApplyBuff(int buff, CEnum.EStatusType statusType)
 {
 }