// Start is called before the first frame update void Start() { CCloth cloth = new CCloth(rowNodeSize, columnNodeSize, 0, 1, 1, dt, lineSize, KS, KD); cRenderer.AddClothModel(cloth); Debug.Log(cRenderer.Cloth_Model_list[0].mNodeArray.Count); mesh = new Mesh(); GetComponent <MeshFilter>().mesh = mesh; GetComponent <MeshRenderer>().material = material; //meshRenderer = gameObject.AddComponent<MeshRenderer>(); }
public void AddClothModel(CCloth model) { Cloth_Model_list.Add(model); }