private void Player_MoveToAndKeepAutoMove(Vector2 vPos)
        {
            // 点击特效 [10/11/2010 Sun]
            //GameProcedure.s_ProcMain.SetMouseClickedEffect(vPos);

            //移动指令
            CAI_Base pMySelfAI = CObjectManager.Instance.getPlayerMySelf().CharacterLogic_GetAI();

            pMySelfAI.PushCommand_MoveTo(vPos.x, vPos.y, true);
        }
        void Player_MoveTo(Vector3 fvAimPos, bool bAutoMove)
        {
            // 点击贴花
            GameProcedure.s_ProcMain.SetMouseTargetProjTex(fvAimPos.x, fvAimPos.z);
            //移动指令
            CAI_Base pMySelfAI = CObjectManager.Instance.getPlayerMySelf().CharacterLogic_GetAI();

            if (pMySelfAI != null)
            {
                pMySelfAI.PushCommand_MoveTo(fvAimPos.x, fvAimPos.z, bAutoMove);
            }

            // 当玩家主动点击的时候取消自动寻路 [8/3/2011 ivan edit]
            StopAutoMove();
        }