public Fusee.Math.Core.float3[] /* Vector32*PolygonObject::CreatePhongNormals_cstype */ CreatePhongNormals() /* <Vector32*PolygonObject::CreatePhongNormals_csout> */ { global::System.IntPtr p_ret = C4dApiPINVOKE.PolygonObject_CreatePhongNormals(swigCPtr); if (p_ret == global::System.IntPtr.Zero) { return(null); } int nNormals = this.GetPolygonCount() * 4; Fusee.Math.Core.float3[] ret = new Fusee.Math.Core.float3[nNormals]; unsafe { for (int i = 0; i < nNormals; i++) { ret[i] = Fusee.Math.ArrayConvert.ArrayFloatTofloat3(((float *)(p_ret)) + 3 * i); } } C4dApi.DeleteMemPtr(p_ret); return(ret); } /* </Vector32*PolygonObject::CreatePhongNormals_csout> */