public void Awake() { basePosition = this.transform.localPosition; myArm = this.GetComponentInParent <CC1BOLowerArm>(); fCurrentHealth = myArm.fCurrentHealth; this.flashShader = Shader.Find("GUI/Text Shader"); this.originShader = Shader.Find("Sprites/Default"); this.spriteRenderer = this.GetComponent <SpriteRenderer>(); }
public void SetOppositeArm(CC1BOLowerArm opposite) { this.oppositeArm = opposite; opposite.SetOppositeArm(this.oppositeArm); }