Example #1
0
        public override bool UpdateGame()
        {
            CheckStartIntroVideos();

            if (CSettings.GameState == EGameState.EditTheme)
            {
                _timer.Stop();
            }
            else
            {
                _timer.Start();
            }

            bool next = ((CConfig.CoverLoading == ECoverLoading.TR_CONFIG_COVERLOADING_ATSTART && CSongs.CoverLoaded) ||
                         CConfig.CoverLoading != ECoverLoading.TR_CONFIG_COVERLOADING_ATSTART);

            if ((_IntroOutPlayed || _SkipIntro) && next && CSettings.GameState != EGameState.EditTheme && CSongs.SongsLoaded)
            {
                CSettings.GameState = EGameState.Normal;
            }

            if (CSettings.GameState == EGameState.Normal)
            {
                CGraphics.FadeTo(EScreens.ScreenMain);
            }

            Texts[htTexts(TextStatus)].Text =
                CLanguage.Translate("TR_SCREENLOAD_TOTAL") + ": " + CSongs.NumAllSongs.ToString() + " " +
                CLanguage.Translate("TR_SCREENLOAD_SONGS") + " (" + CSongs.NumSongsWithCoverLoaded + " " +
                CLanguage.Translate("TR_SCREENLOAD_LOADED") + ")";

            if (CSongs.SongsLoaded && CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON &&
                CConfig.BackgroundMusicSource != EBackgroundMusicSource.TR_CONFIG_NO_OWN_MUSIC)
            {
                CBackgroundMusic.AddOwnMusic();

                if (!CBackgroundMusic.IsPlaying())
                {
                    CBackgroundMusic.Next();
                }
            }

            return(true);
        }
Example #2
0
        public override void OnShowFinish()
        {
            base.OnShowFinish();

            if (CConfig.VideoBackgrounds == EOffOn.TR_CONFIG_ON)
            {
                for (int i = 0; i < _Intros.Length; i++)
                {
                    _Intros[i].PreLoad();
                }
            }

            CLog.StartBenchmark(3, "Load Cover");
            _SongLoaderThread.IsBackground = true;
            _SongLoaderThread.Start();
            _timer.Start();

            if (!CBackgroundMusic.IsPlaying())
            {
                CBackgroundMusic.Next();
            }
        }