public static OmicronController.ButtonState GetButtonState(int wandID, CAVE2.Button button) { return(CAVE2Manager.GetButtonState(wandID, button)); }
// Update is called once per frame void Update() { leftAnalogStick = new Vector2(CAVE2Manager.GetAxis(wandID, CAVE2Manager.Axis.LeftAnalogStickLR), CAVE2Manager.GetAxis(wandID, CAVE2Manager.Axis.LeftAnalogStickUD)); rightAnalogStick = new Vector2(CAVE2Manager.GetAxis(wandID, CAVE2Manager.Axis.RightAnalogStickLR), CAVE2Manager.GetAxis(wandID, CAVE2Manager.Axis.RightAnalogStickUD)); analogTriggers = new Vector2(CAVE2Manager.GetAxis(wandID, CAVE2Manager.Axis.AnalogTriggerL), CAVE2Manager.GetAxis(wandID, CAVE2Manager.Axis.AnalogTriggerR)); if (buttonL3) { buttonL3.transform.localEulerAngles = new Vector3(leftAnalogStick.y, 0, -leftAnalogStick.x) * 30; } if (buttonR3) { buttonR3.transform.localEulerAngles = new Vector3(rightAnalogStick.y, 0, -rightAnalogStick.x) * 30; } if (buttonL2) { buttonL2.transform.localEulerAngles = new Vector3(0, 90, analogTriggers.x * 20); } if (buttonR2) { buttonR2.transform.localEulerAngles = new Vector3(0, 90, analogTriggers.y * 20); } // Tests if hold state is working properly (public state varibles should change) cross = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button3); circle = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button2); triangle = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button1); square = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button4); up = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.ButtonUp); down = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.ButtonDown); left = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.ButtonLeft); right = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.ButtonRight); L1 = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button5); L2 = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button7); L3 = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button6); R1 = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button8); //R2 = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button9); R3 = CAVE2Manager.GetButtonState(wandID, CAVE2Manager.Button.Button9); // Tests if up/down is working (visual buttons should change) CheckButtonState((int)CAVE2Manager.Button.Button3, cross); CheckButtonState((int)CAVE2Manager.Button.Button2, circle); CheckButtonState((int)CAVE2Manager.Button.Button1, triangle); CheckButtonState((int)CAVE2Manager.Button.Button4, square); CheckButtonState((int)CAVE2Manager.Button.ButtonUp, up); CheckButtonState((int)CAVE2Manager.Button.ButtonDown, down); CheckButtonState((int)CAVE2Manager.Button.ButtonLeft, left); CheckButtonState((int)CAVE2Manager.Button.ButtonRight, right); CheckButtonState((int)CAVE2Manager.Button.Button5, L1); CheckButtonState((int)CAVE2Manager.Button.Button7, L2); CheckButtonState((int)CAVE2Manager.Button.Button6, L3); CheckButtonState((int)CAVE2Manager.Button.Button8, R1); //CheckButtonState((int)CAVE2Manager.Button.Button9, R2); CheckButtonState((int)CAVE2Manager.Button.Button9, R3); }