public override void OnEnter() { base.OnEnter(); GameView.DepthTesting = true; CCRect visibleBounds = VisibleBoundsWorldspace; // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) var lens = new CCLens3D(0.0f, new CCGridSize(15, 10), visibleBounds.Center, 200); var waves = new CCWaves3D(10, new CCGridSize(15, 10), 18, 30); var reuse = new CCReuseGrid(1); var delay = new CCDelayTime(8); //bgNode.AnchorPoint = CCPoint.AnchorMiddle; var orbit = new CCOrbitCamera(5, 1.0f, 2, 0, 180, 0, -90); var orbit_back = orbit.Reverse(); //bgNode.RepeatForever(orbit, orbit_back); bgNode.RunActions(lens, delay, reuse, waves); }
public override void OnEnter() { base.OnEnter(); CCNode target = GetChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector.SharedDirector.WinSize; CCActionInterval lens = new CCLens3D(0.0f, new CCGridSize(15, 10), new CCPoint(size.Width / 4, size.Height / 4), 240); CCActionInterval waves = new CCWaves3D(10, new CCGridSize(15, 10), 18, 15); CCFiniteTimeAction reuse = new CCReuseGrid(1); CCActionInterval delay = new CCDelayTime(8); CCActionInterval orbit = new CCOrbitCamera(5, 1, 2, 0, 180, 0, -90); CCFiniteTimeAction orbit_back = orbit.Reverse(); target.RunAction(new CCRepeatForever((new CCSequence(orbit, orbit_back)))); target.RunAction(new CCSequence(lens, delay, reuse, waves)); }
public static Lens3DTarget Create(CCLens3D pAction) { var pRet = new Lens3DTarget(); pRet.m_pLens3D = pAction; return(pRet); }
public override void OnEnter() { base.OnEnter(); CCRect visibleBounds = VisibleBoundsWorldspace; CCCamera contentCamera = contentLayer.Camera; contentCamera.Projection = CCCameraProjection.Projection3D; contentCamera.PerspectiveAspectRatio = 1.0f; CCPoint3 cameraCenter = contentCamera.CenterInWorldspace; CCPoint3 cameraTarget = contentCamera.TargetInWorldspace; float targeCenterLength = (cameraTarget - cameraCenter).Length; contentCamera.NearAndFarPerspectiveClipping = new CCPoint(0.15f, 100.0f); contentCamera.PerspectiveFieldOfView = (float)Math.Atan(visibleBounds.Size.Height / (2.0f * targeCenterLength)); var lens = new CCLens3D(10, new CCGridSize(64, 48), new CCPoint(100, 180), 80); var move = new CCJumpBy(5, new CCPoint(600, 0), 100, 5); var move_back = move.Reverse(); CCLens3DState lensState = bgNode.RunAction(lens) as CCLens3DState; var target = new Lens3DTarget(lensState); // Please make sure the target has been added to its parent. AddChild(target); target.AddActions(false, move, move_back); }
public override void onEnter() { base.onEnter(); CCActionInterval lens = CCLens3D.actionWithPosition(new CCPoint(100, 180), 150, new ccGridSize(32, 24), 10); //id move = [MoveBy::actionWithDuration:5 position:ccp(400,0)]; /** * @todo we only support CCNode run actions now. */ // CCActionInterval* move = CCJumpBy::actionWithDuration(5, ccp(380,0), 100, 4); // CCActionInterval* move_back = move->reverse(); // CCActionInterval* seq = (CCActionInterval *)(CCSequence::actions( move, move_back, NULL)); // CCActionManager::sharedManager()->addAction(seq, lens, false); runAction(lens); }
public override void OnEnter() { base.OnEnter(); CCRect visibleBounds = VisibleBoundsWorldspace; var lens = new CCLens3D(10, new CCGridSize(64, 48), new CCPoint(100, 180), 80); var move = new CCJumpBy(5, new CCPoint(600, 0), 100, 5); var move_back = move.Reverse(); CCLens3DState lensState = bgNode.RunAction(lens) as CCLens3DState; var target = new Lens3DTarget(lensState); // Please make sure the target has been added to its parent. AddChild(target); target.AddActions(false, move, move_back); }
public override void OnEnter() { base.OnEnter(); CCRect visibleBounds = VisibleBoundsWorldspace; var radius = 150; var lens = new CCLens3D(10, new CCGridSize(64, 48), new CCPoint(100, visibleBounds.Center.Y - radius / 2), radius); var jumpBy = new CCJumpBy(5, new CCPoint(600, 0), 100, 5); CCLens3DState lensState = bgNode.RunAction(lens) as CCLens3DState; var target = new Lens3DTarget(lensState); // Please make sure the target has been added to its parent. AddChild(target); target.AddActions(false, jumpBy, jumpBy.Reverse()); }
public override void OnEnter() { base.OnEnter(); CCRect visibleBounds = VisibleBoundsWorldspace; // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCCamera contentCamera = contentLayer.Camera; contentCamera.Projection = CCCameraProjection.Projection3D; contentCamera.PerspectiveAspectRatio = 1.0f; CCPoint3 cameraCenter = contentCamera.CenterInWorldspace; CCPoint3 cameraTarget = contentCamera.TargetInWorldspace; float targeCenterLength = (cameraTarget - cameraCenter).Length; contentCamera.NearAndFarPerspectiveClipping = new CCPoint(0.1f, 100.0f); contentCamera.PerspectiveFieldOfView = (float)Math.PI / 3.0f; //(float)Math.Atan(visibleBounds.Size.Height / (2.0f * targeCenterLength)); var lens = new CCLens3D(0.0f, new CCGridSize(15, 10), bgNode.ContentSize.Center, 90); var waves = new CCWaves3D(10, new CCGridSize(15, 10), 18, 15); var reuse = new CCReuseGrid(1); var delay = new CCDelayTime(8); bgNode.AnchorPoint = CCPoint.AnchorMiddle; var orbit = new CCOrbitCamera(5, 30.0f, 2, 20, 180, 0, -90); var orbit_back = orbit.Reverse(); bgNode.RepeatForever(orbit, orbit_back); bgNode.RunActions(lens, delay, reuse, waves); }
public override void OnEnter() { base.OnEnter(); CCLens3D lens = new CCLens3D(10, new CCGridSize(32, 24), new CCPoint(100, 180), 150); CCJumpBy move = new CCJumpBy(5, new CCPoint(380, 0), 100, 4); var move_back = (CCActionInterval)move.Reverse(); CCSequence seq = new CCSequence(move, move_back); /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'CCLens3D' as its target. * While in cocos2d-x, the target of action only supports CCNode or its subclass, * so we make an encapsulation for CCLens3D to achieve that. */ CCDirector director = CCDirector.SharedDirector; CCNode target = Lens3DTarget.Create(lens); // Please make sure the target been added to its parent. AddChild(target); director.ActionManager.AddAction(seq, target, false); RunAction(lens); }
public override void onEnter() { base.onEnter(); CCNode target = getChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector.sharedDirector().getWinSize(); CCActionInterval lens = CCLens3D.actionWithPosition(new CCPoint(size.width / 2, size.height / 2), 240, new ccGridSize(15, 10), 0.0f); CCActionInterval waves = CCWaves3D.actionWithWaves(18, 15, new ccGridSize(15, 10), 10); CCFiniteTimeAction reuse = CCReuseGrid.actionWithTimes(1); CCActionInterval delay = CCDelayTime.actionWithDuration(8); CCActionInterval orbit = CCOrbitCamera.actionWithDuration(5, 1, 2, 0, 180, 0, -90); CCFiniteTimeAction orbit_back = orbit.reverse(); target.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(orbit, orbit_back)))); target.runAction(CCSequence.actions(lens, delay, reuse, waves)); }
public new static CCActionInterval actionWithDuration(float t) { CCSize size = CCDirector.sharedDirector().getWinSize(); return(CCLens3D.actionWithPosition(new CCPoint(size.width / 2, size.height / 2), 240, new ccGridSize(15, 10), t)); }