public override void Mouse(MouseState state, MouseState oldState)
        {
            var     pos      = CCDrawManager.ScreenToWorld(state.X, state.Y);
            Vector2 position = new Vector2(pos.X, pos.Y);

            if (state.LeftButton == ButtonState.Pressed && oldState.LeftButton == ButtonState.Released)
            {
                for (int i = 0; i < _polygons.Count; ++i)
                {
                    if (_polygons[i] == null)
                    {
                        continue;
                    }

                    if (_polygons[i].PointInPolygon(ref position) == 1)
                    {
                        _selected = _polygons[i];
                        break;
                    }
                }
            }

            if (state.LeftButton == ButtonState.Released && oldState.LeftButton == ButtonState.Pressed)
            {
                _selected = null;
            }

            MouseMove(state, oldState);
            base.Mouse(state, oldState);
        }
Example #2
0
        public override void Mouse(MouseState state, MouseState oldState)
        {
            var     pos      = CCDrawManager.ScreenToWorld(state.X, state.Y);
            Vector2 position = new Vector2(pos.X, pos.Y);

            if (state.RightButton == ButtonState.Pressed)
            {
                DrawCircleOnMap(position, -1);
                _terrain.RegenerateTerrain();

                DebugView.BeginCustomDraw();
                DebugView.DrawSolidCircle(position, _circleRadius, Vector2.UnitY, Color.Blue * 0.5f);
                DebugView.EndCustomDraw();
            }

            if (state.LeftButton == ButtonState.Pressed)
            {
                DrawCircleOnMap(position, 1);
                _terrain.RegenerateTerrain();

                DebugView.BeginCustomDraw();
                DebugView.DrawSolidCircle(position, _circleRadius, Vector2.UnitY, Color.Red * 0.5f);
                DebugView.EndCustomDraw();
            }

            if (state.MiddleButton == ButtonState.Pressed)
            {
                Body circle = BodyFactory.CreateCircle(World, 1, 1);
                circle.BodyType = BodyType.Dynamic;
                circle.Position = position;
            }
        }
Example #3
0
        public override void Mouse(MouseState state, MouseState oldState)
        {
            var pos = CCDrawManager.ScreenToWorld(state.X, state.Y);

            _mousePos = new Vector2(pos.X, pos.Y);

            if (state.LeftButton == ButtonState.Pressed)
            {
                Explode();
            }
        }
Example #4
0
        public virtual void Mouse(MouseState state, MouseState oldState)
        {
            var     p        = CCDrawManager.ScreenToWorld(state.X, state.Y);
            Vector2 position = new Vector2(p.X, p.Y);

            if (state.LeftButton == ButtonState.Released && oldState.LeftButton == ButtonState.Pressed)
            {
                MouseUp();
            }
            else if (state.LeftButton == ButtonState.Pressed && oldState.LeftButton == ButtonState.Released)
            {
                MouseDown(position);
            }

            MouseMove(position);
        }
Example #5
0
        public override void Mouse(MouseState state, MouseState oldState)
        {
            //base.Mouse(state, oldState);
            var     pos        = CCDrawManager.ScreenToWorld(state.X, state.Y);
            Vector2 MouseWorld = new Vector2(pos.X, pos.Y);

            //SimpleWind.Position = MouseWorld;
            _simpleWind.Direction = MouseWorld - _simpleWind.Position;
            _simpleWind.Strength  = _strength;

            if (state.LeftButton == ButtonState.Pressed && oldState.LeftButton == ButtonState.Released)
            {
                _simpleWind.Position  = MouseWorld;
                _simpleWind.Direction = MouseWorld + new Vector2(0, 1);
                Microsoft.Xna.Framework.Input.Mouse.SetPosition(state.X, state.Y + 10);
            }
        }