public void Remove(CChecker c) { if (checkers.Contains(c)) { checkers.Remove(c); } }
public void Add(CChecker c) { checkers.Add(c); }
public override void AddCheck(CChecker c) { base.checkers.Add(c); }
public override void RemoveCheck(CChecker c) { base.checkers.Remove(c); }
private void DrawInspector() { inspector = o(main, main.size.x, 0, w.size.x - main.size.x, w.size.y); GUI.Box(inspector, ""); if (selectedNode != null) { Rect nameBox = o(inspector, 20, 30, 80, 20); Rect nText = duplicate(nameBox, 0, -20); selectedNode.name = GUI.TextField(nameBox, selectedNode.name); GUI.Label(nText, "Node Name :"); Rect cText = duplicate(nameBox, 0, 30); GUI.Label(cText, "Tag Color :"); Rect cPicker = duplicate(cText, 0, 20); selectedNode.tag = EditorGUI.ColorField(cPicker, selectedNode.tag); Rect cBut = duplicate(cPicker, 0, 20); if (GUI.Button(cBut, "Change")) { selectedNode.ChangeColor(); } if (selectedNode.type != "B") { Rect effectT = duplicate(cBut, 0, 30); Rect response = o(nameBox, 90, 0, 100, 140); selectedNode.response = GUI.TextArea(response, selectedNode.response); GUI.Label(effectT, "Effectors"); Rect effectAdd = duplicate(effectT, 0, 20); if (GUI.Button(effectAdd, "+")) { CEffector ef = new CEffector(); // ef.dict = c.dict; ef.type = CEffector.operationType.Add; selectedNode.effectors.Add(ef); Debug.Log("0:" + selectedNode.effectors[0].s); } if (selectedNode.effectors != null) { List <CEffector> e = selectedNode.effectors; Rect currentE = o(effectAdd, 0, 20, 80, 20); GUI.Label(currentE, "Effectors :"); for (int i = 0; i < e.Count; i++) { //e [i].chat = c; Rect pT = o(effectAdd, 0, 34 * (i + 1) + 30, 70, 20); Rect bT = o(pT, -10, -5, 250, 30); GUI.Box(bT, ""); e [i].s = GUI.TextField(pT, e [i].s); Rect pF = o(pT, 75, 0, 30, 20); e [i].f = EditorGUI.FloatField(pF, e [i].f); Rect pE = o(pF, 35, 0, 60, 40); e [i].type = (CEffector.operationType)EditorGUI.EnumPopup(pE, e [i].type); Rect pM = o(pE, 65, 0, 20, 20); if (GUI.Button(pM, "-")) { selectedNode.effectors.Remove(selectedNode.effectors [i]); } } } } else { Rect checkT = duplicate(cBut, 0, 30); GUI.Label(checkT, "Conditions"); Rect effectR = duplicate(checkT, 0, 20); if (GUI.Button(effectR, "+")) { CChecker cr = new CChecker(); // cr.dict = c.dict; selectedNode.checkers.Add(cr); } Rect effectAdd = duplicate(effectR, 0, 20); if (GUI.Button(effectAdd, "Start")) { selectedNode.startNode = !selectedNode.startNode; if (selectedNode.startNode) { selectedNode.tag = Color.green; selectedNode.ChangeColor(); selectedNode.name = "START"; } } if (selectedNode.checkers != null) { List <CChecker> cc = selectedNode.checkers; Rect currentC = o(effectAdd, 0, 20, 80, 20); GUI.Label(currentC, "Checkers : "); for (int i = 0; i < cc.Count; i++) { Rect pT = o(effectAdd, 0, 34 * (i + 1) + 30, 70, 20); Rect bT = o(pT, -10, -5, 270, 30); GUI.Box(bT, ""); cc [i].propertyName = GUI.TextField(pT, cc [i].propertyName); Rect pF = o(pT, 75, 0, 70, 40); cc [i].checkType = (CChecker.propertyCheck)EditorGUI.EnumPopup(pF, cc [i].checkType); Rect pV = o(pF, 75, 0, 70, 20); cc [i].value = EditorGUI.FloatField(pV, cc [i].value); Rect pM = o(pV, 75, 0, 20, 20); if (GUI.Button(pM, "-")) { selectedNode.checkers.Remove(selectedNode.checkers [i]); } } } } } else { Rect AddBox = o(inspector, 20, 30, 130, 20); Rect nText = duplicate(AddBox, 0, -20); if (GUI.Button(AddBox, "Add Property")) { c.dict.Add(addName, 0); } GUI.Label(nText, "Properties"); Rect addNameR = duplicate(AddBox, 0, 20); addName = GUI.TextField(addNameR, addName); Rect clearProps = duplicate(addNameR, 0, 20); if (GUI.Button(clearProps, "Clear Properties")) { c.dict.Clear(); } Rect pT = duplicate(clearProps, 0, 30); GUI.Label(pT, "Properties :"); if (c != null) { if (c.dict != null && c.dict.keys.Count > 0) { List <string> keys = c.dict.keys; for (int i = 0; i < keys.Count; i++) { Rect pTT = o(pT, 0, 34 * (i + 1) + 10, 70, 20); Rect bT = o(pTT, 0, -5, 170, 30); GUI.Box(bT, ""); GUI.Label(pTT, keys[i]); Rect vT = o(pTT, 75, 0, 30, 20); Rect bTT = o(vT, 35, 0, 20, 20); Rect bTTT = o(bTT, 25, 0, 20, 20); if (!c.dict.setInStone) { c.dict.SetValue(keys [i], EditorGUI.FloatField(vT, c.dict.value(keys [i]))); } else { GUI.Label(vT, c.dict.value(keys [i]).ToString()); } if (GUI.Button(bTT, "-")) { c.dict.Remove(keys [i]); } if (GUI.Button(bTTT, "[]")) { c.dict.setInStone = !c.dict.setInStone; } continue; } } } } }
private void NodeAdderPanel() { nAdder = o(main, 0, w.height - 30, main.width, 30); GUI.Box(nAdder, ""); Rect bNode = o(nAdder, 20, 5, 100, 20); if (GUI.Button(bNode, "Begin/Gate")) { if (c != null) { BNode n = new BNode(); c.nodes.Add((CNode)n); CNode newN = c.nodes.nodes [c.nodes.nodes.Count - 1]; //c.nodes.nodes [c.nodes.nodes.Count - 1].chat = c; c.nodes.nodes [c.nodes.nodes.Count - 1].name = "Gate"; for (int i = 0; i < c.dict.keys.Count; i++) { CChecker checkNew = new CChecker(); checkNew.checkType = CChecker.propertyCheck.NA; checkNew.propertyName = c.dict.keys [i]; checkNew.value = c.dict.value(c.dict.keys [i]); newN.checkers.Add(checkNew); } } } Rect playerNode = o(nAdder, 140, 5, 100, 20); Rect npcNode = duplicate(playerNode, 120, 0); if (GUI.Button(playerNode, "Player Response")) { if (c != null) { // ScriptableObject n = ScriptableObject.CreateInstance<CPlayerWindow> (); c.nodes.Add((CNode) new CPlayerWindow()); CNode newN = c.nodes.nodes [c.nodes.nodes.Count - 1]; //c.nodes.nodes [c.nodes.nodes.Count - 1].chat = c; c.nodes.nodes [c.nodes.nodes.Count - 1].name = "Player Node"; for (int i = 0; i < c.dict.keys.Count; i++) { CEffector ef = new CEffector(); ef.s = c.dict.keys [i]; ef.f = c.dict.value(c.dict.keys [i]); ef.type = CEffector.operationType.NA; newN.effectors.Add(ef); } } } if (GUI.Button(npcNode, "NPC Response")) { if (c != null) { c.nodes.Add((CNode) new CNPCWindow()); CNode newN = c.nodes.nodes [c.nodes.nodes.Count - 1]; //c.nodes.nodes [c.nodes.nodes.Count - 1].chat = c; c.nodes.nodes [c.nodes.nodes.Count - 1].name = "NPC"; for (int i = 0; i < c.dict.keys.Count; i++) { CEffector ef = new CEffector(); ef.s = c.dict.keys [i]; ef.f = c.dict.value(c.dict.keys [i]); ef.type = CEffector.operationType.NA; newN.effectors.Add(ef); } } } // Rect sel = duplicate (npcNode, 120, 0); // c = (NPC_Chat)EditorGUI.ObjectField (sel, c, typeof(NPC_Chat)); Rect clear = duplicate(npcNode, 120, 0); if (GUI.Button(clear, "Clear")) { if (c != null) { c.nodes.nodes.Clear(); } deleted.Clear(); } Rect showAll = duplicate(clear, 120, 0); if (GUI.Button(showAll, "Show All")) { if (c != null) { for (int i = 0; i < c.nodes.nodes.Count; i++) { c.nodes.nodes [i].hidden = false; } } } }
private void Enumming() { Event e = Event.current; if (e != null && e.keyCode != KeyCode.None && e.type == EventType.KeyUp && e.alt == true) { if (e.keyCode == KeyCode.A) { if (c != null) { BNode n = new BNode(); c.nodes.Add((CNode)n); CNode newN = c.nodes.nodes [c.nodes.nodes.Count - 1]; //c.nodes.nodes [c.nodes.nodes.Count - 1].chat = c; c.nodes.nodes [c.nodes.nodes.Count - 1].name = "Gate"; newN.pos.position = e.mousePosition; for (int i = 0; i < c.dict.keys.Count; i++) { CChecker checkNew = new CChecker(); checkNew.checkType = CChecker.propertyCheck.NA; checkNew.propertyName = c.dict.keys [i]; checkNew.value = c.dict.value(c.dict.keys [i]); newN.checkers.Add(checkNew); } } } if (e.keyCode == KeyCode.S) { if (c != null) { // ScriptableObject n = ScriptableObject.CreateInstance<CPlayerWindow> (); c.nodes.Add((CNode) new CPlayerWindow()); CNode newN = c.nodes.nodes [c.nodes.nodes.Count - 1]; //c.nodes.nodes [c.nodes.nodes.Count - 1].chat = c; c.nodes.nodes [c.nodes.nodes.Count - 1].name = "Player Node"; newN.pos.position = e.mousePosition; for (int i = 0; i < c.dict.keys.Count; i++) { CEffector ef = new CEffector(); ef.s = c.dict.keys [i]; ef.f = c.dict.value(c.dict.keys [i]); ef.type = CEffector.operationType.NA; newN.effectors.Add(ef); } } } if (e.keyCode == KeyCode.D) { if (c != null) { c.nodes.Add((CNode) new CNPCWindow()); CNode newN = c.nodes.nodes [c.nodes.nodes.Count - 1]; //c.nodes.nodes [c.nodes.nodes.Count - 1].chat = c; c.nodes.nodes [c.nodes.nodes.Count - 1].name = "NPC"; newN.pos.position = e.mousePosition; for (int i = 0; i < c.dict.keys.Count; i++) { CEffector ef = new CEffector(); ef.s = c.dict.keys [i]; ef.f = c.dict.value(c.dict.keys [i]); ef.type = CEffector.operationType.NA; newN.effectors.Add(ef); } } } } }
public virtual void RemoveCheck(CChecker c) { return; }
public virtual void AddCheck(CChecker c) { return; }