//发送存元宝消息
        public int SaveRMBToBank(string szRMB)
        {
            int Amount = int.Parse(szRMB);

            if (Amount == 0)
            {
                return(0);
            }

            CCharacterData pCharData = CObjectManager.Instance.getPlayerMySelf().GetCharacterData();

            if (pCharData != null)
            {
                if ((pCharData.Get_RMB()) >= Amount)
                {
                    byte        SaveType = (byte)CGBankMoney.OPtype.SAVE_RMB;
                    CGBankMoney msg      = new CGBankMoney();
                    msg.SaveType  = SaveType;
                    msg.AmountRMB = Amount;
                    NetManager.GetNetManager().SendPacket(msg);
                }
                else
                {
                    CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_INTERCOURSE, "存元宝的数目超过身上元宝的数目");
                }
            }
            return(0);
        }