Example #1
0
        // not needed with builds after 532...
        int FindRowRegex(C1FlexGridBase grid, string pattern, int rowStart, int col, bool wrap)
        {
            // null? found (allow searching for empty strings though)
            if (pattern == null)
            {
                return(rowStart);
            }

            // search for the string
            for (int row = rowStart; row < grid.Rows.Count; row++)
            {
                var str = grid.GetDataDisplay(row, col);
                if (str != null && Regex.IsMatch(str, pattern))
                {
                    return(row);
                }
            }

            // not found, wrap from top
            if (wrap)
            {
                for (int row = grid.Rows.Fixed; row < rowStart; row++)
                {
                    var str = grid.GetDataDisplay(row, col);
                    if (str != null && Regex.IsMatch(str, pattern))
                    {
                        return(row);
                    }
                }
            }

            // not found
            return(-1);
        }
Example #2
0
        //----------------------------------------------------------------------
        #region ** object model

        /// <summary>
        /// Connects or disconnects this <see cref="GridRenderer"/> to a given
        /// <see cref="C1FlexGrid"/>.
        /// </summary>
        public void SetRenderer(C1FlexGridBase grid, bool value)
        {
            if (value != GetRenderer(grid))
            {
                if (value)
                {
                    _grids[grid]  = true;
                    grid.Renderer = _editor.Renderer;
                }
                else
                {
                    _grids.Remove(grid);
                    grid.Renderer = null;
                }
            }
        }
Example #3
0
        public override void OnDrawCell(C1FlexGridBase flex, OwnerDrawCellEventArgs e, C1FlexGridRenderer.CellType cellType)
        {
            if (cellType == CellType.ColumnHeader)
            {
                using (var brush = GetHeaderBrush(e.Bounds))
                {
                    // paint the cell background
                    e.Graphics.FillRectangle(brush, e.Bounds);

                    // paint the border and content
                    e.DrawCell(DrawCellFlags.Border | DrawCellFlags.Content);
                }
            }
            else
            {
                base.OnDrawCell(flex, e, cellType);
            }
        }
Example #4
0
        public override void OnDrawCell(C1FlexGridBase flex, OwnerDrawCellEventArgs e, C1FlexGridRenderer.CellType cellType)
        {
            try
            {

                if (cellType == CellType.Highlight)
                {
                    if (e.Style.Name == "Modified")
                    {
                        cellType = CellType.RowHeaderSelectedHot;

                        CellRange rg = flex.GetCellRange(e.Row, 1, e.Row, flex.Cols.Count - 1);
                        rg.Style = flex.Styles["Modified"];
                    }
                    else
                    if (e.Style.Name == "Added")
                    {
                        cellType = CellType.RowHeaderSelectedHot;

                        CellRange rg = flex.GetCellRange(e.Row, 1, e.Row, flex.Cols.Count - 1);
                        rg.Style = flex.Styles["Added"];
                    }
                    else
                    if (e.Style.Name == "Detached")
                    {
                        cellType = CellType.RowHeaderSelectedHot;

                        CellRange rg = flex.GetCellRange(e.Row, 1, e.Row, flex.Cols.Count - 1);
                        rg.Style = flex.Styles["Detached"];
                    }
                    else
                    {
                       cellType = CellType.Normal;
                       // cellType = CellType.ColumnHeaderSelected;
                    }
                }

                base.OnDrawCell(flex, e, cellType);
            }catch{}
        }
Example #5
0
 public bool GetRenderer(C1FlexGridBase grid)
 {
     return(_grids.ContainsKey(grid));
 }