public async Task <bool> OnHandle(MessageContext context, CDeleteCharacterReqMessage message) { var session = context.GetSession <Session>(); var plr = session.Player; if (!plr.CharacterManager.Remove(message.Slot)) { session.Send(new SServerResultInfoAckMessage(ServerResult.DeleteCharacterFailed)); } return(true); }
public void DeleteCharacterHandler(GameSession session, CDeleteCharacterReqMessage message) { Logger.ForAccount(session) .Information("Removing character {slot}", message.Slot); try { session.Player.CharacterManager.Remove(message.Slot); } catch (CharacterException ex) { Logger.ForAccount(session) .Error(ex.Message); session.SendAsync(new SServerResultInfoAckMessage(ServerResult.DeleteCharacterFailed)); } }
public void DeleteCharacterHandler(GameSession session, CDeleteCharacterReqMessage message) { Logger.Info() .Account(session) .Message($"Removing character {message.Slot}") .Write(); try { session.Player.CharacterManager.Remove(message.Slot); } catch (CharacterException ex) { Logger.Error() .Account(session) .Message(ex.Message) .Write(); session.Send(new SServerResultInfoAckMessage(ServerResult.DeleteCharacterFailed)); } }