Example #1
0
        private IEnumerator SkillUnlockRun(int skill_id)
        {
            App.Model.Master.MCharacterSkill[] skills = CharacterCacher.Instance.Get(character.CharacterId).skills;
            App.Model.Master.MCharacterSkill   skill  = System.Array.Find(skills, s => s.skill_id == skill_id);
            if (Global.SUser.self.items == null)
            {
                SItem sItem = new SItem();
                yield return(StartCoroutine(sItem.RequestList()));

                Global.SUser.self.items = sItem.items;
            }
            App.Model.MItem mItem = System.Array.Find(Global.SUser.self.items, i => i.Master.item_type == App.Model.Master.MItem.ItemType.skillPoint);
            if (mItem == null || skill.skill_point > mItem.Cnt)
            {
                CConfirmDialog.Show("确认", "没有足够的技能书,无法解锁新技能!要购买技能书吗?", () => {
                });
                yield break;
            }
            SSkill sSkill = new SSkill();

            yield return(StartCoroutine(sSkill.RequestUnlock(character.CharacterId, skill_id)));

            character.Skills        = sSkill.skills;
            Global.SUser.self.items = sSkill.items;
        }
Example #2
0
 public void SkillUnlock(int skill_id)
 {
     App.Model.Master.MCharacterSkill[] skills = CharacterCacher.Instance.Get(character.CharacterId).skills;
     App.Model.Master.MCharacterSkill   skill  = System.Array.Find(skills, s => s.skill_id == skill_id);
     CConfirmDialog.Show("解锁新技能", string.Format("此技能需要消耗{0}个技能书!继续解锁吗?", skill.skill_point), () => {
         StartCoroutine(SkillUnlockRun(skill_id));
     });
 }
Example #3
0
 /// <summary>
 /// 结束回合
 /// </summary>
 public void CtrlEnd()
 {
     CConfirmDialog.Show("结束本回合操作吗?", () => { manager.ChangeBelong(Belong.self); });
 }