void OnReady(Player player, CBReady msg) { if (m_state != State.WaitReady) { return; } player.SetState(Player.State.Ready); CBReadySync sync = new CBReadySync(); sync.FromID = player.id; SendToAll(sync); Debug.Log("{0}\t已准备", player.user.name); }
void OnReadySync(CBReadySync msg) { room.GetPlayer(msg.FromID).SetReady(); SendEvent(EventDef.SOS.Ready, msg.FromID); }