Example #1
0
        public static void Display(Vector2 position, bool horizontal, float length)
        {
            int     numEffects = (int)(length / 20);
            float   posScale   = length / numEffects;
            Vector2 posFactor  = (horizontal ? new Vector2(1f, 0f) : new Vector2(0f, -1f)) * posScale;

            lock (_defaultCommands)
                for (int i = 0; i < numEffects; i++)
                {
                    Instance.Run(position * (i + 1), x =>
                    {
                        float randScale = CDGMath.RandomFloat(0.5f, 0.8f);

                        var cmd           = _defaultCommands[1];
                        cmd.Properties[1] = CDGMath.RandomFloat(-30f, 30f).ToString();

                        cmd = _defaultCommands[2];
                        cmd.Properties[1] = CDGMath.RandomInt(-10, 10).ToString();
                        cmd.Properties[3] = CDGMath.RandomInt(-20, 0).ToString();

                        cmd = _defaultCommands[3];
                        cmd.Properties[1] = randScale.ToString();
                        cmd.Properties[3] = randScale.ToString();
                    });
                }
        }
Example #2
0
 public override void Initialize()
 {
     m_bossTitle1               = new TextObj(Game.JunicodeFont);
     m_bossTitle1.Text          = "The Forsaken";
     m_bossTitle1.OutlineWidth  = 2;
     m_bossTitle1.FontSize      = 18f;
     m_bossTitle2               = new TextObj(Game.JunicodeLargeFont);
     m_bossTitle2.Text          = "Alexander";
     m_bossTitle2.OutlineWidth  = 2;
     m_bossTitle2.FontSize      = 40f;
     m_bossDivider              = new SpriteObj("Blank_Sprite");
     m_bossDivider.OutlineWidth = 2;
     foreach (var current in DoorList)
     {
         m_roomFloor = current.Bounds.Bottom;
     }
     m_bossChest          = new ChestObj(null);
     m_bossChest.Position = new Vector2(Bounds.Center.X - m_bossChest.Width / 2f, Bounds.Center.Y);
     GameObjList.Add(m_bossChest);
     m_rainFG = new List <RaindropObj>();
     for (var i = 0; i < 50; i++)
     {
         var raindropObj =
             new RaindropObj(new Vector2(CDGMath.RandomFloat(X - Width, X), CDGMath.RandomFloat(Y, Y + Height)));
         m_rainFG.Add(raindropObj);
         raindropObj.ChangeToParticle();
     }
     base.Initialize();
 }
        public static void Display(int numEntities)
        {
            float step = 1320f / numEntities;

            lock (_defaultCommands)
                for (int i = 0; i < numEntities; i++)
                {
                    Instance.Run(new Vector2(step * i, 720f), x =>
                    {
                        x.Sprite.ForceDraw = true;

                        var cmd           = _defaultCommands[0];
                        cmd.Properties[1] = "0.8";

                        cmd = _defaultCommands[1];
                        cmd.Properties[1] = CDGMath.RandomFloat(-180f, 180f).ToString();

                        cmd = _defaultCommands[2];
                        cmd.Properties[1] = CDGMath.RandomInt(-50, 50).ToString();
                        cmd.Properties[3] = CDGMath.RandomInt(-50, 0).ToString();

                        cmd                  = _defaultCommands[3];
                        cmd.Duration         = 0.5f;
                        cmd.InitialValues[0] = 0.8f;
                    });
                }
        }
Example #4
0
        public void ItemSpinAnimation3()
        {
            var scale = m_itemSprite.Scale;

            m_itemSprite.Scale = Vector2.One;
            var num = 130f / m_itemSprite.Height;

            m_itemSprite.Scale = scale;
            Tween.To(m_itemSprite, 0.2f, Tween.EaseNone, "ScaleX", num.ToString(), "ScaleY", num.ToString());
            Tween.To(m_itemSprite, 0.2f, Tween.EaseNone, "X", 660.ToString(), "Y", 390.ToString());
            Tween.To(m_itemFoundText, 0.3f, Back.EaseOut, "ScaleX", "1", "ScaleY", "1");
            Tween.To(m_continueText, 0.3f, Linear.EaseNone, "Opacity", "1");
            scale             = m_tripStat1.Scale;
            m_tripStat1.Scale = Vector2.One;
            num = 130f / m_tripStat1.Height;
            m_tripStat1.Scale = scale;
            Tween.To(m_tripStat1, 0.2f, Tween.EaseNone, "ScaleX", num.ToString(), "ScaleY", num.ToString());
            Tween.To(m_tripStat1, 0.2f, Tween.EaseNone, "X", 830.ToString(), "Y", 390.ToString());
            scale             = m_tripStat2.Scale;
            m_tripStat2.Scale = Vector2.One;
            num = 130f / m_tripStat2.Height;
            m_tripStat2.Scale = scale;
            Tween.To(m_tripStat2, 0.2f, Tween.EaseNone, "ScaleX", num.ToString(), "ScaleY", num.ToString());
            Tween.To(m_tripStat2, 0.2f, Tween.EaseNone, "X", 490.ToString(), "Y", 390.ToString());
            Tween.To(m_tripStat1FoundText, 0.3f, Back.EaseOut, "ScaleX", "1", "ScaleY", "1");
            Tween.To(m_tripStat2FoundText, 0.3f, Back.EaseOut, "ScaleX", "1", "ScaleY", "1");
            for (var i = 0; i < m_levelUpParticles.Length; i++)
            {
                m_levelUpParticles[i].AnimationDelay = 0f;
                m_levelUpParticles[i].Visible        = true;
                m_levelUpParticles[i].Scale          = new Vector2(0.1f, 0.1f);
                m_levelUpParticles[i].Opacity        = 0f;
                m_levelUpParticles[i].Position       = new Vector2(660f, 360f);
                m_levelUpParticles[i].Position      += new Vector2(CDGMath.RandomInt(-100, 100), CDGMath.RandomInt(-50, 50));
                var duration = CDGMath.RandomFloat(0f, 0.5f);
                Tween.To(m_levelUpParticles[i], 0.2f, Linear.EaseNone, "delay", duration.ToString(), "Opacity", "1");
                Tween.To(m_levelUpParticles[i], 0.5f, Linear.EaseNone, "delay", duration.ToString(), "ScaleX", "2",
                         "ScaleY", "2");
                Tween.To(m_levelUpParticles[i], duration, Linear.EaseNone);
                Tween.AddEndHandlerToLastTween(m_levelUpParticles[i], "PlayAnimation", false);
            }
            m_itemFoundSprite.Position = new Vector2(660f, 190f);
            m_itemFoundSprite.Scale    = Vector2.Zero;
            m_itemFoundSprite.Visible  = true;
            Tween.To(m_itemFoundSprite, 0.5f, Back.EaseOut, "delay", "0.05", "ScaleX", "1", "ScaleY", "1");
            m_levelUpBGImage.Position = m_itemFoundSprite.Position;
            m_levelUpBGImage.Y       += 30f;
            m_levelUpBGImage.Scale    = Vector2.Zero;
            m_levelUpBGImage.Visible  = true;
            Tween.To(m_levelUpBGImage, 0.5f, Back.EaseOut, "ScaleX", "1", "ScaleY", "1");
            Tween.To(this, 0.5f, Linear.EaseNone, "BackBufferOpacity", "0.5");
            if (m_itemSpinning)
            {
                m_itemSprite.Rotation = -25f;
            }
            m_itemSpinning = false;
            Tween.RunFunction(0.5f, this, "UnlockControls");
        }
Example #5
0
 public void ChangeToRainDrop()
 {
     m_isSnowflake = false;
     m_isParticle  = false;
     MaxYSpeed     = new Vector2(800f, 1200f);
     MaxXSpeed     = new Vector2(-200f, -200f);
     Rotation      = 5f;
     m_speedY      = CDGMath.RandomFloat(MaxYSpeed.X, MaxYSpeed.Y);
     m_speedX      = CDGMath.RandomFloat(MaxXSpeed.X, MaxXSpeed.Y);
 }
Example #6
0
 public void Update(GameTime gameTime)
 {
     if (m_hammerAnimCounter <= 0f && !m_hammerSprite.IsAnimating)
     {
         m_hammerSprite.PlayAnimation(false);
         m_hammerAnimCounter = CDGMath.RandomFloat(0.5f, 3f);
         return;
     }
     m_hammerAnimCounter -= (float)gameTime.ElapsedGameTime.TotalSeconds;
 }
Example #7
0
 public RaindropObj(Vector2 startingPos) : base("Raindrop_Sprite")
 {
     ChangeToRainDrop();
     m_speedY       = CDGMath.RandomFloat(MaxYSpeed.X, MaxYSpeed.Y);
     m_speedX       = CDGMath.RandomFloat(MaxXSpeed.X, MaxXSpeed.Y);
     IsCollidable   = true;
     m_startingPos  = startingPos;
     Position       = m_startingPos;
     AnimationDelay = 0.0333333351f;
     Scale          = new Vector2(2f, 2f);
 }
Example #8
0
 public void UpdateShake()
 {
     if (m_horizontalShake)
     {
         m_gateSprite.X = CDGMath.RandomPlusMinus() * (CDGMath.RandomFloat(0f, 1f) * m_screenShakeMagnitude);
     }
     if (m_verticalShake)
     {
         m_gateSprite.Y = CDGMath.RandomPlusMinus() * (CDGMath.RandomFloat(0f, 1f) * m_screenShakeMagnitude);
     }
 }
Example #9
0
 public void ChangeToSnowflake()
 {
     ChangeSprite("Snowflake_Sprite");
     m_isSnowflake = true;
     m_isParticle  = false;
     Rotation      = 0f;
     MaxYSpeed     = new Vector2(200f, 400f);
     MaxXSpeed     = new Vector2(-200f, 0f);
     Position      = m_startingPos;
     m_speedY      = CDGMath.RandomFloat(MaxYSpeed.X, MaxYSpeed.Y);
     m_speedX      = CDGMath.RandomFloat(MaxXSpeed.X, MaxXSpeed.Y);
 }
Example #10
0
        public void ChangeToParticle()
        {
            m_isSnowflake = false;
            m_isParticle  = true;
            MaxYSpeed     = new Vector2(0f, 0f);
            MaxXSpeed     = new Vector2(500f, 1500f);
            Rotation      = -90f;
            m_speedY      = CDGMath.RandomFloat(MaxYSpeed.X, MaxYSpeed.Y);
            m_speedX      = CDGMath.RandomFloat(MaxXSpeed.X, MaxXSpeed.Y);
            var num = CDGMath.RandomFloat(2f, 8f);

            Scale = new Vector2(num, num);
        }
Example #11
0
 private void ShowSilhouette(bool showSanta)
 {
     if (m_levelScreen != null)
     {
         m_silhouetteFlying    = true;
         m_silhouette.Rotation = 0f;
         m_silhouette.Flip     = SpriteEffects.None;
         var flag = false;
         if (CDGMath.RandomInt(0, 1) > 0)
         {
             flag = true;
         }
         string[] array =
         {
             "GardenBat_Sprite",
             "GardenCrow_Sprite",
             "GardenBat_Sprite",
             "GardenCrow_Sprite",
             "GardenPerson_Sprite"
         };
         if (!showSanta)
         {
             m_silhouette.ChangeSprite(array[CDGMath.RandomInt(0, 4)]);
         }
         else
         {
             m_silhouette.ChangeSprite("GardenSanta_Sprite");
         }
         m_silhouette.PlayAnimation();
         var arg_A7_0 = Vector2.Zero;
         if (flag)
         {
             m_silhouette.X = -(float)m_silhouette.Width;
         }
         else
         {
             m_silhouette.Flip = SpriteEffects.FlipHorizontally;
             m_silhouette.X    = m_levelScreen.CurrentRoom.Width + m_silhouette.Width;
         }
         m_silhouette.Y = CDGMath.RandomFloat(100f, 500f);
         var num = m_levelScreen.CurrentRoom.Bounds.Width + m_silhouette.Width * 2;
         if (!flag)
         {
             num = -num;
         }
         Tween.By(m_silhouette, CDGMath.RandomFloat(10f, 15f), Tween.EaseNone, "X", num.ToString(), "Y",
                  CDGMath.RandomInt(-200, 200).ToString());
         Tween.AddEndHandlerToLastTween(this, "SilhouetteComplete");
     }
 }
Example #12
0
 public void UpdateShake()
 {
     if (m_horizontalShake)
     {
         Player.AttachedLevel.Camera.X = m_shakeStartingPos.X +
                                         CDGMath.RandomPlusMinus() *
                                         (CDGMath.RandomFloat(0f, 1f) * m_screenShakeMagnitude);
     }
     if (m_verticalShake)
     {
         Player.AttachedLevel.Camera.Y = m_shakeStartingPos.Y +
                                         CDGMath.RandomPlusMinus() *
                                         (CDGMath.RandomFloat(0f, 1f) * m_screenShakeMagnitude);
     }
 }
Example #13
0
        public static void Display(Vector2 position)
        {
            lock (_defaultCommands)
                Instance.Run(position, x =>
                {
                    float delay = CDGMath.RandomFloat(0.4f, 0.7f);

                    var cmd           = _defaultCommands[2];
                    cmd.Duration      = delay + 0.2f;
                    cmd.Properties[1] = CDGMath.RandomInt(-20, -5).ToString();

                    cmd = _defaultCommands[3];
                    cmd.Properties[1] = delay.ToString();
                });
        }
Example #14
0
 public void KillDrop()
 {
     m_splashing = false;
     GoToFrame(1);
     Rotation = 5f;
     X        = m_startingPos.X;
     Y        = CDGMath.RandomInt(-100, 0);
     if (m_isParticle)
     {
         Y        = m_startingPos.Y;
         Rotation = -90f;
     }
     m_speedY = CDGMath.RandomFloat(MaxYSpeed.X, MaxYSpeed.Y);
     m_speedX = CDGMath.RandomFloat(MaxXSpeed.X, MaxXSpeed.Y);
     Opacity  = 1f;
 }
Example #15
0
        public static void Display(Vector2 position)
        {
            lock (_defaultCommands)
                Instance.Run(position, x =>
                {
                    var fadeDelay = CDGMath.RandomFloat(0.4f, 0.7f);

                    var cmd           = _defaultCommands[1];
                    cmd.Duration      = 0.2f + fadeDelay;
                    cmd.Properties[1] = CDGMath.RandomInt(5, 20).ToString();

                    cmd = _defaultCommands[3];
                    cmd.Properties[1] = (CDGMath.RandomInt(10, 45) * CDGMath.RandomPlusMinus()).ToString();

                    cmd = _defaultCommands[4];
                    cmd.Properties[1] = fadeDelay.ToString();
                });
        }
        protected static void InitializeTweens(IList <TweenCommand> tweens, int rotationRange = 180)
        {
            var scale = CDGMath.RandomFloat(2f, 4f);

            var cmd = tweens[1];

            cmd.Properties[1] = CDGMath.RandomInt(-rotationRange, rotationRange).ToString();

            cmd = tweens[2];
            cmd.Properties[1] = CDGMath.RandomInt(-20, 20).ToString();
            cmd.Properties[3] = CDGMath.RandomInt(-50, -30).ToString();

            cmd = tweens[3];
            cmd.Properties[1] = scale.ToString();
            cmd.Properties[3] = scale.ToString();

            cmd = tweens[4];
            cmd.Properties[1] = CDGMath.RandomFloat(1f, 2f).ToString();
        }
Example #17
0
        public void DropItemWide(Vector2 position, int dropType, float amount)
        {
            var itemDropObj = m_itemDropPool.CheckOutReturnNull();

            if (itemDropObj == null)
            {
                return;
            }
            itemDropObj.ConvertDrop(dropType, amount);
            m_physicsManager.AddObject(itemDropObj);
            itemDropObj.Position          = position;
            itemDropObj.AccelerationY     = CDGMath.RandomFloat(-1200f, -300f);
            itemDropObj.AccelerationX     = CDGMath.RandomFloat(-600f, 600f);
            itemDropObj.Visible           = true;
            itemDropObj.IsWeighted        = true;
            itemDropObj.IsCollidable      = true;
            itemDropObj.AnimationDelay    = 0.05f;
            itemDropObj.Opacity           = 1f;
            itemDropObj.CollectionCounter = 0.2f;
        }
Example #18
0
        public static void Display(Vector2 position)
        {
            float cumulativeDelay = 0.1f;

            lock (_defaultTweens)
                for (int i = 0; i < 5; i++)
                {
                    Instance.Run(new Vector2(position.X + CDGMath.RandomFloat(-70f, 70f), position.Y + CDGMath.RandomInt(-50, -30)), x =>
                    {
                        x.Sprite.ChangeSprite("TeleportRock" + (i + 1) + "_Sprite");

                        var cmdList = x.TweenCommands;

                        cmdList[0].Properties[1] = cumulativeDelay.ToString();
                        cmdList[1].Properties[1] = cumulativeDelay.ToString();
                        cmdList[2].Properties[1] = (cumulativeDelay + 0.5f).ToString();
                    });

                    cumulativeDelay += CDGMath.RandomFloat(0.1f, 0.3f);
                }
        }
Example #19
0
        public void DropItem(Vector2 position, int dropType, float amount)
        {
            var itemDropObj = m_itemDropPool.CheckOutReturnNull();

            if (itemDropObj == null)
            {
                return;
            }
            itemDropObj.ConvertDrop(dropType, amount);
            m_physicsManager.AddObject(itemDropObj);
            itemDropObj.Position          = position;
            itemDropObj.AccelerationY     = CDGMath.RandomFloat(-720f, -480f);
            itemDropObj.AccelerationX     = CDGMath.RandomFloat(-120f, 120f);
            itemDropObj.Visible           = true;
            itemDropObj.IsWeighted        = true;
            itemDropObj.IsCollidable      = true;
            itemDropObj.AnimationDelay    = 0.05f;
            itemDropObj.Opacity           = 1f;
            itemDropObj.CollectionCounter = 0.2f;
            SoundManager.Play3DSound(itemDropObj, Game.ScreenManager.Player, "CoinCollect1", "CoinCollect2",
                                     "CoinCollect3");
        }
Example #20
0
        public static void Display(Vector2 position)
        {
            float angle     = 0f;
            float angleStep = 24f;

            lock (_defaultCommands)
                for (int i = 0; i < 15; i++, angle += angleStep)
                {
                    Instance.Run(position, x =>
                    {
                        int drift           = CDGMath.RandomInt(50, 200);
                        Vector2 angleFactor = CDGMath.AngleToVector(angle);

                        var cmd           = _defaultCommands[0];
                        cmd.Properties[1] = (angleFactor.X * drift).ToString();
                        cmd.Properties[3] = (angleFactor.Y * drift).ToString();

                        cmd = _defaultCommands[1];
                        cmd.Properties[1] = CDGMath.RandomFloat(0.5f, 1.1f).ToString();
                    });
                }
        }
Example #21
0
        protected static void Initialize(EffectDisplayEvent evt)
        {
            float duration = CDGMath.RandomFloat(0.5f, 1f);
            float scaleTo  = CDGMath.RandomFloat(0f, 0.1f);

            var cmd = _defaultTweens[0];

            cmd.Duration      = duration;
            cmd.Properties[1] = scaleTo.ToString();
            cmd.Properties[3] = scaleTo.ToString();

            cmd               = _defaultTweens[1];
            cmd.Duration      = duration;
            cmd.Properties[1] = CDGMath.RandomInt(-50, 50).ToString();
            cmd.Properties[3] = CDGMath.RandomInt(-50, 50).ToString();

            cmd               = _defaultTweens[2];
            cmd.Duration      = duration - 0.1f;
            cmd.Properties[1] = CDGMath.RandomInt(145, 190).ToString();

            cmd          = _defaultTweens[3];
            cmd.Duration = duration - 0.2f;
        }
Example #22
0
 public override void HitEnemy(int damage, Vector2 position, bool isPlayer)
 {
     if (m_target != null && m_target.CurrentHealth > 0 && m_currentActiveLB != m_basicTeleportAttackLB &&
         m_currentActiveLB != m_expertTeleportAttackLB && CDGMath.RandomFloat(0f, 1f) <= ChanceToTeleport &&
         m_closestCeiling != null)
     {
         m_closestCeiling = FindClosestCeiling();
         var num = TerrainBounds.Top - m_closestCeiling.Bounds.Bottom;
         if (m_closestCeiling != null && num > 150 && num < 700)
         {
             m_currentActiveLB.StopLogicBlock();
             if (Difficulty == GameTypes.EnemyDifficulty.EXPERT)
             {
                 RunLogicBlock(false, m_expertTeleportAttackLB, 100);
             }
             else
             {
                 RunLogicBlock(false, m_basicTeleportAttackLB, 100);
             }
             damage = (int)Math.Round(damage * (1f - m_teleportDamageReduc), MidpointRounding.AwayFromZero);
         }
     }
     base.HitEnemy(damage, position, isPlayer);
 }
Example #23
0
        public override void CollisionResponse(CollisionBox thisBox, CollisionBox otherBox, int collisionResponseType)
        {
            IPhysicsObj absParent = otherBox.AbsParent as IPhysicsObj;

            if (collisionResponseType == Consts.COLLISIONRESPONSE_FIRSTBOXHIT)
            {
                if ((absParent.CollisionTypeTag == GameTypes.CollisionType_PLAYER || absParent.CollisionTypeTag == GameTypes.CollisionType_GLOBAL_DAMAGE_WALL || absParent.CollisionTypeTag == GameTypes.CollisionType_GLOBAL_DAMAGE_WALL && IsWeighted) &&
                    (!(otherBox.AbsParent is RogueAPI.Projectiles.ProjectileObj) && m_invincibleCounter <= 0f ||
                     otherBox.AbsParent is RogueAPI.Projectiles.ProjectileObj && (m_invincibleCounterProjectile <= 0f || (otherBox.AbsParent as RogueAPI.Projectiles.ProjectileObj).IgnoreInvincibleCounter))
                    )
                {
                    //Show demented question mark and return
                    if (IsDemented)
                    {
                        m_invincibleCounter           = InvincibilityTime;
                        m_invincibleCounterProjectile = InvincibilityTime;
                        RogueAPI.Effects.QuestionMarkEffect.Display(this);
                        //m_levelScreen.ImpactEffectPool.DisplayQuestionMark(new Vector2(X, Bounds.Top));
                        return;
                    }

                    int damage;
                    if (absParent is RogueAPI.Projectiles.ProjectileObj)
                    {
                        damage = (absParent as RogueAPI.Projectiles.ProjectileObj).Damage;
                    }
                    else
                    {
                        damage = (absParent as IDealsDamageObj).Damage;
                    }

                    //Apply critical damage
                    bool isPlayer = absParent == m_target;
                    if (isPlayer)
                    {
                        if (CDGMath.RandomFloat(0f, 1f) <= m_target.TotalCritChance && !NonKillable)
                        {
                            RogueAPI.Effects.CriticalTextEffect.Display(this);
                            //m_levelScreen.ImpactEffectPool.DisplayCriticalText(new Vector2(X, Bounds.Top));
                            damage = (int)(damage * m_target.TotalCriticalDamage);
                        }
                        m_invincibleCounter = InvincibilityTime;
                    }

                    //Destroy projectile
                    var projectileObj = otherBox.AbsParent as RogueAPI.Projectiles.ProjectileObj;
                    if (projectileObj != null)
                    {
                        m_invincibleCounterProjectile = InvincibilityTime;
                        if (projectileObj.DestroysWithEnemy && !NonKillable)
                        {
                            projectileObj.RunDestroyAnimation(false);
                        }
                    }

                    if (projectileObj != null || absParent.CollisionTypeTag != GameTypes.CollisionType_GLOBAL_DAMAGE_WALL || absParent.CollisionTypeTag == GameTypes.CollisionType_GLOBAL_DAMAGE_WALL && IsWeighted)
                    {
                        var allow = true;
                        if (projectileObj != null)
                        {
                            var kbAmount = CanBeKnockedBack && !IsPaused ? (KnockBack != Vector2.Zero ? KnockBack : m_target.EnemyKnockBack) : Vector2.Zero;
                            allow = projectileObj != null?projectileObj.OnCollision(this, false, kbAmount) : true;
                        }

                        if (allow)
                        {
                            Point center = (thisBox.AbsRotation != 0f || otherBox.AbsRotation != 0f)
                                ? Rectangle.Intersect(thisBox.AbsParent.Bounds, otherBox.AbsParent.Bounds).Center
                                : Rectangle.Intersect(thisBox.AbsRect, otherBox.AbsRect).Center;

                            HitEnemy(damage, new Vector2(center.X, center.Y), isPlayer);
                        }
                    }

                    ////Apply shout knockback
                    //if (projectileObj != null && projectileObj.Spell == SpellType.Shout)
                    //{
                    //    if (CanBeKnockedBack && !IsPaused)
                    //    {
                    //        float inertia = 3f;
                    //        var knockback = KnockBack != Vector2.Zero ? KnockBack : m_target.EnemyKnockBack;

                    //        CurrentSpeed = 0f;
                    //        AccelerationX = knockback.X * (X >= m_target.X ? inertia : -inertia);
                    //        AccelerationY = -knockback.Y * inertia;
                    //    }
                    //}
                    //else if (projectileObj != null || absParent.CollisionTypeTag != GameTypes.CollisionType_GLOBAL_DAMAGE_WALL || absParent.CollisionTypeTag == GameTypes.CollisionType_GLOBAL_DAMAGE_WALL && IsWeighted)
                    //{
                    //    Point center = (thisBox.AbsRotation != 0f || otherBox.AbsRotation != 0f)
                    //        ? Rectangle.Intersect(thisBox.AbsParent.Bounds, otherBox.AbsParent.Bounds).Center
                    //        : Rectangle.Intersect(thisBox.AbsRect, otherBox.AbsRect).Center;

                    //    HitEnemy(damage, new Vector2(center.X, center.Y), isPlayer);
                    //}
                }
            }
            else if (collisionResponseType == Consts.COLLISIONRESPONSE_TERRAIN)
            {
                if ((absParent.CollisionTypeTag == GameTypes.CollisionType_WALL || absParent.CollisionTypeTag == GameTypes.CollisionType_WALL_FOR_ENEMY || absParent.CollisionTypeTag == GameTypes.CollisionType_GLOBAL_DAMAGE_WALL) &&
                    CollisionTypeTag != GameTypes.CollisionType_ENEMYWALL)
                {
                    Vector2 vector2 = CollisionMath.CalculateMTD(thisBox.AbsRect, otherBox.AbsRect);

                    if (CurrentSpeed != 0f && vector2.X != 0f && Math.Abs(vector2.X) > 10f && (vector2.X > 0f && absParent.CollidesRight || vector2.X < 0f && absParent.CollidesLeft))
                    {
                        CurrentSpeed = 0f;
                    }


                    if (m_numTouchingGrounds <= 1 && CurrentSpeed != 0f && vector2.Y < 0f && !CanFallOffLedges)
                    {
                        if (Bounds.Left < absParent.Bounds.Left && HeadingX < 0f)
                        {
                            X            = absParent.Bounds.Left + (AbsX - Bounds.Left);
                            CurrentSpeed = 0f;
                        }
                        else if (Bounds.Right > absParent.Bounds.Right && HeadingX > 0f)
                        {
                            X            = absParent.Bounds.Right - (Bounds.Right - AbsX);
                            CurrentSpeed = 0f;
                        }

                        m_isTouchingGround = true;
                    }


                    if (AccelerationX != 0f && m_isTouchingGround)
                    {
                        AccelerationX = 0f;
                    }

                    bool flag1 = false;
                    if (Math.Abs(vector2.X) < 10f && vector2.X != 0f && Math.Abs(vector2.Y) < 10f && vector2.Y != 0f)
                    {
                        flag1 = true;
                    }

                    if (m_isTouchingGround && !absParent.CollidesBottom && absParent.CollidesTop && absParent.TerrainBounds.Top < TerrainBounds.Bottom - 30)
                    {
                        flag1 = true;
                    }

                    if (!absParent.CollidesRight && !absParent.CollidesLeft && absParent.CollidesTop && absParent.CollidesBottom)
                    {
                        flag1 = true;
                    }

                    Vector2 vector22 = CollisionMath.RotatedRectIntersectsMTD(thisBox.AbsRect, thisBox.AbsRotation, Vector2.Zero, otherBox.AbsRect, otherBox.AbsRotation, Vector2.Zero);
                    if (!flag1)
                    {
                        base.CollisionResponse(thisBox, otherBox, collisionResponseType);
                    }

                    if (vector22.Y < 0f && otherBox.AbsRotation != 0f && IsWeighted)
                    {
                        X -= vector22.X;
                    }
                }
            }
        }
Example #24
0
        public static void Display(Vector2 position, int xRange = 40, int yRange = 40, float scale = 1f, bool?flipDrift = null, bool furtherDrift = false, bool longerDuration = false, bool randomDelay = false)
        {
            lock (_defaultCommands)
            {
                var pos = position;
                if (xRange != 0)
                {
                    pos.X += CDGMath.RandomInt(-xRange, xRange);
                }
                if (yRange != 0)
                {
                    pos.Y += CDGMath.RandomInt(-yRange, yRange);
                }

                Instance.Run(pos, x =>
                {
                    x.Sprite.Scale = new Vector2(scale);

                    int xDrift, yDrift;

                    if (furtherDrift)
                    {
                        xDrift = CDGMath.RandomInt(50, 100);
                        yDrift = CDGMath.RandomInt(-100, 100);
                    }
                    else
                    {
                        xDrift = CDGMath.RandomInt(-50, 50);
                        yDrift = CDGMath.RandomInt(-50, 50);
                    }

                    if (flipDrift != null)
                    {
                        if (CDGMath.RandomPlusMinus() < 0)
                        {
                            x.Sprite.Flip = SpriteEffects.FlipHorizontally;
                        }

                        if (CDGMath.RandomPlusMinus() < 0)
                        {
                            x.Sprite.Flip = SpriteEffects.FlipVertically;
                        }

                        if (flipDrift.Value)
                        {
                            xDrift = -xDrift;
                        }
                    }

                    TweenCommand cmd0 = x.TweenCommands[0], cmd1 = x.TweenCommands[1], cmd2 = x.TweenCommands[2];

                    cmd1.Properties[3] = xDrift.ToString();
                    cmd1.Properties[5] = yDrift.ToString();

                    if (longerDuration)
                    {
                        cmd0.Duration = 0.4f;
                        cmd1.Duration = 1.5f;
                        cmd2.Duration = 1f;
                    }
                    else
                    {
                        cmd0.Duration = 0.2f;
                        cmd1.Duration = 1f;
                        cmd2.Duration = 0.5f;
                    }

                    float delay = randomDelay ? CDGMath.RandomFloat(0f, 0.2f) : 0f;

                    cmd0.Properties[1] = delay.ToString();
                    cmd1.Properties[1] = delay.ToString();
                    cmd2.Properties[1] = (delay + 0.5f).ToString();

                    cmd1.Properties[7] = CDGMath.RandomInt(-45, 45).ToString();
                });
            }
        }
Example #25
0
        public void Prepare()
        {
            float rotation = 0f;

            if (Target == null)
            {
                rotation = (InitAngleRange.X != InitAngleRange.Y)
                    ? CDGMath.RandomFloat(InitAngleRange.X, InitAngleRange.Y)
                    : InitAngleRange.X;

                rotation += InitAngleOffset;

                if (Source.Flip != SpriteEffects.None)
                {
                    if (Source.Rotation == 0f)
                    {
                        rotation = 180f - rotation;
                    }
                    else
                    {
                        rotation -= 180f;
                    }
                }
            }
            else
            {
                var distanceX   = Target.X - Source.X;
                var angleOffset = InitAngleOffset;

                if (Source.Flip == SpriteEffects.FlipHorizontally)
                {
                    distanceX  += InitSourceAnchor.X;
                    angleOffset = -angleOffset;
                }

                rotation = MathHelper.ToDegrees((float)Math.Atan2(Target.Y - Source.Y - InitSourceAnchor.Y, distanceX)) + angleOffset;

                if (Source.Flip == SpriteEffects.FlipHorizontally && ChaseTarget)
                {
                    Orientation = MathHelper.ToRadians(180f);
                }
            }

            if (!InitLockPosition)
            {
                Rotation = rotation;
            }

            rotation = MathHelper.ToRadians(rotation);

            Core.AttachPhysicsObject(this);

            if (Source.Flip == SpriteEffects.None)
            {
                X = Source.AbsX + InitSourceAnchor.X;
            }
            else
            {
                X = Source.AbsX - InitSourceAnchor.X;
            }

            Y = Source.AbsY + InitSourceAnchor.Y;

            Vector2 vector2 = new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation));

            float speed = (InitSpeedRange.X != InitSpeedRange.Y)
                ? CDGMath.RandomFloat(InitSpeedRange.X, InitSpeedRange.Y)
                : InitSpeedRange.X;

            AccelerationX = vector2.X * speed;
            AccelerationY = vector2.Y * speed;
            CurrentSpeed  = speed;

            if (Source.IsPlayer())
            {
                if (LifeSpan == 0f)
                {
                    LifeSpan = 10f;
                }

                CollisionType = CollisionType.Player;

                new ProjectileFireEvent(Source, Definition, this).Trigger();
            }
            else
            {
                if (LifeSpan == 0f)
                {
                    LifeSpan = 15f;
                }

                CollisionType = CollisionType.Enemy;
            }


            PlayAnimation(true);
        }
Example #26
0
        public ProjectileObj FireProjectile(ProjectileData data)
        {
            if (data.Source == null)
            {
                throw new Exception("Cannot have a projectile with no source");
            }
            var projectileObj = m_projectilePool.CheckOut();

            projectileObj.Reset();
            projectileObj.LifeSpan = data.Lifespan;
            var source = data.Source;

            projectileObj.ChaseTarget = data.ChaseTarget;
            projectileObj.Source      = source;
            projectileObj.Target      = data.Target;
            projectileObj.UpdateHeading();
            projectileObj.TurnSpeed               = data.TurnSpeed;
            projectileObj.CollidesWithTerrain     = data.CollidesWithTerrain;
            projectileObj.DestroysWithTerrain     = data.DestroysWithTerrain;
            projectileObj.DestroysWithEnemy       = data.DestroysWithEnemy;
            projectileObj.FollowArc               = data.FollowArc;
            projectileObj.Orientation             = MathHelper.ToRadians(data.StartingRotation);
            projectileObj.ShowIcon                = data.ShowIcon;
            projectileObj.IsCollidable            = data.IsCollidable;
            projectileObj.CollidesWith1Ways       = data.CollidesWith1Ways;
            projectileObj.DestroyOnRoomTransition = data.DestroyOnRoomTransition;
            projectileObj.CanBeFusRohDahed        = data.CanBeFusRohDahed;
            projectileObj.IgnoreInvincibleCounter = data.IgnoreInvincibleCounter;
            projectileObj.WrapProjectile          = data.WrapProjectile;
            var num = 0f;

            if (data.Target != null)
            {
                var num2 = data.Target.X - source.X;
                var num3 = data.Target.Y - source.Y - data.SourceAnchor.Y;
                if (source.Flip == SpriteEffects.FlipHorizontally)
                {
                    num   = 180f - num;
                    num2 += data.SourceAnchor.X;
                    num   = MathHelper.ToDegrees((float)Math.Atan2(num3, num2));
                    num  -= data.AngleOffset;
                }
                else
                {
                    num   = MathHelper.ToDegrees((float)Math.Atan2(num3, num2));
                    num2 -= data.SourceAnchor.X;
                    num  += data.AngleOffset;
                }
            }
            else
            {
                num = data.Angle.X + data.AngleOffset;
                if (data.Angle.X != data.Angle.Y)
                {
                    num = CDGMath.RandomFloat(data.Angle.X, data.Angle.Y) + data.AngleOffset;
                }
                if (source.Flip != SpriteEffects.None && source.Rotation != 0f)
                {
                    num -= 180f;
                }
                else if (source.Flip != SpriteEffects.None && source.Rotation == 0f)
                {
                    num = 180f - num;
                }
            }
            if (!data.LockPosition)
            {
                projectileObj.Rotation = num;
            }
            num = MathHelper.ToRadians(num);
            projectileObj.Damage = data.Damage;
            m_levelScreen.PhysicsManager.AddObject(projectileObj);
            projectileObj.ChangeSprite(data.SpriteName);
            projectileObj.RotationSpeed = data.RotationSpeed;
            projectileObj.Visible       = true;
            if (source.Flip != SpriteEffects.None)
            {
                projectileObj.X = source.AbsX - data.SourceAnchor.X;
            }
            else
            {
                projectileObj.X = source.AbsX + data.SourceAnchor.X;
            }
            projectileObj.Y          = source.AbsY + data.SourceAnchor.Y;
            projectileObj.IsWeighted = data.IsWeighted;
            var vector = new Vector2((float)Math.Cos(num), (float)Math.Sin(num));
            var num4   = data.Speed.X;

            if (data.Speed.X != data.Speed.Y)
            {
                num4 = CDGMath.RandomFloat(data.Speed.X, data.Speed.Y);
            }
            projectileObj.AccelerationX = vector.X * num4;
            projectileObj.AccelerationY = vector.Y * num4;
            projectileObj.CurrentSpeed  = num4;
            if (source is PlayerObj)
            {
                if (projectileObj.LifeSpan == 0f)
                {
                    projectileObj.LifeSpan = (source as PlayerObj).ProjectileLifeSpan;
                }
                projectileObj.CollisionTypeTag = 2;
                projectileObj.Scale            = data.Scale;
            }
            else
            {
                if (projectileObj.LifeSpan == 0f)
                {
                    projectileObj.LifeSpan = 15f;
                }
                projectileObj.CollisionTypeTag = 3;
                projectileObj.Scale            = data.Scale;
            }
            if (data.Target != null && data.Source.Flip == SpriteEffects.FlipHorizontally && data.ChaseTarget)
            {
                projectileObj.Orientation = MathHelper.ToRadians(180f);
            }
            if (data.Source is PlayerObj && (Game.PlayerStats.Traits.X == 22f || Game.PlayerStats.Traits.Y == 22f))
            {
                projectileObj.AccelerationX *= -1f;
                if (!data.LockPosition)
                {
                    if (data.Source.Flip == SpriteEffects.FlipHorizontally)
                    {
                        projectileObj.Flip = SpriteEffects.None;
                    }
                    else
                    {
                        projectileObj.Flip = SpriteEffects.FlipHorizontally;
                    }
                }
            }
            projectileObj.PlayAnimation();
            return(projectileObj);
        }
Example #27
0
        public static void StoreSwappedObj(GameObj obj, GameTypes.LevelType levelType, RoomObj currentRoom)
        {
            string[] array;
            switch (levelType)
            {
            case GameTypes.LevelType.GARDEN:
                array = LevelEV.GARDEN_ASSETSWAP_LIST;
                break;

            case GameTypes.LevelType.DUNGEON:
                array = LevelEV.DUNGEON_ASSETSWAP_LIST;
                break;

            case GameTypes.LevelType.TOWER:
                array = LevelEV.TOWER_ASSETSWAP_LIST;
                break;

            default:
                throw new Exception("Cannot find asset swaplist for leveltype " + levelType);
            }
            var breakableObj = obj as BreakableObj;

            if (breakableObj != null && breakableObj.SpriteName.Contains("CastleAssetUrn"))
            {
                breakableObj.CollidesTop = false;
            }
            var flag           = false;
            var animateableObj = obj.Clone() as IAnimateableObj;

            if (animateableObj != null)
            {
                var i = 0;
                while (i < LevelEV.CASTLE_ASSETSWAP_LIST.Length)
                {
                    if (animateableObj.SpriteName == LevelEV.CASTLE_ASSETSWAP_LIST[i])
                    {
                        var text = array[i];
                        if (text.Contains("RANDOM"))
                        {
                            var max = int.Parse(Convert.ToString(text[text.IndexOf("RANDOM") + 6]));
                            var num = CDGMath.RandomInt(1, max);
                            text = text.Replace("RANDOM" + max, num.ToString());
                            if (text.Contains("TowerHole"))
                            {
                                (animateableObj as GameObj).X += CDGMath.RandomInt(-50, 50);
                                (animateableObj as GameObj).Y += CDGMath.RandomInt(-50, 50);
                                if (CDGMath.RandomInt(1, 100) > 70)
                                {
                                    (animateableObj as GameObj).Visible = false;
                                }
                            }
                            if (text.Contains("GardenFloatingRock"))
                            {
                                animateableObj = new HoverObj(text)
                                {
                                    Position   = (animateableObj as GameObj).Position,
                                    Amplitude  = CDGMath.RandomFloat(-50f, 50f),
                                    HoverSpeed = CDGMath.RandomFloat(-2f, 2f),
                                    Scale      = (animateableObj as GameObj).Scale,
                                    Layer      = (animateableObj as GameObj).Layer
                                };
                            }
                        }
                        if (text == "CastleAssetFrame_Sprite")
                        {
                            text = "FramePicture" + CDGMath.RandomInt(1, 16) + "_Sprite";
                        }
                        if (!(text != ""))
                        {
                            break;
                        }
                        animateableObj.ChangeSprite(text);
                        flag = true;
                        if (text.Contains("GardenFairy"))
                        {
                            (animateableObj as GameObj).X      += CDGMath.RandomInt(-25, 25);
                            (animateableObj as GameObj).Y      += CDGMath.RandomInt(-25, 25);
                            (animateableObj as GameObj).Opacity = 0.8f;
                        }
                        break;
                    }
                    i++;
                }
            }
            if (flag)
            {
                StoreObj(animateableObj as GameObj, currentRoom);
            }
        }
Example #28
0
 public LightSourceObj() : base("LightSource_Sprite")
 {
     m_growthRate       = 0.7f + CDGMath.RandomFloat(-0.1f, 0.1f);
     m_growthDifference = 0.05f + CDGMath.RandomFloat(0f, 0.05f);
     Opacity            = 1f;
 }