Example #1
0
        public override void OnAwake()
        {
            gameObj = objMgr.Get(data.name);
            gameObj.transform.SetParent(gameObject.transform);
            gameObj.transform.localScale    = data.scale;
            gameObj.transform.localPosition = Vector3.zero;
            gameObj.SetLayer(Layers.Default);
            gameObj.SetActive(true);

            gameObject.name = "Effect_" + objid;
            gameObject.transform.position = spawnPos;

            if (data.type == EffectType.Sprite) //序列帧特效
            {
                var spriteRender = gameObj.GetComponent <SpriteRenderer>();
                spriteRender.sortingOrder     = LayerMask.NameToLayer("Effect");
                spriteRender.sortingLayerName = "Effect";

                antActor           = gameObj.GetComponent <CAnimActor>();
                antActor.timeScale = 0.8f;
                antActor.EventAnimationComplete += OnActorCompleted;
            }
            else if (data.type == EffectType.Flash) //FLASH特效
            {
                swf = gameObj.GetComponent <CSwf>();
                swf.onStopPlayingEvent += OnSwfEffectOK;
                swf.PlayDefault();
            }
            if (isPlaySound)
            {
                soundMgr.Play("Audios/" + data.sound);
            }
        }
Example #2
0
 void OnActorCompleted(CAnimActor aActor, string aAnimationName)
 {
     Destroy(viewObject);
 }