public static void InitLevelList(CUIFormScript form, int currentChapter, int levelNo, int difficulty) { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { ResChapterInfo dataByKey = GameDataMgr.chapterInfoDatabin.GetDataByKey(currentChapter); DebugHelper.Assert(dataByKey != null); bool flag = Singleton <CFunctionUnlockSys> .instance.ChapterIsUnlock(dataByKey.dwChapterId); PVE_ADV_COMPLETE_INFO pve_adv_complete_info = masterRoleInfo.pveLevelDetail[difficulty - 1]; PVE_CHAPTER_COMPLETE_INFO pve_chapter_complete_info = pve_adv_complete_info.ChapterDetailList[currentChapter - 1]; PVE_LEVEL_COMPLETE_INFO[] levelDetailList = pve_chapter_complete_info.LevelDetailList; CUIListScript component = form.transform.FindChild("LevelList").GetComponent <CUIListScript>(); component.SetElementAmount(levelDetailList.Length); CUIListElementScript elemenet = null; Sprite sprite = CUIUtility.GetSpritePrefeb(GetLevelFramePath(difficulty), false, false).GetComponent <SpriteRenderer>().sprite; GameObject prefab = CUIUtility.GetSpritePrefeb(GetLevelSelectFramePath(difficulty), false, false); for (int i = 0; i < levelDetailList.Length; i++) { elemenet = component.GetElemenet(i); ResLevelCfgInfo info3 = GameDataMgr.levelDatabin.GetDataByKey(levelDetailList[i].iLevelID); object[] inParameters = new object[] { levelDetailList[i].iLevelID }; DebugHelper.Assert(info3 != null, "Can't find LevelConfig = {0}", inParameters); bool bActive = (levelDetailList[i].levelStatus == 0) || !flag; bool flag3 = (levelDetailList[i].levelStatus == 1) && flag; int starNum = CAdventureSys.GetStarNum(levelDetailList[i].bStarBits); elemenet.transform.FindChild("Unlock/star1").GetComponent <Image>().color = (starNum < 1) ? CUIUtility.s_Color_GrayShader : Color.white; elemenet.transform.FindChild("Unlock/star2").GetComponent <Image>().color = (starNum < 2) ? CUIUtility.s_Color_GrayShader : Color.white; elemenet.transform.FindChild("Unlock/star3").GetComponent <Image>().color = (starNum < 3) ? CUIUtility.s_Color_GrayShader : Color.white; elemenet.transform.FindChild("TxtLevelNameText").GetComponent <Text>().text = Utility.UTF8Convert(info3.szName); if ((levelNo == (i + 1)) && !bActive) { elemenet.transform.FindChild("TxtLevelNameText").GetComponent <Text>().color = s_Adv_Level_Colors[0]; } else if (!bActive) { elemenet.transform.FindChild("TxtLevelNameText").GetComponent <Text>().color = s_Adv_Level_Colors[1]; } else { elemenet.transform.FindChild("TxtLevelNameText").GetComponent <Text>().color = s_Adv_Level_Colors[2]; } elemenet.transform.FindChild("SelectedFrame").GetComponent <Image>().color = s_Adv_Difficult_Color[difficulty - 1]; elemenet.transform.FindChild("SelectedFrame/Image1").GetComponent <Image>().color = s_Adv_Difficult_Color[((s_Adv_Difficult_Color.Length / 2) + difficulty) - 1]; elemenet.transform.FindChild("SelectedFrame/Image2").GetComponent <Image>().color = s_Adv_Difficult_Color[((s_Adv_Difficult_Color.Length / 2) + difficulty) - 1]; elemenet.transform.FindChild("SelectedFrame/SelectedFrame").GetComponent <Image>().SetSprite(prefab); elemenet.transform.FindChild("New").gameObject.CustomSetActive(flag3); elemenet.GetComponent <CUIEventScript>().m_onClickEventID = enUIEventID.Adv_SelectLevel; elemenet.GetComponent <CUIEventScript>().m_onClickEventParams.tag = i + 1; elemenet.transform.FindChild("Unlock").gameObject.CustomSetActive(!bActive); elemenet.transform.FindChild("Lock").gameObject.CustomSetActive(bActive); elemenet.m_selectedSprite = sprite; elemenet.GetComponent <Image>().SetSprite(((levelNo - 1) != i) ? elemenet.m_defaultSprite : sprite, elemenet.m_selectedLayout); } component.SelectElement(levelNo - 1, true); } }
public static void InitExloreList(CUIFormScript form) { if (form != null) { int length = s_eventIDs.Length; CUIListElementScript elemenet = null; CUIStepListScript component = form.transform.Find("ExploreList").gameObject.GetComponent <CUIStepListScript>(); component.SetElementAmount(length); for (int i = 0; i < length; i++) { elemenet = component.GetElemenet(i); elemenet.GetComponent <CUIEventScript>().m_onClickEventID = s_eventIDs[i]; elemenet.gameObject.transform.Find("TitleBg/ExlporeNameText").GetComponent <Text>().text = Singleton <CTextManager> .instance.GetText(s_exploreTypes[i]); elemenet.gameObject.transform.Find("TitleBg/Image").GetComponent <Image>().color = s_exploreColors[i]; Image image = elemenet.gameObject.transform.Find("Icon").gameObject.GetComponent <Image>(); GameObject prefab = CUIUtility.GetSpritePrefeb(CUIUtility.s_Sprite_Dynamic_Adventure_Dir + (i + 1), false, false); if (prefab != null) { image.SetSprite(prefab); } GameObject gameObject = elemenet.transform.FindChild("Lock").gameObject; GameObject obj4 = elemenet.transform.FindChild("Unlock").gameObject; RES_SPECIALFUNCUNLOCK_TYPE type = s_unlockTypes[i]; if (Singleton <CFunctionUnlockSys> .instance.FucIsUnlock(type)) { image.color = CUIUtility.s_Color_White; gameObject.CustomSetActive(false); } else { image.color = CUIUtility.s_Color_GrayShader; gameObject.CustomSetActive(true); ResSpecialFucUnlock dataByKey = GameDataMgr.specialFunUnlockDatabin.GetDataByKey((uint)type); if (dataByKey != null) { gameObject.GetComponentInChildren <Text>().text = Utility.UTF8Convert(dataByKey.szLockedTip); } } if (s_unlockTypes[i] == RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_NONE) { int lastChapter = CAdventureSys.GetLastChapter(1); ResChapterInfo info = GameDataMgr.chapterInfoDatabin.GetDataByKey(lastChapter); if (info != null) { obj4.CustomSetActive(true); obj4.GetComponentInChildren <Text>().text = string.Format(Singleton <CTextManager> .instance.GetText("Adventure_Chapter_Max_Tips"), Utility.UTF8Convert(info.szChapterName)); } } else { obj4.CustomSetActive(false); } } component.SelectElementImmediately(1); } }
public static void InitChapterList(CUIFormScript formScript, int currentChapter, int levelNo, int difficulty) { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { CUIListScript component = formScript.transform.FindChild("ChapterList").GetComponent <CUIListScript>(); PVE_ADV_COMPLETE_INFO pve_adv_complete_info = masterRoleInfo.pveLevelDetail[difficulty - 1]; PVE_CHAPTER_COMPLETE_INFO chapterInfo = null; CUIListElementScript elemenet = null; int stars = 0; string prefabPath = string.Empty; string chapterName = string.Empty; component.SetElementAmount(CAdventureSys.CHAPTER_NUM); for (int i = 0; i < CAdventureSys.CHAPTER_NUM; i++) { ResChapterInfo dataByIndex = GameDataMgr.chapterInfoDatabin.GetDataByIndex(i); DebugHelper.Assert(dataByIndex != null); bool bActive = Singleton <CFunctionUnlockSys> .instance.ChapterIsUnlock(dataByIndex.dwChapterId); bool flag2 = i == (Singleton <CAdventureSys> .instance.bNewChapterId - 1); chapterInfo = pve_adv_complete_info.ChapterDetailList[i]; elemenet = component.GetElemenet(i); stars = CAdventureSys.GetChapterTotalStar(chapterInfo); SetRewardItem(elemenet.gameObject, chapterInfo, stars, i); chapterName = GetChapterName(i + 1); elemenet.transform.FindChild("ChapterNameText").GetComponent <Text>().text = chapterName; if ((currentChapter == (i + 1)) && bActive) { elemenet.transform.FindChild("ChapterNameText").GetComponent <Text>().color = s_Adv_Chaptper_Colors[0]; } else if (bActive) { elemenet.transform.FindChild("ChapterNameText").GetComponent <Text>().color = s_Adv_Chaptper_Colors[1]; } else { elemenet.transform.FindChild("ChapterNameText").GetComponent <Text>().color = s_Adv_Chaptper_Colors[2]; } elemenet.GetComponent <CUIEventScript>().m_onClickEventID = enUIEventID.Adv_SelectChapter; elemenet.GetComponent <CUIEventScript>().m_onClickEventParams.tag = i + 1; elemenet.transform.FindChild("Lock").gameObject.CustomSetActive(!bActive); elemenet.transform.FindChild("Unlock").gameObject.CustomSetActive(bActive); prefabPath = GetChapterBgPath(i + 1); elemenet.transform.FindChild("BackgroundImg").GetComponent <Image>().SetSprite(prefabPath, component.m_belongedFormScript, true, false, false); elemenet.transform.FindChild("Lock/SelectedImg").GetComponent <Image>().SetSprite(prefabPath, component.m_belongedFormScript, true, false, false); elemenet.transform.FindChild("Lock/LockText").GetComponent <Text>().text = Utility.UTF8Convert(dataByIndex.szLockedTip); elemenet.transform.FindChild("New").gameObject.CustomSetActive(flag2); } component.SelectElement(currentChapter - 1, true); component.MoveElementInScrollArea(currentChapter - 1, true); } }
private static void SetMopupTenEnable(GameObject Mopup, byte StarBitsMask, RES_LEVEL_DIFFICULTY_TYPE difficulty, int LeftPlayNum) { Button component = Mopup.GetComponent <Button>(); CUIEventScript component2 = component.gameObject.GetComponent <CUIEventScript>(); stUIEventParams onClickEventParams = default(stUIEventParams); bool isEnable; if (difficulty == 1) { Text componetInChild = Utility.GetComponetInChild <Text>(Mopup, "Text"); componetInChild.text = Singleton <CTextManager> .GetInstance().GetText("PVE_Level_Sweep_Number", new string[] { "10" }); isEnable = (CAdventureSys.GetStarNum(StarBitsMask) == CAdventureSys.STAR_PER_LEVEL && CAdventureView.isVip()); onClickEventParams.tag = 10; component2.m_onClickEventParams = onClickEventParams; } else { if (difficulty != 2) { DebugHelper.Assert(false, "Invalid difficulty -- {0}", new object[] { difficulty }); return; } Text componetInChild2 = Utility.GetComponetInChild <Text>(Mopup, "Text"); if (LeftPlayNum > 0) { componetInChild2.text = Singleton <CTextManager> .GetInstance().GetText("PVE_Level_Sweep_Number", new string[] { LeftPlayNum.ToString() }); } else { componetInChild2.text = Singleton <CTextManager> .GetInstance().GetText("PVE_Level_Can_Not_Sweep"); } isEnable = (CAdventureSys.GetStarNum(StarBitsMask) == CAdventureSys.STAR_PER_LEVEL && CAdventureView.isVip() && LeftPlayNum > 0); onClickEventParams.tag = LeftPlayNum; component2.m_onClickEventParams = onClickEventParams; } CUICommonSystem.SetButtonEnable(component, isEnable, true, true); }
private void GotoNextLevel(CUIEvent uiEvent) { this.CloseItemForm(); SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext != null && curLvelContext.IsGameTypeAdventure()) { int nextLevelId = CAdventureSys.GetNextLevelId(curLvelContext.m_chapterNo, (int)curLvelContext.m_levelNo, curLvelContext.m_levelDifficulty); if (nextLevelId != 0) { CUIEvent cUIEvent = new CUIEvent(); cUIEvent.m_eventID = enUIEventID.Adv_OpenLevelForm; cUIEvent.m_eventParams.tag = nextLevelId; Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(cUIEvent); } } else if (curLvelContext != null && curLvelContext.IsGameTypeActivity()) { Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(enUIEventID.Explore_OpenForm); } }
private static void SetMopupEnable(GameObject Mopup, byte StarBitsMask, RES_LEVEL_DIFFICULTY_TYPE difficulty, int LeftPlayNum) { Button component = Mopup.GetComponent <Button>(); bool isEnable = false; if (difficulty == RES_LEVEL_DIFFICULTY_TYPE.RES_LEVEL_DIFFICULTY_TYPE_NORMAL) { isEnable = CAdventureSys.GetStarNum(StarBitsMask) == CAdventureSys.STAR_PER_LEVEL; } else if (difficulty == RES_LEVEL_DIFFICULTY_TYPE.RES_LEVEL_DIFFICULTY_TYPE_NIGHTMARE) { isEnable = (CAdventureSys.GetStarNum(StarBitsMask) == CAdventureSys.STAR_PER_LEVEL) && (LeftPlayNum > 0); } else { object[] inParameters = new object[] { difficulty }; DebugHelper.Assert(false, "Invalid difficulty -- {0}", inParameters); return; } CUICommonSystem.SetButtonEnable(component, isEnable, true, true); }
private static void SetMopupTenEnable(GameObject Mopup, byte StarBitsMask, RES_LEVEL_DIFFICULTY_TYPE difficulty, int LeftPlayNum) { Button component = Mopup.GetComponent <Button>(); bool isEnable = false; CUIEventScript script = component.gameObject.GetComponent <CUIEventScript>(); stUIEventParams @params = new stUIEventParams(); if (difficulty == RES_LEVEL_DIFFICULTY_TYPE.RES_LEVEL_DIFFICULTY_TYPE_NORMAL) { string[] args = new string[] { "10" }; Utility.GetComponetInChild <Text>(Mopup, "Text").text = Singleton <CTextManager> .GetInstance().GetText("PVE_Level_Sweep_Number", args); isEnable = (CAdventureSys.GetStarNum(StarBitsMask) == CAdventureSys.STAR_PER_LEVEL) && isVip(); @params.tag = 10; script.m_onClickEventParams = @params; } else if (difficulty == RES_LEVEL_DIFFICULTY_TYPE.RES_LEVEL_DIFFICULTY_TYPE_NIGHTMARE) { Text componetInChild = Utility.GetComponetInChild <Text>(Mopup, "Text"); if (LeftPlayNum > 0) { string[] textArray2 = new string[] { LeftPlayNum.ToString() }; componetInChild.text = Singleton <CTextManager> .GetInstance().GetText("PVE_Level_Sweep_Number", textArray2); } else { componetInChild.text = Singleton <CTextManager> .GetInstance().GetText("PVE_Level_Can_Not_Sweep"); } isEnable = ((CAdventureSys.GetStarNum(StarBitsMask) == CAdventureSys.STAR_PER_LEVEL) && isVip()) && (LeftPlayNum > 0); @params.tag = LeftPlayNum; script.m_onClickEventParams = @params; } else { object[] inParameters = new object[] { difficulty }; DebugHelper.Assert(false, "Invalid difficulty -- {0}", inParameters); return; } CUICommonSystem.SetButtonEnable(component, isEnable, true, true); }
private void GotoNextLevel(CUIEvent uiEvent) { this.CloseItemForm(); SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if ((curLvelContext != null) && (curLvelContext.GameType == COM_GAME_TYPE.COM_SINGLE_GAME_OF_ADVENTURE)) { int num = CAdventureSys.GetNextLevelId(curLvelContext.iChapterNo, curLvelContext.bLevelNo, curLvelContext.difficulty); if (num != 0) { CUIEvent event2 = new CUIEvent { m_eventID = enUIEventID.Adv_OpenLevelForm }; event2.m_eventParams.tag = num; Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(event2); } } else if ((curLvelContext != null) && (curLvelContext.GameType == COM_GAME_TYPE.COM_SINGLE_GAME_OF_ACTIVITY)) { Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(enUIEventID.Explore_OpenForm); } }
public static void InitDifficultList(CUIFormScript form, int currentChapter, int levelNo, int difficulty) { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { return; } CUIListScript component = form.transform.FindChild("DifficultList").GetComponent <CUIListScript>(); string text = string.Empty; string prefabPath = string.Empty; int lEVEL_DIFFICULT_OPENED = CAdventureSys.LEVEL_DIFFICULT_OPENED; component.SetElementAmount(lEVEL_DIFFICULT_OPENED); for (int i = 0; i < lEVEL_DIFFICULT_OPENED; i++) { bool flag = CAdventureSys.IsDifOpen(currentChapter, i + 1); prefabPath = CAdventureView.GetDifficultIcon(i + 1); CUIListElementScript elemenet = component.GetElemenet(i); Image component2 = elemenet.transform.FindChild("DifficultImg").GetComponent <Image>(); component2.SetSprite(prefabPath, form, true, false, false, false); component2.color = ((!flag) ? CAdventureView.s_Adv_Difficulty_Gray_Color : Color.white); elemenet.transform.FindChild("SelectedFrame").GetComponent <Image>().SetSprite(prefabPath, form, true, false, false, false); text = Singleton <CTextManager> .get_instance().GetText(string.Format("Adventure_Level_{0}", i + 1)); elemenet.transform.FindChild("DifficultImg/DifficultText").GetComponent <Text>().text = text; elemenet.transform.FindChild("SelectedFrame/DifficultText").GetComponent <Text>().text = text; elemenet.GetComponent <CUIEventScript>().m_onClickEventID = enUIEventID.Adv_SelectDifficult; elemenet.GetComponent <CUIEventScript>().m_onClickEventParams.tag = i + 1; elemenet.transform.FindChild("SelectedFrame/Frame_circle").GetComponent <Image>().color = CAdventureView.s_Adv_Difficult_Circle_Color[i]; PVE_ADV_COMPLETE_INFO pVE_ADV_COMPLETE_INFO = masterRoleInfo.pveLevelDetail[i]; PVE_CHAPTER_COMPLETE_INFO pVE_CHAPTER_COMPLETE_INFO = pVE_ADV_COMPLETE_INFO.ChapterDetailList[currentChapter - 1]; int chapterTotalStar = CAdventureSys.GetChapterTotalStar(pVE_CHAPTER_COMPLETE_INFO); elemenet.transform.FindChild("SelectedFrame/RewardBox").gameObject.CustomSetActive(chapterTotalStar == CAdventureSys.LEVEL_PER_CHAPTER * CAdventureSys.STAR_PER_LEVEL && pVE_CHAPTER_COMPLETE_INFO.bIsGetBonus == 0); elemenet.transform.FindChild("Lock").gameObject.CustomSetActive(!flag); } component.SelectElement(difficulty - 1, true); }
private static void SetMopupEnable(GameObject Mopup, byte StarBitsMask, RES_LEVEL_DIFFICULTY_TYPE difficulty, int LeftPlayNum) { Button component = Mopup.GetComponent <Button>(); bool isEnable; if (difficulty == 1) { isEnable = (CAdventureSys.GetStarNum(StarBitsMask) == CAdventureSys.STAR_PER_LEVEL); } else { if (difficulty != 2) { DebugHelper.Assert(false, "Invalid difficulty -- {0}", new object[] { difficulty }); return; } isEnable = (CAdventureSys.GetStarNum(StarBitsMask) == CAdventureSys.STAR_PER_LEVEL && LeftPlayNum > 0); } CUICommonSystem.SetButtonEnable(component, isEnable, true, true); }
public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition) { switch (condition.wType) { case 1: return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNewbieDungeonCondition(condition)); case 2: return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNormalDungeonCondition(condition)); case 3: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewbieGuideCondition(condition)); case 4: return(NewbieGuideCheckTriggerConditionUtil.CheckUnCompleteNewbieGuideCondition(condition)); case 5: return(false); case 6: return(false); case 7: NewbieGuideCheckTriggerConditionUtil.AvailableTask = null; return(Singleton <CTaskSys> .get_instance().model.AnyTaskOfState(1, 0, out NewbieGuideCheckTriggerConditionUtil.AvailableTask)); case 8: return(false); case 9: return(false); case 10: return(false); case 11: { uint num = condition.Param[0]; uint num2 = condition.Param[1]; CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false); bool result = false; switch (num2) { case 0u: result = (haveHeroCount == num); break; case 1u: result = (haveHeroCount > num); break; case 2u: result = (haveHeroCount < num); break; default: DebugHelper.Assert(false); break; } return(result); } return(false); } case 12: { bool flag = false; uint num3 = condition.Param[0]; RES_SHOPBUY_COINTYPE coinType = (condition.Param[1] != 0u) ? 4 : 2; CRoleInfo masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo2 != null) { if (num3 > 0u) { flag = masterRoleInfo2.CheckHeroBuyable(num3, coinType); } else { ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator(); while (enumerator.MoveNext()) { num3 = enumerator.get_Current().dwCfgID; flag |= masterRoleInfo2.CheckHeroBuyable(num3, coinType); if (flag) { break; } } } } if (flag) { NewbieGuideCheckTriggerConditionUtil.AvailableHeroId = num3; } return(flag); } case 13: return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 14: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0] && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(12) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 15: return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty)); case 16: { uint num4 = condition.Param[0]; return(num4 > 0u && Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num4) && CAdventureSys.IsLevelFullStar((int)num4)); } case 17: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(10)); case 18: { CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); CUseableContainer useableContainer = masterRoleInfo3.GetUseableContainer(enCONTAINER_TYPE.ITEM); int useableStackCount = useableContainer.GetUseableStackCount(2, CAdventureSys.MOPUP_TICKET_ID); return((long)useableStackCount >= (long)((ulong)condition.Param[0])); } case 19: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(3)); case 20: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(5)); case 21: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(4)); case 22: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(6)); case 23: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(13)); case 24: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(8)); case 25: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(11) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable()); case 26: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(15)); case 27: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(16)); case 28: return(false); case 30: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(26)); case 31: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(27)); case 32: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(21)); case 33: { CRoleInfo masterRoleInfo4 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo4 != null && masterRoleInfo4.GoldCoin >= condition.Param[0]); } case 34: return(false); case 36: return(false); case 37: { bool flag2 = false; uint num5 = condition.Param[0]; CRoleInfo masterRoleInfo5 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo5 != null) { CUseableContainer useableContainer2 = masterRoleInfo5.GetUseableContainer(enCONTAINER_TYPE.ITEM); if (useableContainer2 != null) { CUseable useableByBaseID = useableContainer2.GetUseableByBaseID(2, num5); if (useableByBaseID != null) { flag2 = true; } } } NewbieGuideCheckTriggerConditionUtil.AvailableItemId = ((!flag2) ? 0u : num5); return(flag2); } case 38: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9)); case 39: { uint num6 = condition.Param[0]; CRoleInfo masterRoleInfo6 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo6 != null && (long)masterRoleInfo6.GetHaveHeroCount(false) >= (long)((ulong)num6)); } case 40: { CRoleInfo masterRoleInfo7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo7 != null) { masterRoleInfo7.m_symbolInfo.CheckAnyWearSymbol(out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos, out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolId, 2); return((long)NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos == (long)((ulong)condition.Param[0])); } return(false); } case 41: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(9)); case 42: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(44)); case 43: { uint num7 = condition.Param[0]; CRoleInfo masterRoleInfo8 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo8 != null && masterRoleInfo8.SymbolCoin >= num7); } case 44: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(22)); case 45: return(CAddSkillSys.IsSelSkillAvailable()); case 46: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition)); case 47: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition)); case 48: { CRoleInfo masterRoleInfo9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo9.m_symbolInfo.m_pageCount > 1); } case 49: { LevelRewardData levelRewardData = Singleton <CTaskSys> .get_instance().model.GetLevelRewardData((int)condition.Param[0]); return(levelRewardData != null && !levelRewardData.m_bHasGetReward); } case 50: { CRoleInfo masterRoleInfo10 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo10.m_freeDrawInfo[4].dwLeftFreeDrawCnt > 0); } case 51: return(Singleton <CFunctionUnlockSys> .get_instance().FucIsUnlock(condition.Param[0])); case 52: { CRoleInfo masterRoleInfo11 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo11 != null && masterRoleInfo11.IsOldPlayer() && !masterRoleInfo11.IsOldPlayerGuided()); } case 53: { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); return(curLvelContext != null && curLvelContext.IsMultilModeWithWarmBattle()); } case 54: { bool result2 = false; CRoleInfo masterRoleInfo12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo12 != null) { result2 = masterRoleInfo12.IsGuidedStateSet(98); } return(result2); } case 55: return(CBattleGuideManager.EnableHeroVictoryTips()); case 56: return(Singleton <GameReplayModule> .GetInstance().HasRecord); case 57: { SLevelContext curLvelContext2 = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); return(curLvelContext2 != null && (long)curLvelContext2.m_mapID == (long)((ulong)condition.Param[0])); } } return(false); }
protected override string Execute(string[] InArguments, ref CSDT_CHEATCMD_DETAIL CheatCmdRef) { CAdventureSys.ResetElitePlayNum(); CheatCmdRef.set_stClrEliteLevel(new CSDT_CHEAT_CLR_ELITE_LEVEL()); return(CheatCommandBase.Done); }
public static void InitLevelForm(CUIFormScript formScript, int chapterNo, int LevelNo, int difficulty) { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { PVE_ADV_COMPLETE_INFO pve_adv_complete_info = masterRoleInfo.pveLevelDetail[difficulty - 1]; PVE_LEVEL_COMPLETE_INFO pve_level_complete_info = pve_adv_complete_info.ChapterDetailList[chapterNo - 1].LevelDetailList[LevelNo - 1]; GameObject gameObject = formScript.gameObject; ResLevelCfgInfo dataByKey = GameDataMgr.levelDatabin.GetDataByKey(pve_level_complete_info.iLevelID); if (dataByKey != null) { string str = StringHelper.UTF8BytesToString(ref dataByKey.szName); formScript.transform.Find("PanelLeft/DifficultText").GetComponent <Text>().text = Singleton <CTextManager> .instance.GetText(string.Format("Adventure_Level_{0}", difficulty)); formScript.transform.Find("Panel_Main/ImgMapNameBg/MapNameText").GetComponent <Text>().text = str; formScript.transform.Find("PanelLeft/MapNameText").GetComponent <Text>().text = str; formScript.transform.Find("PanelLeft/MapDescText").GetComponent <Text>().text = StringHelper.UTF8BytesToString(ref dataByKey.szLevelDesc); string[] args = new string[] { dataByKey.RecommendLevel[difficulty - 1].ToString() }; formScript.transform.Find("PanelLeft/RecPlayerLvlText").GetComponent <Text>().text = Singleton <CTextManager> .instance.GetText("Level_Recommend_Tips_1", args); formScript.transform.Find("PanelLeft/ChapterImg").GetComponent <Image>().SetSprite(GetLevelBgPath(chapterNo, LevelNo, difficulty), formScript, true, false, false); formScript.transform.Find("PanelLeft/DifficultImg").GetComponent <Image>().SetSprite(GetDifficultIcon(difficulty), formScript, true, false, false); for (int i = 1; i <= CAdventureSys.STAR_PER_LEVEL; i++) { GameObject descCon = gameObject.transform.Find("PanelRight/WinCondition" + i).gameObject; SetStarConditionDesc(formScript, descCon, (uint)dataByKey.astStarDetail[i - 1].iParam, CAdventureSys.IsStarGained(pve_level_complete_info.bStarBits, i)); } GameObject itemCell = gameObject.transform.Find("PanelRight/itemCell").gameObject; SetReward(formScript, itemCell, dataByKey, difficulty); GameObject obj5 = gameObject.transform.Find("PanelRight/HeroList").gameObject; int teamPower = 0; List <uint> heroListForBattleListID = Singleton <CHeroSelectSystem> .GetInstance().GetHeroListForBattleListID(dataByKey.dwBattleListID); SetTeamHeroList(obj5, heroListForBattleListID, out teamPower); SetStartBtnEnable(gameObject.transform.Find("BtnStart").gameObject, heroListForBattleListID); formScript.GetComponent <Image>().color = s_Adv_Difficult_Bg_Color[difficulty - 1]; } else { object[] inParameters = new object[] { pve_level_complete_info.iLevelID }; DebugHelper.Assert(false, "Can't find level info -- id: {0}", inParameters); } } }
public static void InitExloreList(CUIFormScript form) { if (form != null) { int length = s_eventIDs.Length; CUIListElementScript elemenet = null; CUIStepListScript component = form.transform.Find("ExploreList").gameObject.GetComponent <CUIStepListScript>(); component.SetElementAmount(length); for (int i = 0; i < length; i++) { elemenet = component.GetElemenet(i); elemenet.GetComponent <CUIEventScript>().m_onClickEventID = s_eventIDs[i]; elemenet.gameObject.transform.Find("TitleBg/ExlporeNameText").GetComponent <Text>().text = Singleton <CTextManager> .instance.GetText(s_exploreTypes[i]); elemenet.gameObject.transform.Find("TitleBg/Image").GetComponent <Image>().color = s_exploreColors[i]; Image image2 = elemenet.gameObject.transform.Find("Icon").gameObject.GetComponent <Image>(); GameObject prefab = CUIUtility.GetSpritePrefeb(CUIUtility.s_Sprite_Dynamic_Adventure_Dir + (i + 1), false, false); if (prefab != null) { image2.SetSprite(prefab); } GameObject gameObject = elemenet.transform.FindChild("Lock").gameObject; GameObject obj4 = elemenet.transform.FindChild("Unlock").gameObject; RES_SPECIALFUNCUNLOCK_TYPE type = s_unlockTypes[i]; if (Singleton <CFunctionUnlockSys> .instance.FucIsUnlock(type)) { image2.color = CUIUtility.s_Color_White; gameObject.CustomSetActive(false); } else { image2.color = CUIUtility.s_Color_GrayShader; gameObject.CustomSetActive(true); ResSpecialFucUnlock dataByKey = GameDataMgr.specialFunUnlockDatabin.GetDataByKey((uint)type); if (dataByKey != null) { gameObject.GetComponentInChildren <Text>().text = Utility.UTF8Convert(dataByKey.szLockedTip); } } if (s_unlockTypes[i] == RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_NONE) { int lastChapter = CAdventureSys.GetLastChapter(1); ResChapterInfo info = GameDataMgr.chapterInfoDatabin.GetDataByKey((long)lastChapter); if (info != null) { obj4.CustomSetActive(true); obj4.GetComponentInChildren <Text>().text = string.Format(Singleton <CTextManager> .instance.GetText("Adventure_Chapter_Max_Tips"), Utility.UTF8Convert(info.szChapterName)); } } else if (s_unlockTypes[i] == RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ARENA) { if ((Singleton <CArenaSystem> .GetInstance().m_fightHeroInfoList == null) || (Singleton <CArenaSystem> .GetInstance().m_fightHeroInfoList.stArenaInfo.dwSelfRank == 0)) { obj4.CustomSetActive(false); } else { string str = string.Empty; str = string.Format(Singleton <CTextManager> .GetInstance().GetText("ExploreArenaRankText"), Singleton <CArenaSystem> .GetInstance().m_fightHeroInfoList.stArenaInfo.dwSelfRank); obj4.gameObject.transform.FindChild("Text").gameObject.GetComponent <Text>().text = str; obj4.CustomSetActive(true); } } else if (s_unlockTypes[i] == RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_LIUGUOYUANZHENG) { BurnExpeditionModel model = Singleton <BurnExpeditionController> .GetInstance().model; if (model._data == null) { obj4.CustomSetActive(false); } else { string str2 = string.Empty; if (model.IsAllCompelte()) { str2 = string.Format(Singleton <CTextManager> .GetInstance().GetText("ExploreBurnFinishText"), new object[0]); } else { str2 = string.Format(Singleton <CTextManager> .GetInstance().GetText("ExploreBurnText"), Math.Max(1, model.Get_LastUnlockLevelIndex(model.curDifficultyType) + 1)); } obj4.gameObject.transform.FindChild("Text").gameObject.GetComponent <Text>().text = str2; obj4.CustomSetActive(true); } } } component.SelectElementImmediately(1); Text text2 = form.gameObject.transform.FindChild("AwardGroup/Name1").gameObject.GetComponent <Text>(); Text text3 = form.gameObject.transform.FindChild("AwardGroup/Name2").gameObject.GetComponent <Text>(); Image image = form.gameObject.transform.FindChild("AwardGroup/Icon1").gameObject.GetComponent <Image>(); Image image4 = form.gameObject.transform.FindChild("AwardGroup/Icon2").gameObject.GetComponent <Image>(); text2.gameObject.CustomSetActive(false); text3.gameObject.CustomSetActive(false); image.gameObject.CustomSetActive(false); image4.gameObject.CustomSetActive(false); uint key = 0; try { key = uint.Parse(Singleton <CTextManager> .GetInstance().GetText("ArenaAwardHeroId")); } catch (Exception) { } if (key != 0) { ResHeroCfgInfo info2 = GameDataMgr.heroDatabin.GetDataByKey(key); if (!Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsHaveHero(key, false) && (info2 != null)) { text2.gameObject.CustomSetActive(true); text2.text = string.Format(Singleton <CTextManager> .GetInstance().GetText("ArenaAwardHero"), info2.szName); image.gameObject.CustomSetActive(true); image.SetSprite(string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Icon_Dir, CSkinInfo.GetHeroSkinPic(key, 0)), form, true, false, false); } } key = 0; try { key = uint.Parse(Singleton <CTextManager> .GetInstance().GetText("BurningAwardHeroId")); } catch (Exception) { } if (key != 0) { ResHeroCfgInfo info3 = GameDataMgr.heroDatabin.GetDataByKey(key); if (!Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsHaveHero(key, false) && (info3 != null)) { text3.gameObject.CustomSetActive(true); text3.text = string.Format(Singleton <CTextManager> .GetInstance().GetText("BurningAwardHero"), info3.szName); image4.gameObject.CustomSetActive(true); image4.SetSprite(string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Icon_Dir, CSkinInfo.GetHeroSkinPic(key, 0)), form, true, false, false); } } } }
public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition) { switch (condition.wType) { case 1: return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNewbieDungeonCondition(condition)); case 2: return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNormalDungeonCondition(condition)); case 3: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewbieGuideCondition(condition)); case 4: return(NewbieGuideCheckTriggerConditionUtil.CheckUnCompleteNewbieGuideCondition(condition)); case 5: return(false); case 6: return(false); case 7: NewbieGuideCheckTriggerConditionUtil.AvailableTask = null; return(Singleton <CTaskSys> .instance.model.AnyTaskOfState(COM_TASK_STATE.COM_TASK_HAVEDONE, RES_TASK_TYPE.RES_TASKTYPE_MAIN, out NewbieGuideCheckTriggerConditionUtil.AvailableTask)); case 8: return(false); case 9: return(false); case 10: return(false); case 11: { uint num = condition.Param[0]; uint num2 = condition.Param[1]; CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo != null) { uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false); bool result = false; switch (num2) { case 0u: result = (haveHeroCount == num); break; case 1u: result = (haveHeroCount > num); break; case 2u: result = (haveHeroCount < num); break; default: DebugHelper.Assert(false); break; } return(result); } return(false); } case 12: { bool flag = false; uint num3 = condition.Param[0]; RES_SHOPBUY_COINTYPE coinType = (condition.Param[1] == 0u) ? RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_COUPONS : RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_PVPCOIN; CRoleInfo masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo2 != null) { if (num3 > 0u) { flag = masterRoleInfo2.CheckHeroBuyable(num3, coinType); } else { ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator(); while (enumerator.MoveNext()) { num3 = enumerator.Current.dwCfgID; flag |= masterRoleInfo2.CheckHeroBuyable(num3, coinType); if (flag) { break; } } } } if (flag) { NewbieGuideCheckTriggerConditionUtil.AvailableHeroId = num3; } return(flag); } case 13: return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 14: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0] && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SHOP) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 15: return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty)); case 16: { uint num4 = condition.Param[0]; return(num4 > 0u && Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num4) && CAdventureSys.IsLevelFullStar((int)num4)); } case 17: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPMODE)); case 18: { CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); CUseableContainer useableContainer = masterRoleInfo3.GetUseableContainer(enCONTAINER_TYPE.ITEM); int useableStackCount = useableContainer.GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, CAdventureSys.MOPUP_TICKET_ID); return((long)useableStackCount >= (long)((ulong)condition.Param[0])); } case 19: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZONGSHILIAN)); case 20: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZHUANGZIHUANMENG)); case 21: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_LIUGUOYUANZHENG)); case 22: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ELITELEVEL)); case 23: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_UNION)); case 24: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SYMBOL)); case 25: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_BLACKSHOP) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable()); case 26: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPCOINSHOP)); case 27: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_TASK)); case 28: return(false); case 30: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(26)); case 31: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(27)); case 32: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(21)); case 33: { CRoleInfo masterRoleInfo4 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo4 != null && masterRoleInfo4.GoldCoin >= condition.Param[0]); } case 34: return(false); case 36: return(false); case 37: { bool flag2 = false; uint num5 = condition.Param[0]; CRoleInfo masterRoleInfo5 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo5 != null) { CUseableContainer useableContainer2 = masterRoleInfo5.GetUseableContainer(enCONTAINER_TYPE.ITEM); if (useableContainer2 != null) { CUseable useableByBaseID = useableContainer2.GetUseableByBaseID(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, num5); if (useableByBaseID != null) { flag2 = true; } } } NewbieGuideCheckTriggerConditionUtil.AvailableItemId = (flag2 ? num5 : 0u); return(flag2); } case 38: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9)); case 39: { uint num6 = condition.Param[0]; CRoleInfo masterRoleInfo6 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo6 != null && (long)masterRoleInfo6.GetHaveHeroCount(false) >= (long)((ulong)num6)); } case 40: { CRoleInfo masterRoleInfo7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo7 != null) { masterRoleInfo7.m_symbolInfo.CheckAnyWearSymbol(out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos, out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolId, 2); return((long)NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos == (long)((ulong)condition.Param[0])); } return(false); } case 41: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ARENA)); case 42: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(44)); case 43: { uint num7 = condition.Param[0]; CRoleInfo masterRoleInfo8 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo8 != null && masterRoleInfo8.SymbolCoin >= num7); } case 44: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ADDEDSKILL)); case 45: return(CAddSkillSys.IsSelSkillAvailable()); case 46: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition)); case 47: return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition)); case 48: { CRoleInfo masterRoleInfo9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo9.m_symbolInfo.m_pageCount > 1); } case 49: { LevelRewardData levelRewardData = Singleton <CTaskSys> .instance.model.GetLevelRewardData((int)condition.Param[0]); return(levelRewardData != null && !levelRewardData.m_bHasGetReward); } case 50: { CRoleInfo masterRoleInfo10 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo10.m_freeDrawInfo[4].dwLeftFreeDrawCnt > 0); } case 51: return(Singleton <CFunctionUnlockSys> .instance.FucIsUnlock((RES_SPECIALFUNCUNLOCK_TYPE)condition.Param[0])); case 52: { CRoleInfo masterRoleInfo11 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo11 != null && masterRoleInfo11.IsOldPlayer() && !masterRoleInfo11.IsOldPlayerGuided()); } case 53: { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); return(curLvelContext != null && curLvelContext.IsMultilModeWithWarmBattle()); } case 54: { bool result2 = false; CRoleInfo masterRoleInfo12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo12 != null) { result2 = masterRoleInfo12.IsGuidedStateSet(98); } return(result2); } case 55: return(CBattleGuideManager.EnableHeroVictoryTips()); case 56: return(Singleton <GameReplayModule> .GetInstance().HasRecord&& Singleton <WatchController> .GetInstance().FightOverJust); case 57: { SLevelContext curLvelContext2 = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); return(curLvelContext2 != null && (long)curLvelContext2.m_mapID == (long)((ulong)condition.Param[0])); } case 58: { CSkillButtonManager cSkillButtonManager = (Singleton <CBattleSystem> .GetInstance().FightForm == null) ? null : Singleton <CBattleSystem> .GetInstance().FightForm.m_skillButtonManager; SkillSlotType skillSlotType; return(cSkillButtonManager != null && cSkillButtonManager.HasMapSlectTargetSkill(out skillSlotType) && skillSlotType == SkillSlotType.SLOT_SKILL_5); } } return(false); }
public static void InitLevelList(CUIFormScript form, int currentChapter, int levelNo, int difficulty) { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { return; } ResChapterInfo dataByKey = GameDataMgr.chapterInfoDatabin.GetDataByKey((long)currentChapter); DebugHelper.Assert(dataByKey != null); bool flag = Singleton <CFunctionUnlockSys> .instance.ChapterIsUnlock(dataByKey.dwChapterId); PVE_ADV_COMPLETE_INFO pVE_ADV_COMPLETE_INFO = masterRoleInfo.pveLevelDetail[difficulty - 1]; PVE_CHAPTER_COMPLETE_INFO pVE_CHAPTER_COMPLETE_INFO = pVE_ADV_COMPLETE_INFO.ChapterDetailList[currentChapter - 1]; PVE_LEVEL_COMPLETE_INFO[] levelDetailList = pVE_CHAPTER_COMPLETE_INFO.LevelDetailList; CUIListScript component = form.transform.FindChild("LevelList").GetComponent <CUIListScript>(); component.SetElementAmount(levelDetailList.Length); Sprite sprite = CUIUtility.GetSpritePrefeb(CAdventureView.GetLevelFramePath(difficulty), false, false).GetComponent <SpriteRenderer>().sprite; GameObject spritePrefeb = CUIUtility.GetSpritePrefeb(CAdventureView.GetLevelSelectFramePath(difficulty), false, false); for (int i = 0; i < levelDetailList.Length; i++) { CUIListElementScript elemenet = component.GetElemenet(i); ResLevelCfgInfo dataByKey2 = GameDataMgr.levelDatabin.GetDataByKey((long)levelDetailList[i].iLevelID); DebugHelper.Assert(dataByKey2 != null, "Can't find LevelConfig = {0}", new object[] { levelDetailList[i].iLevelID }); bool flag2 = levelDetailList[i].levelStatus == 0 || !flag; bool bActive = levelDetailList[i].levelStatus == 1 && flag; int starNum = CAdventureSys.GetStarNum(levelDetailList[i].bStarBits); elemenet.transform.FindChild("Unlock/star1").GetComponent <Image>().set_color((starNum >= 1) ? Color.white : CUIUtility.s_Color_GrayShader); elemenet.transform.FindChild("Unlock/star2").GetComponent <Image>().set_color((starNum >= 2) ? Color.white : CUIUtility.s_Color_GrayShader); elemenet.transform.FindChild("Unlock/star3").GetComponent <Image>().set_color((starNum >= 3) ? Color.white : CUIUtility.s_Color_GrayShader); elemenet.transform.FindChild("TxtLevelNameText").GetComponent <Text>().set_text(Utility.UTF8Convert(dataByKey2.szName)); if (levelNo == i + 1 && !flag2) { elemenet.transform.FindChild("TxtLevelNameText").GetComponent <Text>().set_color(CAdventureView.s_Adv_Level_Colors[0]); } else if (!flag2) { elemenet.transform.FindChild("TxtLevelNameText").GetComponent <Text>().set_color(CAdventureView.s_Adv_Level_Colors[1]); } else { elemenet.transform.FindChild("TxtLevelNameText").GetComponent <Text>().set_color(CAdventureView.s_Adv_Level_Colors[2]); } elemenet.transform.FindChild("SelectedFrame").GetComponent <Image>().set_color(CAdventureView.s_Adv_Difficult_Color[difficulty - 1]); elemenet.transform.FindChild("SelectedFrame/Image1").GetComponent <Image>().set_color(CAdventureView.s_Adv_Difficult_Color[CAdventureView.s_Adv_Difficult_Color.Length / 2 + difficulty - 1]); elemenet.transform.FindChild("SelectedFrame/Image2").GetComponent <Image>().set_color(CAdventureView.s_Adv_Difficult_Color[CAdventureView.s_Adv_Difficult_Color.Length / 2 + difficulty - 1]); elemenet.transform.FindChild("SelectedFrame/SelectedFrame").GetComponent <Image>().SetSprite(spritePrefeb, false); elemenet.transform.FindChild("New").gameObject.CustomSetActive(bActive); elemenet.GetComponent <CUIEventScript>().m_onClickEventID = enUIEventID.Adv_SelectLevel; elemenet.GetComponent <CUIEventScript>().m_onClickEventParams.tag = i + 1; elemenet.transform.FindChild("Unlock").gameObject.CustomSetActive(!flag2); elemenet.transform.FindChild("Lock").gameObject.CustomSetActive(flag2); elemenet.m_selectedSprite = sprite; elemenet.GetComponent <Image>().SetSprite((levelNo - 1 == i) ? sprite : elemenet.m_defaultSprite, elemenet.m_selectedLayout); } component.SelectElement(levelNo - 1, true); }
public bool CheckUnlock(uint id) { bool flag = false; ResUnlockCondition dataByKey = GameDataMgr.unlockConditionDatabin.GetDataByKey(id); object[] inParameters = new object[] { id }; DebugHelper.Assert(dataByKey != null, "ResUnlockCondition[{0}] can not be find.", inParameters); CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .instance.GetMasterRoleInfo(); DebugHelper.Assert(masterRoleInfo != null, "roleinfo can't be null in CheckUnlock"); if ((masterRoleInfo != null) && (dataByKey != null)) { switch (dataByKey.wUnlockType) { case 1: return(masterRoleInfo.PvpLevel >= dataByKey.UnlockParam[0]); case 2: { int num = (int)dataByKey.UnlockParam[0]; int num2 = (int)dataByKey.UnlockParam[1]; int index = 0; ResLevelCfgInfo info2 = GameDataMgr.levelDatabin.GetDataByKey((long)num); object[] objArray2 = new object[] { num }; DebugHelper.Assert(info2 != null, "can't find level = {0}", objArray2); flag = false; if (((info2 != null) && (info2 != null)) && ((masterRoleInfo.pveLevelDetail[index] != null) && (masterRoleInfo.pveLevelDetail[index].ChapterDetailList[info2.iChapterId - 1] != null))) { PVE_CHAPTER_COMPLETE_INFO pve_chapter_complete_info = masterRoleInfo.pveLevelDetail[index].ChapterDetailList[info2.iChapterId - 1]; for (int i = 0; i < pve_chapter_complete_info.LevelDetailList.Length; i++) { PVE_LEVEL_COMPLETE_INFO pve_level_complete_info = pve_chapter_complete_info.LevelDetailList[i]; if ((pve_level_complete_info != null) && (pve_level_complete_info.iLevelID == num)) { flag = (pve_level_complete_info.levelStatus == 1) && (num2 <= CAdventureSys.GetStarNum(pve_level_complete_info.bStarBits)); break; } } } return(true); } case 3: return(flag); case 4: { uint num5 = 0; if (masterRoleInfo.pvpDetail != null) { num5 = (masterRoleInfo.pvpDetail.stOneVsOneInfo.dwTotalNum + masterRoleInfo.pvpDetail.stTwoVsTwoInfo.dwTotalNum) + masterRoleInfo.pvpDetail.stThreeVsThreeInfo.dwTotalNum; } return((dataByKey.UnlockParam[0] <= num5) && (dataByKey.UnlockParam[1] <= masterRoleInfo.PvpLevel)); } } } return(flag); }
public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition) { bool flag6; uint dwCfgID; switch (condition.wType) { case 1: return(CheckCompleteNewbieDungeonCondition(condition)); case 2: return(CheckCompleteNormalDungeonCondition(condition)); case 3: return(CheckOwnCompleteNewbieGuideCondition(condition)); case 4: return(CheckUnCompleteNewbieGuideCondition(condition)); case 5: return(false); case 6: return(false); case 7: AvailableTask = null; return(Singleton <CTaskSys> .instance.model.AnyTaskOfState(COM_TASK_STATE.COM_TASK_HAVEDONE, RES_TASK_TYPE.RES_TASKTYPE_MAIN, out AvailableTask)); case 8: return(false); case 9: return(false); case 10: return(false); case 11: { uint num3 = condition.Param[0]; uint num4 = condition.Param[1]; CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { return(false); } uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false); switch (num4) { case 0: return(haveHeroCount == num3); case 1: return(haveHeroCount > num3); case 2: return(haveHeroCount < num3); } DebugHelper.Assert(false); return(false); } case 12: { flag6 = false; dwCfgID = condition.Param[0]; RES_SHOPBUY_COINTYPE coinType = (condition.Param[1] != 0) ? RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_PVPCOIN : RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_COUPONS; CRoleInfo info5 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (info5 != null) { if (dwCfgID <= 0) { ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator(); while (enumerator.MoveNext()) { dwCfgID = enumerator.Current.dwCfgID; flag6 |= info5.CheckHeroBuyable(dwCfgID, coinType); if (flag6) { break; } } break; } flag6 = info5.CheckHeroBuyable(dwCfgID, coinType); } break; } case 13: return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 14: return(((Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0]) && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SHOP)) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited()); case 15: return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty)); case 0x10: { uint num7 = condition.Param[0]; if (num7 <= 0) { return(false); } if (!Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num7)) { return(false); } return(CAdventureSys.IsLevelFullStar((int)num7)); } case 0x11: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPMODE)); case 0x12: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GetUseableContainer(enCONTAINER_TYPE.ITEM).GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, CAdventureSys.MOPUP_TICKET_ID) >= condition.Param[0]); case 0x13: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZONGSHILIAN)); case 20: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZHUANGZIHUANMENG)); case 0x15: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_LIUGUOYUANZHENG)); case 0x16: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ELITELEVEL)); case 0x17: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_UNION)); case 0x18: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SYMBOL)); case 0x19: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_BLACKSHOP) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable()); case 0x1a: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPCOINSHOP)); case 0x1b: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_TASK)); case 0x1c: return(false); case 30: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x1a)); case 0x1f: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x1b)); case 0x20: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x15)); case 0x21: { CRoleInfo info7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return((info7 != null) && (info7.GoldCoin >= condition.Param[0])); } case 0x22: return(false); case 0x24: return(false); case 0x25: { bool flag = false; uint baseID = condition.Param[0]; CRoleInfo info = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (info != null) { CUseableContainer useableContainer = info.GetUseableContainer(enCONTAINER_TYPE.ITEM); if ((useableContainer != null) && (useableContainer.GetUseableByBaseID(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, baseID) != null)) { flag = true; } } AvailableItemId = !flag ? 0 : baseID; return(flag); } case 0x26: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9)); case 0x27: { uint num2 = condition.Param[0]; CRoleInfo info3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return((info3 != null) && (info3.GetHaveHeroCount(false) >= num2)); } case 40: { CRoleInfo info2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (info2 == null) { return(false); } return(info2.m_symbolInfo.CheckAnyWearSymbol(out AvailableSymbolPos, out AvailableSymbolId)); } case 0x29: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ARENA)); case 0x2a: return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x2c)); case 0x2b: { uint key = condition.Param[0]; ResSymbolInfo dataByKey = GameDataMgr.symbolInfoDatabin.GetDataByKey(key); if (dataByKey == null) { goto Label_057D; } CRoleInfo info9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (info9 == null) { goto Label_057D; } return(info9.SymbolCoin >= dataByKey.dwMakeCoin); } case 0x2c: return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ADDEDSKILL)); case 0x2d: return(CAddSkillSys.IsSelSkillAvailable()); case 0x2e: return(CheckOwnCompleteNewWeakGuideCondition(condition)); case 0x2f: return(CheckOwnCompleteNewWeakGuideCondition(condition)); case 0x30: if (Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().m_symbolInfo.m_pageCount <= 1) { return(false); } return(true); case 0x31: { LevelRewardData levelRewardData = Singleton <CTaskSys> .instance.model.GetLevelRewardData((int)condition.Param[0]); if (levelRewardData == null) { return(false); } return(!levelRewardData.m_bHasGetReward); } case 50: if (Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().m_freeDrawInfo[4].dwLeftFreeDrawCnt <= 0) { return(false); } return(true); case 0x33: return(Singleton <CFunctionUnlockSys> .instance.FucIsUnlock((RES_SPECIALFUNCUNLOCK_TYPE)condition.Param[0])); case 0x34: { CRoleInfo info12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (((info12 == null) || !info12.IsOldPlayer()) || info12.IsOldPlayerGuided()) { return(false); } return(true); } case 0x35: { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext == null) { return(false); } return(curLvelContext.IsMultilModeWithWarmBattle()); } case 0x36: { bool flag12 = false; CRoleInfo info13 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (info13 != null) { flag12 = info13.IsGuidedStateSet(0x62); } return(flag12); } case 0x37: return(CBattleGuideManager.EnableHeroVictoryTips()); case 0x38: return(Singleton <GameReplayModule> .GetInstance().HasRecord); default: return(false); } if (flag6) { AvailableHeroId = dwCfgID; } return(flag6); Label_057D: return(false); }
public static void InitExloreList(CUIFormScript form) { if (form == null) { return; } int num = CExploreView.s_eventIDs.Length; CUIStepListScript component = form.transform.Find("ExploreList").gameObject.GetComponent <CUIStepListScript>(); component.SetElementAmount(num); for (int i = 0; i < num; i++) { CUIListElementScript elemenet = component.GetElemenet(i); CUIEventScript component2 = elemenet.GetComponent <CUIEventScript>(); component2.m_onClickEventID = CExploreView.s_eventIDs[i]; Text component3 = elemenet.gameObject.transform.Find("TitleBg/ExlporeNameText").GetComponent <Text>(); component3.set_text(Singleton <CTextManager> .instance.GetText(CExploreView.s_exploreTypes[i])); Image component4 = elemenet.gameObject.transform.Find("TitleBg/Image").GetComponent <Image>(); component4.set_color(CExploreView.s_exploreColors[i]); Image component5 = elemenet.gameObject.transform.Find("Icon").gameObject.GetComponent <Image>(); GameObject spritePrefeb = CUIUtility.GetSpritePrefeb(CUIUtility.s_Sprite_Dynamic_Adventure_Dir + (i + 1), false, false); if (spritePrefeb != null) { component5.SetSprite(spritePrefeb, false); } GameObject gameObject = elemenet.transform.FindChild("Lock").gameObject; GameObject gameObject2 = elemenet.transform.FindChild("Unlock").gameObject; RES_SPECIALFUNCUNLOCK_TYPE rES_SPECIALFUNCUNLOCK_TYPE = CExploreView.s_unlockTypes[i]; if (Singleton <CFunctionUnlockSys> .instance.FucIsUnlock(rES_SPECIALFUNCUNLOCK_TYPE)) { component5.set_color(CUIUtility.s_Color_White); gameObject.CustomSetActive(false); } else { component5.set_color(CUIUtility.s_Color_GrayShader); gameObject.CustomSetActive(true); ResSpecialFucUnlock dataByKey = GameDataMgr.specialFunUnlockDatabin.GetDataByKey((uint)rES_SPECIALFUNCUNLOCK_TYPE); if (dataByKey != null) { gameObject.GetComponentInChildren <Text>().set_text(Utility.UTF8Convert(dataByKey.szLockedTip)); } } if (CExploreView.s_unlockTypes[i] == RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_NONE) { int lastChapter = CAdventureSys.GetLastChapter(1); ResChapterInfo dataByKey2 = GameDataMgr.chapterInfoDatabin.GetDataByKey((long)lastChapter); if (dataByKey2 != null) { gameObject2.CustomSetActive(true); gameObject2.GetComponentInChildren <Text>().set_text(string.Format(Singleton <CTextManager> .instance.GetText("Adventure_Chapter_Max_Tips"), Utility.UTF8Convert(dataByKey2.szChapterName))); } } else if (CExploreView.s_unlockTypes[i] == RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ARENA) { if (Singleton <CArenaSystem> .GetInstance().m_fightHeroInfoList == null || Singleton <CArenaSystem> .GetInstance().m_fightHeroInfoList.stArenaInfo.dwSelfRank == 0u) { gameObject2.CustomSetActive(false); } else { string text = string.Empty; text = string.Format(Singleton <CTextManager> .GetInstance().GetText("ExploreArenaRankText"), Singleton <CArenaSystem> .GetInstance().m_fightHeroInfoList.stArenaInfo.dwSelfRank); gameObject2.gameObject.transform.FindChild("Text").gameObject.GetComponent <Text>().set_text(text); gameObject2.CustomSetActive(true); } } else if (CExploreView.s_unlockTypes[i] == RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_LIUGUOYUANZHENG) { BurnExpeditionModel model = Singleton <BurnExpeditionController> .GetInstance().model; if (model._data == null) { gameObject2.CustomSetActive(false); } else { string text2 = string.Empty; if (model.IsAllCompelte()) { text2 = string.Format(Singleton <CTextManager> .GetInstance().GetText("ExploreBurnFinishText"), new object[0]); } else { text2 = string.Format(Singleton <CTextManager> .GetInstance().GetText("ExploreBurnText"), Math.Max(1, model.Get_LastUnlockLevelIndex(model.curDifficultyType) + 1)); } gameObject2.gameObject.transform.FindChild("Text").gameObject.GetComponent <Text>().set_text(text2); gameObject2.CustomSetActive(true); } } } component.SelectElementImmediately(1); Text component6 = form.gameObject.transform.FindChild("AwardGroup/Name1").gameObject.GetComponent <Text>(); Text component7 = form.gameObject.transform.FindChild("AwardGroup/Name2").gameObject.GetComponent <Text>(); Image component8 = form.gameObject.transform.FindChild("AwardGroup/Icon1").gameObject.GetComponent <Image>(); Image component9 = form.gameObject.transform.FindChild("AwardGroup/Icon2").gameObject.GetComponent <Image>(); component6.gameObject.CustomSetActive(false); component7.gameObject.CustomSetActive(false); component8.gameObject.CustomSetActive(false); component9.gameObject.CustomSetActive(false); uint num2 = 0u; string empty = string.Empty; try { num2 = uint.Parse(Singleton <CTextManager> .GetInstance().GetText("ArenaAwardHeroId")); } catch (Exception) { } if (num2 != 0u) { ResHeroCfgInfo dataByKey3 = GameDataMgr.heroDatabin.GetDataByKey(num2); if (!Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsHaveHero(num2, false) && dataByKey3 != null) { component6.gameObject.CustomSetActive(true); component6.set_text(string.Format(Singleton <CTextManager> .GetInstance().GetText("ArenaAwardHero"), dataByKey3.szName)); component8.gameObject.CustomSetActive(true); component8.SetSprite(string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Icon_Dir, CSkinInfo.GetHeroSkinPic(num2, 0u)), form, true, false, false, false); } } num2 = 0u; try { num2 = uint.Parse(Singleton <CTextManager> .GetInstance().GetText("BurningAwardHeroId")); } catch (Exception) { } if (num2 != 0u) { ResHeroCfgInfo dataByKey4 = GameDataMgr.heroDatabin.GetDataByKey(num2); if (!Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsHaveHero(num2, false) && dataByKey4 != null) { component7.gameObject.CustomSetActive(true); component7.set_text(string.Format(Singleton <CTextManager> .GetInstance().GetText("BurningAwardHero"), dataByKey4.szName)); component9.gameObject.CustomSetActive(true); component9.SetSprite(string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Icon_Dir, CSkinInfo.GetHeroSkinPic(num2, 0u)), form, true, false, false, false); } } if (CSysDynamicBlock.bLobbyEntryBlocked) { Transform transform = form.transform.FindChild("AwardGroup"); if (transform) { transform.gameObject.CustomSetActive(false); } } }
public static void InitLevelForm(CUIFormScript formScript, int chapterNo, int LevelNo, int difficulty) { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { return; } PVE_ADV_COMPLETE_INFO pVE_ADV_COMPLETE_INFO = masterRoleInfo.pveLevelDetail[difficulty - 1]; PVE_LEVEL_COMPLETE_INFO pVE_LEVEL_COMPLETE_INFO = pVE_ADV_COMPLETE_INFO.ChapterDetailList[chapterNo - 1].LevelDetailList[LevelNo - 1]; GameObject gameObject = formScript.gameObject; ResLevelCfgInfo dataByKey = GameDataMgr.levelDatabin.GetDataByKey((long)pVE_LEVEL_COMPLETE_INFO.iLevelID); if (dataByKey != null) { string text = StringHelper.UTF8BytesToString(ref dataByKey.szName); formScript.transform.Find("PanelLeft/DifficultText").GetComponent <Text>().text = Singleton <CTextManager> .get_instance().GetText(string.Format("Adventure_Level_{0}", difficulty)); formScript.transform.Find("Panel_Main/ImgMapNameBg/MapNameText").GetComponent <Text>().text = text; formScript.transform.Find("PanelLeft/MapNameText").GetComponent <Text>().text = text; formScript.transform.Find("PanelLeft/MapDescText").GetComponent <Text>().text = StringHelper.UTF8BytesToString(ref dataByKey.szLevelDesc); formScript.transform.Find("PanelLeft/RecPlayerLvlText").GetComponent <Text>().text = Singleton <CTextManager> .get_instance().GetText("Level_Recommend_Tips_1", new string[] { dataByKey.RecommendLevel[difficulty - 1].ToString() }); formScript.transform.Find("PanelLeft/ChapterImg").GetComponent <Image>().SetSprite(CAdventureView.GetLevelBgPath(chapterNo, LevelNo, difficulty), formScript, true, false, false, false); formScript.transform.Find("PanelLeft/DifficultImg").GetComponent <Image>().SetSprite(CAdventureView.GetDifficultIcon(difficulty), formScript, true, false, false, false); for (int i = 1; i <= CAdventureSys.STAR_PER_LEVEL; i++) { GameObject gameObject2 = gameObject.transform.Find("PanelRight/WinCondition" + i).gameObject; CAdventureView.SetStarConditionDesc(formScript, gameObject2, (uint)dataByKey.astStarDetail[i - 1].iParam, CAdventureSys.IsStarGained(pVE_LEVEL_COMPLETE_INFO.bStarBits, i)); } GameObject gameObject3 = gameObject.transform.Find("PanelRight/itemCell").gameObject; CAdventureView.SetReward(formScript, gameObject3, dataByKey, difficulty); GameObject gameObject4 = gameObject.transform.Find("PanelRight/HeroList").gameObject; int num = 0; List <uint> heroListForBattleListID = Singleton <CHeroSelectBaseSystem> .get_instance().GetHeroListForBattleListID(dataByKey.dwBattleListID); CAdventureView.SetTeamHeroList(gameObject4, heroListForBattleListID, out num); GameObject gameObject5 = gameObject.transform.Find("BtnStart").gameObject; CAdventureView.SetStartBtnEnable(gameObject5, heroListForBattleListID); formScript.gameObject.transform.FindChild("Bg").gameObject.GetComponent <Image>().color = CAdventureView.s_Adv_Difficult_Bg_Color[difficulty - 1]; } else { DebugHelper.Assert(false, "Can't find level info -- id: {0}", new object[] { pVE_LEVEL_COMPLETE_INFO.iLevelID }); } }
public bool CheckUnlock(uint id) { bool result = false; ResUnlockCondition dataByKey = GameDataMgr.unlockConditionDatabin.GetDataByKey(id); DebugHelper.Assert(dataByKey != null, "ResUnlockCondition[{0}] can not be find.", new object[] { id }); CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .instance.GetMasterRoleInfo(); DebugHelper.Assert(masterRoleInfo != null, "roleinfo can't be null in CheckUnlock"); if (masterRoleInfo != null && dataByKey != null) { switch (dataByKey.wUnlockType) { case 1: result = (masterRoleInfo.PvpLevel >= dataByKey.UnlockParam[0]); break; case 2: { int num = (int)dataByKey.UnlockParam[0]; int num2 = (int)dataByKey.UnlockParam[1]; int num3 = 0; ResLevelCfgInfo dataByKey2 = GameDataMgr.levelDatabin.GetDataByKey((long)num); DebugHelper.Assert(dataByKey2 != null, "can't find level = {0}", new object[] { num }); if (dataByKey2 != null && dataByKey2 != null && masterRoleInfo.pveLevelDetail[num3] != null && masterRoleInfo.pveLevelDetail[num3].ChapterDetailList[dataByKey2.iChapterId - 1] != null) { PVE_CHAPTER_COMPLETE_INFO pVE_CHAPTER_COMPLETE_INFO = masterRoleInfo.pveLevelDetail[num3].ChapterDetailList[dataByKey2.iChapterId - 1]; for (int i = 0; i < pVE_CHAPTER_COMPLETE_INFO.LevelDetailList.Length; i++) { PVE_LEVEL_COMPLETE_INFO pVE_LEVEL_COMPLETE_INFO = pVE_CHAPTER_COMPLETE_INFO.LevelDetailList[i]; if (pVE_LEVEL_COMPLETE_INFO != null && pVE_LEVEL_COMPLETE_INFO.iLevelID == num) { bool arg_178_0 = pVE_LEVEL_COMPLETE_INFO.levelStatus == 1 && num2 <= CAdventureSys.GetStarNum(pVE_LEVEL_COMPLETE_INFO.bStarBits); break; } } } result = true; break; } case 4: { uint num4 = 0u; if (masterRoleInfo.pvpDetail != null) { num4 = masterRoleInfo.pvpDetail.stOneVsOneInfo.dwTotalNum + masterRoleInfo.pvpDetail.stTwoVsTwoInfo.dwTotalNum + masterRoleInfo.pvpDetail.stThreeVsThreeInfo.dwTotalNum; } result = (dataByKey.UnlockParam[0] <= num4 && dataByKey.UnlockParam[1] <= masterRoleInfo.PvpLevel); break; } } } return(result); }
public static void SetRewardFormData(CUIFormScript form, COMDT_SETTLE_RESULT_DETAIL settleData) { Singleton <CUIManager> .GetInstance().LoadUIScenePrefab(CUIUtility.s_heroSceneBgPath, form); SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext == null) { return; } GameObject gameObject = form.transform.Find("Root/Panel_Interactable/Button_Next").gameObject; if (curLvelContext.IsGameTypeActivity()) { gameObject.CustomSetActive(false); } else { int nextLevelId = CAdventureSys.GetNextLevelId(curLvelContext.m_chapterNo, (int)curLvelContext.m_levelNo, curLvelContext.m_levelDifficulty); if (nextLevelId != 0) { if (Singleton <CAdventureSys> .GetInstance().IsLevelOpen(nextLevelId)) { gameObject.CustomSetActive(true); } else { gameObject.CustomSetActive(false); } } else { gameObject.CustomSetActive(false); } } gameObject.CustomSetActive(false); PVESettleView.Show3DModel(form); GameObject gameObject2 = form.transform.Find("Root/Panel_Award/Award/Panel_GuanKa/GuanKaDifficulty1").gameObject; GameObject gameObject3 = form.transform.Find("Root/Panel_Award/Award/Panel_GuanKa/GuanKaDifficulty2").gameObject; GameObject gameObject4 = form.transform.Find("Root/Panel_Award/Award/Panel_GuanKa/GuanKaDifficulty3").gameObject; Text component = form.transform.Find("Root/Panel_Award/Award/Panel_GuanKa/GuanKaName").gameObject.GetComponent <Text>(); if (curLvelContext.m_levelDifficulty == 1) { gameObject3.CustomSetActive(false); gameObject4.CustomSetActive(false); } else if (curLvelContext.m_levelDifficulty == 2) { gameObject2.CustomSetActive(false); gameObject4.CustomSetActive(false); } else if (curLvelContext.m_levelDifficulty == 3) { gameObject3.CustomSetActive(false); gameObject2.CustomSetActive(false); } component.text = string.Format(curLvelContext.m_levelName, new object[0]); PVESettleView._continueBtn1 = form.transform.Find("Root/Panel_Interactable/Button_Once").gameObject; PVESettleView._continueBtn2 = form.transform.Find("Root/Panel_Interactable/Button_ReturnLobby").gameObject; PVESettleView._continueBtn1.CustomSetActive(true); PVESettleView._continueBtn2.CustomSetActive(true); PVESettleView.ShowReward(form, settleData); CUICommonSystem.PlayAnimator(form.gameObject, "Box_Show_2"); }