public void AddAndRemovedEntriesFromDictionary() { var storage = new InMemoryStorageEngine(); var os = ObjectStore2.New(storage); var d = new CDictionary <string, Person>(); os.Roots.Entangle(d); d["101020"] = new Person { Name = "Peter" }; d["311209"] = new Person { Name = "Ole", Relationship = d["101020"] }; os.Persist(); os = ObjectStore2.Load(storage); d = os.Roots.Find <CDictionary <string, Person> >(); d.Count.ShouldBe(2); d["101020"].Name.ShouldBe("Peter"); d["101020"].Relationship.ShouldBeNull(); d["311209"].Name.ShouldBe("Ole"); d["311209"].Relationship.Name.ShouldBe("Peter"); d.Remove("311209"); os.Persist(); os = ObjectStore2.Load(storage); d = os.Roots.Find <CDictionary <string, Person> >(); d.Count.ShouldBe(1); d["101020"].Name.ShouldBe("Peter"); d["101020"].Relationship.ShouldBeNull(); d["311209"] = d["101020"]; os.Persist(); os = ObjectStore2.Load(storage); d = os.Roots.Find <CDictionary <string, Person> >(); d.Count.ShouldBe(2); d["101020"].ShouldBe(d["311209"]); d.Remove("101020"); d.Remove("311209"); os.Persist(); os = ObjectStore2.Load(storage); d = os.Roots.Find <CDictionary <string, Person> >(); d.Count.ShouldBe(0); }
public void AckUntil(int until) { for (; Tail <= until; Tail++) { _unackedQueue.Remove(Tail); } }
public bool Remove(Value aValue) { var aEntities = m_This.m_Entities; var aValues = m_This.m_Values; var aEnd = m_This.m_EndIndex; if (aValue == null) { for (int i = 0; i < aEnd; ++i) { if (aEntities[i].m_Hashcode < 0) { continue; } if (aValues[i] == null) { return(m_This.Remove(aEntities[i].m_Key)); } } } else { for (int i = 0; i < aEnd; ++i) { if (aEntities[i].m_Hashcode < 0) { continue; } if (aValue.Equals(aValues[i])) { return(m_This.Remove(aEntities[i].m_Key)); } } } return(false); }
public void InsertElementsPersistAndReceivedThemAgain() { var d = new CDictionary <int, string> { [5] = "Hello", [10] = "World" }; AttachAndPersist(d); d = Load(); d.Count.ShouldBe(2); d[5].ShouldBe("Hello"); d[10].ShouldBe("World"); d.Remove(5); Persist(); d = Load(); d.Count.ShouldBe(1); d[10].ShouldBe("World"); d[10] = "WORLD"; Persist(); d = Load(); d[10].ShouldBe("WORLD"); d.Set(10, "worlds"); d.Remove(10); Persist(); d = Load(); d.Count.ShouldBe(0); }
/// <summary> /// 移除一个弹起键的钩子处理 /// </summary> /// <param name="key">移除的按键</param> public static bool RemoveUp(Keys key) { return(handledKeysUp.Remove(key)); }
/// <summary> /// 移除一个按下键的钩子处理 /// </summary> /// <param name="key">移除的按键</param> public static bool RemoveDown(Keys key) { return(handledKeysDown.Remove(key)); }
public static bool RemoveUp(Keys key) { return(cdictionary_1.Remove(key)); }
public static bool RemoveDown(Keys key) { return(cdictionary_0.Remove(key)); }
public bool Remove(Key aKey) { return(m_This.Remove(aKey)); }