// Token: 0x0600073A RID: 1850 RVA: 0x0002A250 File Offset: 0x00028450 public void RemoveCamera(CCTV c) { if (c.isFixedCamera) { return; } if (this.cctvCameras.Contains(c)) { this.cctvCameras.Remove(c); } if (this.cctvCameras.Count == 0) { if (this.screen) { this.screen.material.color = Color.black; this.screen.material.SetTexture("_EmissionMap", this.texture); } if (this.screenText) { this.screenText.text = "00/00"; } } this.RemoveDeactivatedCameras(); this.NextCamera(); }
IEnumerator CameraAlarmCoroutine(Vector3 _target, CCTV _callingCamera) { float distanceToTarget = 0.0f; hasReachedTarget = false; mActiveState = M_CHECKING_CAMERA_CALL; mAgent.destination = _target; mAgent.speed = 7; //Solange nicht das Ziel erreicht wurde while (!hasReachedTarget) { distanceToTarget = (_target - transform.position).magnitude; //Prüfe, ob aktuelle Distanz zum Punkt kleiner ist //als die maximale Wegpunktsentfernung if (distanceToTarget < mTargetMaxChangeValue) { //Wenn das so ist, dann ist das Ziel erreicht hasReachedTarget = true; } yield return(new WaitForEndOfFrame()); } //Warte 5 Sekunden yield return(new WaitForSeconds(mWaypointWaitingTime)); //Gehe wieder zurück auf Patroullie hasReachedTarget = false; distanceToTarget = 0.0f; mActiveState = M_PATROULLING; //Setze Kamera zurück _callingCamera.ResetCall(); _callingCamera.mAlarmed = false; yield return(null); }
private void VRGrabOrPlaceCameraNetworked(int viewID, bool isPlaced) { if (PhotonView.Find(viewID) == null) { return; } CCTV component = PhotonView.Find(viewID).GetComponent <CCTV>(); if (isPlaced) { if (this.view.isMine) { component.TurnOn(); } } else if (this.view.isMine) { component.TurnOff(); } for (int i = 0; i < component.rends.Length; i++) { component.rends[i].enabled = !isPlaced; } if (!this.view.isMine) { for (int j = 0; j < this.headCameraModels.Length; j++) { this.headCameraModels[j].SetActive(isPlaced); } } this.isEquipped = isPlaced; this.headCamera = (isPlaced ? component : null); }
// Token: 0x06000C1C RID: 3100 RVA: 0x0004C0B9 File Offset: 0x0004A2B9 public void GrabCamera(CCTV headCam) { this.view.RPC("EquippedCamera", PhotonTargets.All, new object[] { headCam.GetComponent <PhotonView>().viewID }); }
// Token: 0x06000739 RID: 1849 RVA: 0x0002A1F8 File Offset: 0x000283F8 public void AddCamera(CCTV c) { if (!this.cctvCameras.Contains(c)) { this.cctvCameras.Add(c); } if (this.screen) { this.screen.material.color = Color.white; } this.RemoveDeactivatedCameras(); this.NextCamera(); }
/// <summary> /// CCTV 장치 그래프를 위한 쓰레드 /// </summary> private void ThreadCCTV() { while (mg.CloseWindows == 0) { int errorCount = 0; lock (obj) { foreach (Camera c in mg.GetCameraList()) { if (c.STATUS == Camera.ERROR) { errorCount++; } } } CCTV.SetVaule(errorCount, mg.CountCamera()); Thread.Sleep(1000); } }
private void EquippedCamera(int viewID) { CCTV component = PhotonView.Find(viewID).GetComponent <CCTV>(); this.isEquipped = true; this.headCamera = component; this.headCamera.transform.SetParent(this.headDropZone.transform); this.headCamera.transform.localPosition = Vector3.zero; this.headCamera.transform.localRotation = Quaternion.identity; for (int i = 0; i < GameController.instance.playersData.Count; i++) { if (GameController.instance.playersData[i].actorID == this.view.ownerId) { this.headCamera.cam.transform.SetParent(this.characterHeadCamSpots[GameController.instance.playersData[i].player.modelID]); this.headCamera.cam.transform.localPosition = Vector3.zero; this.headCamera.cam.transform.localRotation = Quaternion.identity; if (this.view.isMine) { this.headCamera.cam.transform.SetParent(this.headCameraModels[GameController.instance.playersData[i].player.modelID].transform.parent); } } } this.headCamera.GetComponent <Collider>().enabled = false; if (this.view.isMine) { this.headCamera.TurnOn(); } for (int j = 0; j < this.headCamera.rends.Length; j++) { this.headCamera.rends[j].enabled = false; } if (!this.view.isMine) { for (int k = 0; k < this.headCameraModels.Length; k++) { this.headCameraModels[k].SetActive(true); } } }
} // 0x00000001814E9920-0x00000001814E9EB0 public void u0927u0922u091Eu091Fu0929u091Eu091Eu0928u091Eu0926u091C(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814EF140-0x00000001814EF240
} // 0x00000001814E7E70-0x00000001814E7E80 public void u0924u091Au0928u0921u0924u091Bu0921u0929u091Au0928u091B(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814ED5E0-0x00000001814ED6E0
} // 0x00000001814EA7F0-0x00000001814EA950 public void AddCamera(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814E6AB0-0x00000001814E6BB0
} // 0x00000001814EC410-0x00000001814EC590 public void u091Fu0926u0928u091Eu0928u091Bu091Au0923u0928u091Cu091F(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814EB4E0-0x00000001814EB690
} // 0x00000001814EB8F0-0x00000001814EBAA0 public void u0929u091Eu0929u0925u0925u0929u091Bu091Fu0925u0927u0922(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814EFE20-0x00000001814EFFD0
} // 0x00000001814E7450-0x00000001814E7570 public void u091Bu0920u0923u0928u0927u0922u0925u091Cu091Cu091Bu0929(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814E8650-0x00000001814E8750
} // 0x00000001819A9AE0-0x00000001819A9AF0 // Methods public void u0927u0924u0922u091Bu0921u091Cu091Cu091Bu091Du091Bu091D(CCTV u0920u091Cu0921u0926u0920u091Cu0923u0929u0921u0927u091F) { } // 0x00000001819A7E70-0x00000001819A7F80
} // 0x00000001819A90F0-0x00000001819A9200 public void u0929u0926u0925u0927u0927u0928u0928u0923u091Eu0920u091F(CCTV u0920u091Cu0921u0926u0920u091Cu0923u0929u0921u0927u091F) { } // 0x00000001819A9200-0x00000001819A9310
} // 0x00000001814E6AA0-0x00000001814E6AB0 public void u0927u0922u091Au0928u0922u0925u091Bu0920u0924u0928u0929(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814EF040-0x00000001814EF140
} // 0x000000018199F310-0x000000018199F520 public void u0923u091Du0927u0920u0924u0922u0927u091Eu0922u0924u091C(CCTV u0920u091Cu0921u0926u0920u091Cu0923u0929u0921u0927u091F) { } // 0x00000001819A1400-0x00000001819A1510
} // 0x00000001814E6AA0-0x00000001814E6AB0 public void u0921u0922u091Fu0928u0924u0920u0925u091Du091Bu0925u0927(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814ECAD0-0x00000001814ECDC0
} // 0x00000001819A7E70-0x00000001819A7F80 public void u0926u0927u0929u091Au0925u0927u0921u0929u091Fu0923u0923(CCTV u0920u091Cu0921u0926u0920u091Cu0923u0929u0921u0927u091F) { } // 0x00000001819A6EF0-0x00000001819A7000
} // 0x00000001814EAD60-0x00000001814EAE20 public void u0920u0927u0922u0920u0921u0928u0922u0921u091Cu091Fu091E(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814EBFE0-0x00000001814EC0E0
} // 0x00000001819A1510-0x00000001819A1B40 public void GrabCamera(CCTV u0920u091Cu0921u0926u0920u091Cu0923u0929u0921u0927u091F) { } // 0x000000018199A970-0x000000018199AA80
} // 0x00000001814EA2D0-0x00000001814EA460 public void u0926u0926u0929u091Eu0924u0929u0922u091Bu0928u091Au0921(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814EE480-0x00000001814EE630
/// <summary> /// Loads a level from filename. /// </summary> /// <param name="resource">The level file name</param> /// <returns>Level</returns> public static Level LoadLevel(string resource) { var level = new Level(); // Run in task because TmxMap needs IO and we can only do that in tasks Task.Run(() => { // Load data var map = new TmxMap(Path.Combine("Content/Levels", resource + ".tmx")); level.Name = resource; level.Width = map.Width; level.Height = map.Height; // Get tileset data var tileset = map.Tilesets[0]; level.TileHeight = tileset.TileHeight; level.TileWidth = tileset.TileWidth; // Build dictionary with tile indexes and tile objects var tilesetDict = new Dictionary <int, Tile>(); tilesetDict.Add(0, null); // 0 means no tile // Load texture var tilesetTexture = MonoGearGame.GetResource <Texture2D>(Path.Combine("Levels\\Tilesets", Path.GetFileNameWithoutExtension(tileset.Image.Source))); // Create tile objects from tileset data and texture int rows = (int)tileset.TileCount / (int)tileset.Columns; bool done = false; for (int x = 0; x < tileset.Columns && !done; x++) { for (int y = 0; y < rows; y++) { // Check if we are finished with the tiles if (x + y * tileset.Columns > tileset.TileCount) { done = true; break; } // Create new tile Tile tile = new Tile(tilesetTexture); tile.textureRect.X = x * tileset.TileWidth; tile.textureRect.Y = y * tileset.TileHeight; tile.textureRect.Width = tileset.TileWidth; tile.textureRect.Height = tileset.TileHeight; // Tile index stored for debugging int index = x + y * (int)tileset.Columns; tile.tilesetId = index; // Load custom tile properties TmxTilesetTile tileData; if (tileset.Tiles.TryGetValue(index, out tileData)) { Debug.WriteLine("Loading custom properties for tile " + index); // Load solid string solid; if (tileData.Properties.TryGetValue("solid", out solid)) { if (solid == "true") { tile.Walkable = false; } else { Debug.WriteLine("Tile is not solid but has the property?"); } } // Tile walk sound string sound; if (tileData.Properties.TryGetValue("sound", out sound)) { Tile.TileSound soundEnum; if (Enum.TryParse(sound, out soundEnum)) { tile.Sound = soundEnum; } else { Debug.WriteLine("Unknown TileSound value " + sound); } } } // Add tile to dictionary for later use tilesetDict.Add(tileset.FirstGid + index, tile); } } // Create combined layer tiles level.combinedLayer.tiles = new Tile[map.Width * map.Height]; // Layers get stored bottom to top, we need top to bottom var reversedLayers = map.Layers.Reverse(); foreach (var layer in reversedLayers) { Debug.WriteLine("Loading layer: " + layer.Name); // Add layer var levelLayer = new LevelLayer(); levelLayer.tiles = new Tile[map.Width * map.Height]; for (int tileIndex = 0; tileIndex < map.Width * map.Height; tileIndex++) { levelLayer.tiles[tileIndex] = tilesetDict[layer.Tiles[tileIndex].Gid]; // Update top layer if: // level layer has a tile AND // top layer is walkable but level is not OR // top layer has no tile if (levelLayer.tiles[tileIndex] != null && (level.combinedLayer.tiles[tileIndex] == null || (level.combinedLayer.tiles[tileIndex].Walkable && levelLayer.tiles[tileIndex].Walkable == false))) { level.combinedLayer.tiles[tileIndex] = levelLayer.tiles[tileIndex]; } } // Add layer to level level.tileLayers.Add(levelLayer); } level.tileLayers.Reverse(); // Sort them bottom to top again // Load objects var groups = map.ObjectGroups; // Dictionaries used to link entities together by name var guardPaths = new Dictionary <Guard, string>(); var carPaths = new Dictionary <Car, string>(); var paths = new Dictionary <string, List <Vector2> >(); var consoles = new Dictionary <string, PC>(); var cameraConsole = new Dictionary <CCTV, string>(); var objectives = new Dictionary <string, Objective>(); // Remains during gameplay due to some triggers needing it var pcWithObjective = new Dictionary <PC, string>(); var driveObjective = new Dictionary <DrivableVehicle, string>(); // Loop trough all objects foreach (var objectGroup in groups) { foreach (var obj in objectGroup.Objects) { // Small fix for spawn position with some entities var halfTileOffset = -new Vector2(-level.TileWidth, level.TileHeight) / 2; // Check type and create appropriate objects and entities WorldEntity entity = null; if (obj.Type == "spawnpoint") { entity = new SpawnPoint(new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset); entity.Rotation = MathHelper.ToRadians((float)obj.Rotation); } else if (obj.Type == "guard") { entity = new Guard(); entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset; entity.Rotation = MathHelper.ToRadians((float)obj.Rotation); string path; if (obj.Properties.TryGetValue("patrolpath", out path)) { guardPaths.Add(entity as Guard, path); } } else if (obj.Type == "car") { entity = new Car(new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset, null, "Sprites/Car"); entity.Rotation = MathHelper.ToRadians((float)obj.Rotation); string path; if (obj.Properties.TryGetValue("path", out path)) { carPaths.Add(entity as Car, path); } } else if (obj.Type == "bird") { entity = new Bird() { YResetValue = level.Height * level.TileHeight + 200 }; entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset; entity.Rotation = MathHelper.ToRadians((float)obj.Rotation); } else if (obj.Type == "helicopter") { entity = new Helicopter(); entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset; entity.Rotation = MathHelper.ToRadians((float)obj.Rotation); string objective; if (obj.Properties.TryGetValue("objective", out objective)) { driveObjective.Add(entity as DrivableVehicle, objective); } } else if (obj.Type == "jeep") { entity = new Jeep(); entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset; entity.Rotation = MathHelper.ToRadians((float)obj.Rotation); string objective; if (obj.Properties.TryGetValue("objective", out objective)) { driveObjective.Add(entity as DrivableVehicle, objective); } string autoEnter; if (obj.Properties.TryGetValue("autoenter", out autoEnter)) { (entity as Jeep).autoenter = true; } string creditmode; if (obj.Properties.TryGetValue("creditmode", out creditmode)) { (entity as Jeep).creditsMode = true; } } else if (obj.Type == "tank") { entity = new Tank(); entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset; entity.Rotation = MathHelper.ToRadians((float)obj.Rotation); string objective; if (obj.Properties.TryGetValue("objective", out objective)) { driveObjective.Add(entity as DrivableVehicle, objective); } string creditmode; if (obj.Properties.TryGetValue("creditmode", out creditmode)) { (entity as Tank).creditsMode = true; } } else if (obj.Type == "objective") { string description; string index; if (obj.Properties.TryGetValue("description", out description)) { if (obj.Properties.TryGetValue("index", out index)) { int ind = Int32.Parse(index); bool newIndex = true; foreach (var item in objectives) { if (item.Value.Index == ind) { newIndex = false; } } if (newIndex) { entity = new Objective(description, ind); objectives.Add(obj.Name, entity as Objective); } } } } else if (obj.Type == "cctv") { entity = new CCTV(); entity.Position = new Vector2((float)obj.X, (float)obj.Y) + halfTileOffset; entity.Rotation = MathHelper.ToRadians((float)obj.Rotation); string console; if (obj.Properties.TryGetValue("pc", out console)) { cameraConsole.Add(entity as CCTV, console); } } else if (obj.Type == "pc") { entity = new PC(); entity.Position = new Vector2((float)obj.X, (float)obj.Y); entity.Rotation = MathHelper.ToRadians((float)obj.Rotation); string objective; if (obj.Properties.TryGetValue("objective", out objective)) { pcWithObjective.Add(entity as PC, objective); } if (!consoles.ContainsKey(obj.Name)) { consoles[obj.Name] = entity as PC; } else { Debug.WriteLine("Duplicate PC name " + obj.Name); } } else if (obj.Type == "audio") { // Global audio string audio; string loop; string volume; bool willWork = true; if (!obj.Properties.TryGetValue("source", out audio)) { willWork = false; } if (!obj.Properties.TryGetValue("loop", out loop)) { loop = "true"; } if (!obj.Properties.TryGetValue("volume", out volume)) { volume = "1"; } if (willWork) { var soundEffect = MonoGearGame.GetResource <SoundEffect>(audio).CreateInstance(); soundEffect.IsLooped = (loop == "true"); soundEffect.Volume = float.Parse(volume) * SettingsPage.Volume * SettingsPage.EffectVolume; AudioManager.PlayGlobal(soundEffect); Debug.WriteLine("Added audio " + audio); Debug.WriteLine("With Volume " + soundEffect.Volume); } else { Debug.WriteLine("Could not add audio" + audio); } } else if (obj.Type == "audiosource") { // Positional audio string audio; string range; string volume; if (obj.Properties.TryGetValue("source", out audio)) { if (!obj.Properties.TryGetValue("range", out range)) { range = "100"; } if (!obj.Properties.TryGetValue("volume", out volume)) { volume = "1"; } AudioManager.AddPositionalAudio(MonoGearGame.GetResource <SoundEffect>(audio), float.Parse(volume), float.Parse(range), new Vector2((float)obj.X, (float)obj.Y), true); } } else if (obj.Type == "trigger") { string action; if (obj.Properties.TryGetValue("action", out action)) { Action <Collider, IEnumerable <Collider>, IEnumerable <Collider> > actionL = null; if (action == "nextlevel") { // Action for going to a next level actionL = (self, previous, current) => { foreach (var col in current) { var vehicle = col.Entity as DrivableVehicle; if (col.Entity.Tag == "Player" || (vehicle != null && vehicle.Entered)) { if (vehicle != null && vehicle.Entered) { vehicle.Exit(); } MonoGearGame.NextLevel(); } } }; } else if (action == "alert") { // Action for alerting all guards to the players position actionL = (self, previous, current) => { foreach (var col in current) { var vehicle = col.Entity as DrivableVehicle; if ((col.Entity.Tag == "Player" || (vehicle != null && vehicle.Entered)) && !previous.Contains(col)) { var guards = MonoGearGame.FindEntitiesOfType <Guard>(); foreach (var guard in guards) { guard.Alert(col.Entity.Position); } } } }; } else if (action == "objective") { // Action for clearing an objective string objective; if (obj.Properties.TryGetValue("objective", out objective)) { actionL = (self, previous, current) => { foreach (var col in current) { var vehicle = col.Entity as DrivableVehicle; if (col.Entity.Tag == "Player" || (vehicle != null && vehicle.Entered)) { Objective ob; if (objectives.TryGetValue(objective, out ob)) { GameUI.CompleteObjective(ob); } else { Debug.WriteLine("Trgger could not find objective: " + objectives); } } } }; } } else { Debug.WriteLine("Trigger " + obj.Name + " with unknown action " + action); } if (actionL != null) { var size = new Vector2((float)obj.Width, (float)obj.Height); entity = new WorldBoxTrigger(new Vector2((float)obj.X, (float)obj.Y) + size / 2, size, actionL); } } else { Debug.WriteLine("Trigger " + obj.Name + " with no action!"); } } else if (obj.Type == "path") { // A patrol path if (!paths.ContainsKey(obj.Name)) { paths[obj.Name] = new List <Vector2>(); foreach (var point in obj.Points) { paths[obj.Name].Add(new Vector2((float)point.X + (float)obj.X, (float)point.Y + (float)obj.Y)); } } else { Debug.WriteLine("Duplicate path name " + obj.Name); } } if (entity != null) { // Set tag string tag; if (obj.Properties.TryGetValue("tag", out tag)) { entity.Tag = tag; } level.AddEntity(entity); } } } // Assing guard patrol paths foreach (var guardPath in guardPaths) { List <Vector2> path; if (paths.TryGetValue(guardPath.Value, out path)) { guardPath.Key.PatrolPath = path; } else { Debug.WriteLine("Guard requested unknown path " + guardPath.Value); } } // Assing car paths foreach (var carPath in carPaths) { List <Vector2> path; if (paths.TryGetValue(carPath.Value, out path)) { carPath.Key.SetPath(path); } else { Debug.WriteLine("Car requested unknown path " + carPath.Value); } } // Assing PC/CCTV foreach (var kvPair in cameraConsole) { PC pc; if (consoles.TryGetValue(kvPair.Value, out pc)) { pc.AddCCTV(kvPair.Key); } else { Debug.WriteLine("CCTV requested unknown PC " + kvPair.Value); } } // Assing PC/Objective foreach (var pc in pcWithObjective) { Objective ob; if (objectives.TryGetValue(pc.Value, out ob)) { pc.Key.Objective = ob; } else { Debug.WriteLine("PC could not find objective: " + pc.Value); } } // Assing drive/Objective foreach (var drive in driveObjective) { Objective ob; if (objectives.TryGetValue(drive.Value, out ob)) { drive.Key.objective = ob; } else { Debug.WriteLine("PC could not find objective: " + drive.Value); } } }).Wait(); return(level); }
} // 0x00000001814EEF50-0x00000001814EF040 public void u091Au091Au091Eu091Du0929u091Fu0923u091Eu0926u0929u0921(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814E7C40-0x00000001814E7D40
public static void NewCCTVInformation(STATIONNAME StationName, DEVICENAME DeviceName, CCTV FieldName, Object Value, DateTime DataTimestamp) { StationHandler ExistingStation = KeeperData.FirstOrDefault(Item => Item.StationName == StationName); if (ExistingStation != null) { ExistingStation.NewCCTVInformation(DeviceName, FieldName, Value, DataTimestamp); } }
} // 0x00000001814EBC90-0x00000001814EBEA0 public void u091Cu0928u091Fu091Du0923u091Eu0920u0925u091Au091Fu0924(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814E8AB0-0x00000001814E8BB0
public void GetStructure(ASTROCLIENT Astroclient, TS700MM TS700mm, ASTROHEVENDOME Dome, IMAGING Imaging, SQM Sqm, SEEING Seeing, ALLSKY Allsky, WEATHERSTATION Weatherstation, LANOUTLET Lanoutlet, CCTV CCTV, GPS GPS, ASTROSERVER Astroserver) { }
//Methode, um von außerhalb die Coroutine zu starten public void GoToCameraAlarm(Vector3 _target, CCTV _callingCamera) { StartCoroutine(CameraAlarmCoroutine(_target, _callingCamera)); }
} // 0x00000001814E8750-0x00000001814E8840 public void u0924u0925u091Au0920u091Bu091Eu0925u0929u0920u0924u091F(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814EDC60-0x00000001814EDE10
private void loadSiteCCTV(vwSiteDegree site) { // throw new NotImplementedException(); MapApplication.Web.DbContext db = new Web.DbContext(); string site_id = site.SITE_ID; EntityQuery<tblCCTV> qry = from n in db.GetTblCCTVQuery() where n.SITE_ID == site_id select n; LoadOperation<tblCCTV> lo = db.Load<tblCCTV>(qry); lo.Completed += (s, a) => { if (lo.Error != null) { MessageBox.Show(lo.Error.Message); return; } dictCCTVs.Clear(); this.lstCCTV.ItemsSource = lo.Entities; foreach (tblCCTV cctvInfo in lo.Entities ) { ElementLayer lyr = this.map1.Layers["sensorLyr"] as ElementLayer; CCTV sensor = new CCTV(); MapPoint mp = ConvertMapPointTo102100(new MapPoint((double)cctvInfo.X, (double)cctvInfo.Y)); sensor.DataContext = cctvInfo; ElementLayer.SetEnvelope(sensor, new Envelope(mp, mp)); dictCCTVs.Add(cctvInfo.CCTV_ID, sensor); lyr.Children.Add(sensor); } }; }
} // 0x00000001814EDC60-0x00000001814EDE10 public void RemoveCamera(CCTV u091Cu091Fu0922u0927u091Bu091Bu0922u091Eu091Au091Au0928) { } // 0x00000001814E7170-0x00000001814E7320