Example #1
0
 /// <summary>
 /// Adds a new value to this average
 /// </summary>
 /// <param name="value"></param>
 public void AddValue(long value)
 {
     lock (this)
     {
         _values.Push(value);
         if (_values.Count > _sampleSize)
         {
             _values.Dequeue();
         }
     }
 }
Example #2
0
        private bool TopologicalSearch(HKMSTDNode v, HKMSTDNode w)
        {
            var F = new C5.CircularQueue<int>();
            var B = new C5.CircularQueue<int>();

            F.Push(w.Index);
            B.Push(v.Index);

            var i = w.Position;
            var j = v.Position;
            v.Visited = true;
            w.Visited = true;

            while (true)
            {
                i++;
                while (i < j && !F.Any(u => adjMatrix[u, vertex[position[i]].Index])) i++;

                if (i == j)
                    break;

                F.Push(vertex[position[i]].Index);
                vertex[position[i]].Visited = true;

                j--;
                while(i < j && !B.Any(z => adjMatrix[vertex[position[j]].Index, z])) j--;

                if (i == j)
                    break;

                B.Push(vertex[position[j]].Index);
                vertex[position[j]].Visited = true;
            }

            //Once the search finishes, test for a cycle by checking whether there is an arc(u, z)
            //with u in F and z in B
            bool noCycle = !(from u in F from z in B where adjMatrix[u, z] select u).Any(); // Any stops when first occurance is found
            if (!noCycle)
            {
                foreach (var x in F)
                {
                    vertex[x].Visited = false;
                }
                foreach (var x in B)
                {
                    vertex[x].Visited = false;
                }

                return false;
            }
            else //cycle
            {
                var fix = new List<HKMSTDNode>();// putting things back the way they were
                // Reorder
                while (!F.IsEmpty)
                {
                    if (vertex[position[i]].Visited == false && F.Any(u => adjMatrix[u, vertex[position[i]].Index]))
                    {
                        F.Push(vertex[position[i]].Index);
                        vertex[position[i]].Visited = true;
                    }

                    if (vertex[position[i]].Visited)
                    {
                        var x = F.Dequeue();
                        position[i] = vertex[x].Index;
                        vertex[x].Position = i;
                        fix.Add(vertex[x]);
                    }

                    i++;
                }

                while (!B.IsEmpty)
                {
                    j--;
                    if (vertex[position[j]].Visited == false && B.Any(z => adjMatrix[vertex[position[j]].Index, z]))
                    {
                        B.Push(vertex[position[j]].Index);
                        vertex[position[j]].Visited = true;
                    }

                    if (vertex[position[j]].Visited)
                    {
                        var y = B.Dequeue();
                        position[j] = vertex[y].Index;
                        vertex[y].Position = j;
                        fix.Add(vertex[y]);
                    }
                }

                foreach (var vert in fix)
                {
                    vert.Visited = false;
                }
            }
            return noCycle;
        }
Example #3
0
        private bool TopologicalSearch(HKMSTDNode v, HKMSTDNode w)
        {
            var F = new C5.CircularQueue <int>();
            var B = new C5.CircularQueue <int>();

            F.Push(w.Index);
            B.Push(v.Index);

            var i = w.Position;
            var j = v.Position;

            v.Visited = true;
            w.Visited = true;

            while (true)
            {
                i++;
                while (i < j && !F.Any(u => adjMatrix[u, vertex[position[i]].Index]))
                {
                    i++;
                }

                if (i == j)
                {
                    break;
                }

                F.Push(vertex[position[i]].Index);
                vertex[position[i]].Visited = true;

                j--;
                while (i < j && !B.Any(z => adjMatrix[vertex[position[j]].Index, z]))
                {
                    j--;
                }

                if (i == j)
                {
                    break;
                }

                B.Push(vertex[position[j]].Index);
                vertex[position[j]].Visited = true;
            }

            //Once the search finishes, test for a cycle by checking whether there is an arc(u, z)
            //with u in F and z in B
            bool noCycle = !(from u in F from z in B where adjMatrix[u, z] select u).Any(); // Any stops when first occurance is found

            if (!noCycle)
            {
                foreach (var x in F)
                {
                    vertex[x].Visited = false;
                }
                foreach (var x in B)
                {
                    vertex[x].Visited = false;
                }

                return(false);
            }
            else //cycle
            {
                var fix = new List <HKMSTDNode>();// putting things back the way they were
                // Reorder
                while (!F.IsEmpty)
                {
                    if (vertex[position[i]].Visited == false && F.Any(u => adjMatrix[u, vertex[position[i]].Index]))
                    {
                        F.Push(vertex[position[i]].Index);
                        vertex[position[i]].Visited = true;
                    }

                    if (vertex[position[i]].Visited)
                    {
                        var x = F.Dequeue();
                        position[i]        = vertex[x].Index;
                        vertex[x].Position = i;
                        fix.Add(vertex[x]);
                    }

                    i++;
                }

                while (!B.IsEmpty)
                {
                    j--;
                    if (vertex[position[j]].Visited == false && B.Any(z => adjMatrix[vertex[position[j]].Index, z]))
                    {
                        B.Push(vertex[position[j]].Index);
                        vertex[position[j]].Visited = true;
                    }

                    if (vertex[position[j]].Visited)
                    {
                        var y = B.Dequeue();
                        position[j]        = vertex[y].Index;
                        vertex[y].Position = j;
                        fix.Add(vertex[y]);
                    }
                }

                foreach (var vert in fix)
                {
                    vert.Visited = false;
                }
            }
            return(noCycle);
        }