Example #1
0
        private void SendLoadComplete()
        {
            C2S_LOADING_COMPLETE msg = new C2S_LOADING_COMPLETE();

            msg.protocolID = (byte)KC2S_Protocol.c2s_loading_complete;
            SendMessage(msg);
        }
Example #2
0
    private void OnSyncSceneObjEnd(KProtoBuf buffer)
    {
        S2C_SYNC_SCENE_OBJ_END respond = buffer as S2C_SYNC_SCENE_OBJ_END;

        C2S_LOADING_COMPLETE msg = SingleInstanceCache.GetInstanceByType <C2S_LOADING_COMPLETE>();

        msg.protocolID = (byte)KC2S_Protocol.c2s_loading_complete;
        NetworkManager.Instance.SendToGameServer(msg);
    }