public void SendPayload() { if (sendBuffer.Empty) // 보낼것 없으면... { return; } //Social, if (true == socket.Poll(0, SelectMode.SelectWrite)) // 데이터를 읽을 수 있다면 ... { int sentBytes = socket.Send(sendBuffer.GetBuffer(), sendBuffer.ReadHead, sendBuffer.Size, SocketFlags.None); sendBuffer.MoveReadHead(sentBytes); sendBuffer.Rewind(); Debug.Log($" send : { sentBytes}"); } }
public void RecvPayload() { if (true == socket.Poll(0, SelectMode.SelectRead)) // 데이터를 읽을 수 있다면 ... { Int32 receivedBytes = socket.Receive(recvBuffer.GetBuffer(), 0, recvBuffer.FreeSize, SocketFlags.None); //Int32 receivedBytes = socket.Receive(recvBuffer.GetBuffer(), recvBuffer.WriteHead, recvBuffer.FreeSize, SocketFlags.None, out error); if (0 < receivedBytes) { //Debug.Log($"recv bytes = { receivedBytes } bytes"); recvBuffer.MoveWriteHead(receivedBytes); OnRecv(); } else if (receivedBytes == 0) { Debug.LogError($"recv bytes = { receivedBytes } bytes"); } } }