Example #1
0
        public override void Serialize(NetBuffer buffer)
        {
            ByteFlag actionFlag = new ByteFlag();

            actionFlag.Set(0, IsFlashlightVisible);
            actionFlag.Set(1, Reload);
            actionFlag.Set(2, DropIntel);

            this.actionFlag.Value = actionFlag;

            ByteFlag movementFlag = new ByteFlag();

            movementFlag.Set(0, IsCrouching);
            movementFlag.Set(1, IsSprinting);
            movementFlag.Set(2, IsMoving);
            movementFlag.Set(3, IsAiming);
            movementFlag.Set(4, IsGrounded);
            movementFlag.Set(5, Jump);

            this.movementFlag.Value = movementFlag;

            Reload    = false;
            DropIntel = false;
            Jump      = false;

            base.Serialize(buffer);
        }
        public override void Serialize(NetBuffer buffer)
        {
            if (this.stateFlag != null)
            {
                ByteFlag stateFlag = new ByteFlag();
                stateFlag.Set(0, IsFlashlightOn);
                stateFlag.Set(1, IsReloading);

                this.stateFlag.Value = stateFlag;
            }

            if (this.movementFlag != null)
            {
                ByteFlag movementFlag = new ByteFlag();

                movementFlag.Set(0, IsCrouching);
                movementFlag.Set(1, IsSprinting);
                movementFlag.Set(2, IsMoving);
                movementFlag.Set(3, IsAiming);
                movementFlag.Set(4, IsGrounded);
                movementFlag.Set(5, IsJumping);

                this.movementFlag.Value = movementFlag;
            }

            base.Serialize(buffer);
        }
Example #3
0
            public void SetNeighbors(bool above, bool below, bool left, bool right, bool forward, bool backward)
            {
                ByteFlag newFlag = new ByteFlag();

                newFlag.Set(0, left);
                newFlag.Set(1, right);
                newFlag.Set(2, above);
                newFlag.Set(3, below);
                newFlag.Set(4, forward);
                newFlag.Set(5, backward);

                byte nCount = 0;

                if (above)
                {
                    nCount++;
                }
                if (below)
                {
                    nCount++;
                }
                if (left)
                {
                    nCount++;
                }
                if (right)
                {
                    nCount++;
                }
                if (forward)
                {
                    nCount++;
                }
                if (backward)
                {
                    nCount++;
                }

                neighborFlags = newFlag;
                NeighborCount = nCount;
            }