public override void TaskTalk() { //CMenuObject.mo.m_Dlg.] if (nowText == 0) { CMenuObject.mo.m_Dlg.SetActive(true); } if (m_TaskTexts == null) { CMenuObject.mo.m_Dlg.SetActive(false); nowText = 0; return; } if (nowText == m_TaskTexts.Length) { CMenuObject.mo.m_Dlg.SetActive(false); nowText = 0; //fatherScene.GetComponent<CSenceBack>().SetTaskNum(m_TargetID); Event(); return; } CDlg m_Dlg = CMenuObject.mo.m_Dlg.GetComponent <CDlg>(); m_Dlg.m_Pic.sprite = m_Images[m_TaskMark[nowText]]; m_Dlg.m_PeopleName.text = m_TaskNames[nowText]; m_Dlg.m_Text.text = m_TaskTexts[nowText]; nowText++; }
override public void Talk() { //CMenuObject.mo.m_Dlg.] if (m_NowTaskID == CPlayerData.pd.GetTaskNum()) { TaskTalk(); return; } if (nowText == 0) { CMenuObject.mo.m_Dlg.SetActive(true); } if (m_Texts == null) { CMenuObject.mo.m_Dlg.SetActive(false); nowText = 0; return; } if (nowText == m_Texts.Length) { CMenuObject.mo.m_Dlg.SetActive(false); nowText = 0; return; } CDlg m_Dlg = CMenuObject.mo.m_Dlg.GetComponent <CDlg>(); m_Dlg.m_Pic.sprite = m_Images[m_Mark[nowText]]; m_Dlg.m_PeopleName.text = m_Names[nowText]; m_Dlg.m_Text.text = m_Texts[nowText]; nowText++; }
virtual public void Talk() { //CMenuObject.mo.m_Dlg.] if (nowText == 0) //打开对话框 { CMenuObject.mo.m_Dlg.SetActive(true); } if (m_Texts == null) { CMenuObject.mo.m_Dlg.SetActive(false); nowText = 0; return; } if (nowText == m_Texts.Length) //对话结束 { CMenuObject.mo.m_Dlg.SetActive(false); nowText = 0; return; } //设置下个对话 CDlg m_Dlg = CMenuObject.mo.m_Dlg.GetComponent <CDlg>(); m_Dlg.m_Pic.sprite = m_Images[m_Mark[nowText]]; m_Dlg.m_PeopleName.text = m_Names[nowText]; m_Dlg.m_Text.text = m_Texts[nowText]; nowText++; }
override public void Talk() { //CMenuObject.mo.m_Dlg.] if (nowText == 0) { CMenuObject.mo.m_Dlg.SetActive(true); } if (nowText == m_Texts.Length) //对话结束后(之后应该会对BattleStart()函数加个参数) { CMenuObject.mo.m_Dlg.SetActive(false); nowText = 0; BgMusic.dd.StopBgMusic(); BgMusic.dd.LoadMusicSource("fight"); BgMusic.dd.PlayBgMusic(); CMenuObject.mo.m_BattleUI.SetActive(true); CMenuObject.mo.m_BattleUI.GetComponent <CBattleUI>().BattleStart(5); return; } CDlg m_Dlg = CMenuObject.mo.m_Dlg.GetComponent <CDlg>(); m_Dlg.m_Pic.sprite = m_Images[m_Mark[nowText]]; m_Dlg.m_PeopleName.text = m_Names[nowText]; m_Dlg.m_Text.text = m_Texts[nowText]; nowText++; }
private void CDlg_Click(object sender, RoutedEventArgs e) { CDlg frm = CDlg.Create(new ucPersonasLST(), "Productos"); frm.Owner = this; if (frm.ShowDialog() == true) { lbMsg.Content = "Acepta"; } else { lbMsg.Content = "Cancela"; } lbMsg.Content = frm.Nombre; }
override public void Talk() { Debug.Log("???"); //CMenuObject.mo.m_Dlg.] if (nowText == 0) { CMenuObject.mo.m_Dlg.SetActive(true); } else if (nowText == m_Texts.Length) { if (CheckCondition()) { CMenuObject.mo.m_Dlg.SetActive(false); CMenuObject.mo.m_HitDlg.SetActive(true); SetSelectDlg1(); //Debug.Log("???"); nowText = 0; return; } else { CMenuObject.mo.m_Dlg.SetActive(false); CMenuObject.mo.m_HitDlg.SetActive(true); SetSelectDlg2(); nowText = 0; return; } } CDlg m_Dlg = CMenuObject.mo.m_Dlg.GetComponent <CDlg>(); m_Dlg.m_Pic.sprite = m_Images[m_Mark[nowText]]; m_Dlg.m_PeopleName.text = m_Names[nowText]; m_Dlg.m_Text.text = m_Texts[nowText]; nowText++; }