private void RenderESP() { Client c = Master.getActiveClient(); if (c == null) { return; } foreach (Entity ent in getEntities(c)) { float[] screenPos = new float[] { 0, 0 }; if (ent.team != 0 && ent.team != c.me.team && ent.health > 0 && ent.Position != null) { ent.Position[2] += 80.0f; if (worldToScreen(c, ent.Position, out screenPos) && ent.distance <= 15.0f) { c.GlowEntity(ent); overlay.Graphics.DrawText("Enemy | " + Math.Round(ent.distance, 0).ToString() + "m", fontSmall, redBrush, (int)screenPos[0] - 33, (int)screenPos[1]); overlay.Graphics.FillRectangle((int)screenPos[0] - 33, (int)screenPos[1] - 8, (int)(66.0 * (ent.health / 100.0)), 5, redBrush); overlay.Graphics.DrawRectangle((int)screenPos[0] - 33, (int)screenPos[1] - 8, 66, 5, 1, blackBrush2); } } } }