private void Start() { cDBarScript = FindObjectOfType <CDBarScript>().GetComponent <CDBarScript>(); lineRenderer = GetComponent <LineRenderer>(); laserPartToDestroy = Instantiate(laserParticle); }
// Update is called once per frame void Update() { cdbarScript = FindObjectOfType <CDBarScript>().GetComponent <CDBarScript>(); PlayerChange(); shootingManager = currentPlayerGameObj.GetComponent <ShootingManager>(); }