public void moveRole(GameObject role, Vector3 mid_pos, Vector3 end_pos, float speed) { List <SSAction> list = new List <SSAction>(); list.Add(CCMoveToAction.getSSAction(mid_pos, speed)); list.Add(CCMoveToAction.getSSAction(end_pos, speed)); rolemove = CCSequenceAction.getSSAction(0, 1, list); runAction(role, rolemove, this); }
public void moveBoat(GameObject boat, Vector3 pos, float speed) { boatmove = CCMoveToAction.getSSAction(pos, speed); runAction(boat, boatmove, this); }