//    *
        //	Set selection.
        //	\param selection Mode which channel should selected (default SELECT_GRAY)
        //	

        /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        public Channel setSelection(CANNEL_SELECTION selection) {
            mSelection = selection;
            return this;
        }
 //    *
 //	Default constructor.
 //	\param pBuffer Image buffer where to modify the image.
 //	
 public Channel(TextureBuffer pBuffer)
     : base(pBuffer, "Channel") {
     mSelection = CANNEL_SELECTION.SELECT_GRAY;
 }