void OnKeyboardDidShow(object sender, CCIMEKeyboardNotificationInfo e) { if (!action) { textFieldActionState = textField.RepeatForever(textFieldAction); action = true; } }
void OnKeyboardDidHide(object sender, CCIMEKeyboardNotificationInfo e) { if (action) { textField.StopAction(textFieldActionState); textField.Opacity = 255; action = false; } }
void OnKeyboardDidShow(object sender, CCIMEKeyboardNotificationInfo e) { CCLog.Log("Keyboard did show"); if (!action) { textFieldActionState = TrackNode.RepeatForever(textFieldAction); action = true; } }
void OnKeyboardDidHide(object sender, CCIMEKeyboardNotificationInfo e) { CCLog.Log("Keyboard did hide"); if (action) { TrackNode.StopAction(textFieldActionState); // Make sure we are in a visible state after the action ends. TrackNode.Visible = true; action = false; } }
void OnKeyboardDidHide(object sender, CCIMEKeyboardNotificationInfo e) { if (TextFieldIMEImplementation != null) { TextFieldIMEImplementation.DeleteBackward -= TextFieldIMEImplementation_DeleteBackward; TextFieldIMEImplementation.InsertText -= TextFieldIMEImplementation_InsertText; TextFieldIMEImplementation.ReplaceText -= TextFieldIMEImplementation_ReplaceText; TextFieldIMEImplementation.KeyboardDidHide -= OnKeyboardDidHide; var newText = Text; //if (newText != null && Text != newText) //{ bool canceled = false; ScheduleOnce( time => { DoEndEditing(ref newText, ref canceled); if (!canceled) { Text = newText; } }, 0 ); // } } }
void OnKeyboardDidHide(object sender, CCIMEKeyboardNotificationInfo e) { CCLog.Log("Keyboard did hide"); }
void OnKeyboardDidShow(object sender, CCIMEKeyboardNotificationInfo e) { CCLog.Log("Keyboard did show"); }
void OnKeyboardWillHide(object sender, CCIMEKeyboardNotificationInfo e) { CCLog.Log("Keyboard will Hide"); }
void OnKeyboardWillShow(object sender, CCIMEKeyboardNotificationInfo e) { CCLog.Log("Keyboard will show"); }