Example #1
0
        public virtual bool Init()
        {
            // scenes
            m_pRunningScene = null;
            m_pNextScene    = null;

            m_pNotificationNode = null;

            m_dOldAnimationInterval = m_dAnimationInterval = 1.0 / kDefaultFPS;

            // Set default projection (3D)
            m_eProjection = ccDirectorProjection.kCCDirectorProjectionDefault;

            // projection delegate if "Custom" projection is used
            m_pProjectionDelegate = null;

            // FPS
            m_fAccumDt      = 0.0f;
            m_fFrameRate    = 0.0f;
            m_pFPSLabel     = null;
            m_pSPFLabel     = null;
            m_pDrawsLabel   = null;
            m_bDisplayStats = false;
            m_uTotalFrames  = m_uFrames = 0;

            // paused ?
            m_bPaused = false;

            // purge ?
            m_bPurgeDirecotorInNextLoop = false;

            m_obWinSizeInPixels = m_obWinSizeInPoints = CCSize.Zero;

            //m_pobOpenGLView = null;

            m_fContentScaleFactor = 1.0f;

            // scheduler
            m_pScheduler = new CCScheduler();
            // action manager
            m_pActionManager = new CCActionManager();
            m_pScheduler.ScheduleUpdateForTarget(m_pActionManager, CCScheduler.kCCPrioritySystem, false);
            // touchDispatcher
            m_pTouchDispatcher = new CCTouchDispatcher();
            m_pTouchDispatcher.Init();

            // KeypadDispatcher
            m_pKeypadDispatcher = new CCKeypadDispatcher();

            // Accelerometer
#if !PSM && !NETFX_CORE
            m_pAccelerometer = new CCAccelerometer();
#endif
            // create autorelease pool
            //CCPoolManager::sharedPoolManager()->push();

            m_NeedsInit = false;
            return(true);
        }
Example #2
0
        public virtual bool Init()
        {
            // scenes
            m_pRunningScene = null;
            m_pNextScene = null;

            m_pNotificationNode = null;

            m_dOldAnimationInterval = m_dAnimationInterval = 1.0 / kDefaultFPS;

            // Set default projection (3D)
            m_eProjection = ccDirectorProjection.kCCDirectorProjectionDefault;

            // projection delegate if "Custom" projection is used
            m_pProjectionDelegate = null;

            // FPS
            m_fAccumDt = 0.0f;
            m_fFrameRate = 0.0f;
            m_pFPSLabel = null;
            m_pSPFLabel = null;
            m_pDrawsLabel = null;
            m_bDisplayStats = false;
            m_uTotalFrames = m_uFrames = 0;

            // paused ?
            m_bPaused = false;

            // purge ?
            m_bPurgeDirecotorInNextLoop = false;

            m_obWinSizeInPixels = m_obWinSizeInPoints = CCSize.Zero;

            //m_pobOpenGLView = null;

            m_fContentScaleFactor = 1.0f;

            // scheduler
            m_pScheduler = new CCScheduler();
            // action manager
            m_pActionManager = new CCActionManager();
            m_pScheduler.ScheduleUpdateForTarget(m_pActionManager, CCScheduler.kCCPrioritySystem, false);
            // touchDispatcher
            m_pTouchDispatcher = new CCTouchDispatcher();
            m_pTouchDispatcher.Init();

            // KeypadDispatcher
            m_pKeypadDispatcher = new CCKeypadDispatcher();

            // Accelerometer
            #if !PSM &&!NETFX_CORE
            m_pAccelerometer = new CCAccelerometer();
            #endif
            // create autorelease pool
            //CCPoolManager::sharedPoolManager()->push();

            m_NeedsInit = false;
            return true;
        }