// Use this for initialization void Start() { Debug.Log("CScenePlayGame.Start"); mpUIPlayGame.SetScene(this); mpUIPlayGame.CreateMy(); mpAlberto = Instantiate <CAlberto>(PFAlberto, Vector3.zero, Quaternion.identity); mpAlberto.SetScene(this); mpAlberto.CreateMy(); mEnemyList = new List <CEnemy>(); CEnemy tpEnemy = null; for (int i = 0; i < ENEMY_SLIME_COUNT; i++) { tpEnemy = Instantiate(PFSKeleton, new Vector3((3 + i * 0.5f), 0, 0), Quaternion.identity); tpEnemy.SetScene(this); tpEnemy.CreateMy(); mEnemyList.Add(tpEnemy); } for (int i = 0; i < ENEMY_REDSLIME_COUNT; i++) { tpEnemy = Instantiate(PFRabbit, new Vector3(-(3 + i * 0.5f), 0, 0), Quaternion.identity); tpEnemy.SetScene(this); tpEnemy.CreateMy(); mEnemyList.Add(tpEnemy); } }
// Use this for initialization void Start() { mpUIPlayGame = GameObject.FindObjectOfType <CUIPlayGame>(); //findObjectOfType 하이어라키 상의 오브젝트를 불러옴 mpUIPlayGame.SetScene(this); mpAlberto = Instantiate <CAlberto>(CRyuGameDataMgr.GetInst().PFAlberto, Vector3.zero, Quaternion.identity); mpAlberto.CreateAni(); mpAlberto.SetScene(this); //this.DoCreateEnemy(); mEnemyList = new List <CEnemy>(); InvokeRepeating("DoCreateEnemy", 0.0f, 1.0f); }
public void Create_Game() { int ti = 0; int tCount = 0; mpDxGameOver.CreateRyu(); mpDxGameOver.SetScene(this); mpDxGameOver.Hide(); mpUIPlayGame.SetScene(this); mpAlberto = null; mpAlberto = Instantiate <CAlberto>(PFAlberto, Vector3.zero, Quaternion.identity) as CAlberto; mpAlberto.CreateAni(); mpAlberto.SetScene(this); CSlime tpSlime = null; CRabbit tpRabbit = null; mEnemyList = new List <CEnemy>(); for (int i = 1; i < 10; i++) { tpSlime = null; tpSlime = Instantiate <CSlime>(PFSlime, Vector3.zero, Quaternion.identity) as CSlime; tpSlime.transform.position = new Vector3(-3.0f * Mathf.Pow(-1, i) * i, 0.0f, 0.0f); tpSlime.transform.localScale = new Vector3(Mathf.Pow(-1, i), 1, 1); mEnemyList.Add(tpSlime); tpRabbit = null; tpRabbit = Instantiate <CRabbit>(PFRabbit, Vector3.zero, Quaternion.identity) as CRabbit; tpRabbit.transform.position = new Vector3(-6.0f * Mathf.Pow(-1, i) * i, 0.0f, 0.0f); tpRabbit.transform.localScale = new Vector3(Mathf.Pow(-1, i), 1, 1); mEnemyList.Add(tpRabbit); } tCount = mEnemyList.Count; for (ti = 0; ti < tCount; ti++) { mEnemyList[ti].CreateAni(); mEnemyList[ti].SetScene(this); //mListSlime[ti].SetAlberto(mpAlberto); mEnemyList[ti].SetAlive(true); mEnemyList[ti].Show(); } }