public override void OnEnter() { base.OnEnter(); var s = Layer.VisibleBoundsWorldspace.Size; var move = new CCMoveBy(3, new CCPoint(s.Width - 130, 0)); var move_ease_inout1 = new CCEaseElasticInOut(move, 0.3f); var move_ease_inout_back1 = move_ease_inout1.Reverse(); var move_ease_inout2 = new CCEaseElasticInOut(move, 0.45f); var move_ease_inout_back2 = move_ease_inout2.Reverse(); var move_ease_inout3 = new CCEaseElasticInOut(move, 0.6f); var move_ease_inout_back3 = move_ease_inout3.Reverse(); var delay = new CCDelayTime(0.25f); var seq1 = new CCSequence(move_ease_inout1, delay, move_ease_inout_back1, delay); var seq2 = new CCSequence(move_ease_inout2, delay, move_ease_inout_back2, delay); var seq3 = new CCSequence(move_ease_inout3, delay, move_ease_inout_back3, delay); m_tamara.RunAction(new CCRepeatForever(seq1)); m_kathia.RunAction(new CCRepeatForever(seq2)); m_grossini.RunAction(new CCRepeatForever(seq3)); }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy(3, new CCPoint(s.Width - 130, 0)); var move_ease_inout1 = new CCEaseElasticInOut((CCActionInterval)(move.Copy()), 0.3f); var move_ease_inout_back1 = move_ease_inout1.Reverse(); var move_ease_inout2 = new CCEaseElasticInOut((CCActionInterval)(move.Copy()), 0.45f); var move_ease_inout_back2 = move_ease_inout2.Reverse(); var move_ease_inout3 = new CCEaseElasticInOut((CCActionInterval)(move.Copy()), 0.6f); var move_ease_inout_back3 = move_ease_inout3.Reverse(); var delay = new CCDelayTime(0.25f); var seq1 = CCSequence.FromActions(move_ease_inout1, delay, move_ease_inout_back1, (CCFiniteTimeAction)delay.Copy()); var seq2 = CCSequence.FromActions(move_ease_inout2, (CCFiniteTimeAction)delay.Copy(), move_ease_inout_back2, (CCFiniteTimeAction)delay.Copy()); var seq3 = CCSequence.FromActions(move_ease_inout3, (CCFiniteTimeAction)delay.Copy(), move_ease_inout_back3, (CCFiniteTimeAction)delay.Copy()); m_tamara.RunAction(new CCRepeatForever(seq1)); m_kathia.RunAction(new CCRepeatForever(seq2)); m_grossini.RunAction(new CCRepeatForever(seq3)); }