private void CanCreateNewFlatBufferFromScratch(bool sizePrefix)
        {
            // Second, let's create a FlatBuffer from scratch in C#, and test it also.
            // We use an initial size of 1 to exercise the reallocation algorithm,
            // normally a size larger than the typical FlatBuffer you generate would be
            // better for performance.
            var fbb = new FlatBufferBuilder(1);

            StringOffset[]     names = { fbb.CreateString("Frodo"), fbb.CreateString("Barney"), fbb.CreateString("Wilma") };
            Offset <Monster>[] off   = new Offset <Monster> [3];
            Monster.StartMonster(fbb);
            Monster.AddName(fbb, names[0]);
            off[0] = Monster.EndMonster(fbb);
            Monster.StartMonster(fbb);
            Monster.AddName(fbb, names[1]);
            off[1] = Monster.EndMonster(fbb);
            Monster.StartMonster(fbb);
            Monster.AddName(fbb, names[2]);
            off[2] = Monster.EndMonster(fbb);
            var sortMons = Monster.CreateSortedVectorOfMonster(fbb, off);

            // We set up the same values as monsterdata.json:

            var str   = fbb.CreateString("MyMonster");
            var test1 = fbb.CreateString("test1");
            var test2 = fbb.CreateString("test2");


            Monster.StartInventoryVector(fbb, 5);
            for (int i = 4; i >= 0; i--)
            {
                fbb.AddByte((byte)i);
            }
            var inv = fbb.EndVector();

            var fred = fbb.CreateString("Fred");

            Monster.StartMonster(fbb);
            Monster.AddName(fbb, fred);
            var mon2 = Monster.EndMonster(fbb);

            Monster.StartTest4Vector(fbb, 2);
            MyGame.Example.Test.CreateTest(fbb, (short)10, (sbyte)20);
            MyGame.Example.Test.CreateTest(fbb, (short)30, (sbyte)40);
            var test4 = fbb.EndVector();

            Monster.StartTestarrayofstringVector(fbb, 2);
            fbb.AddOffset(test2.Value);
            fbb.AddOffset(test1.Value);
            var testArrayOfString = fbb.EndVector();

            Monster.StartMonster(fbb);
            Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
                                                Color.Green, (short)5, (sbyte)6));
            Monster.AddHp(fbb, (short)80);
            Monster.AddName(fbb, str);
            Monster.AddInventory(fbb, inv);
            Monster.AddTestType(fbb, Any.Monster);
            Monster.AddTest(fbb, mon2.Value);
            Monster.AddTest4(fbb, test4);
            Monster.AddTestarrayofstring(fbb, testArrayOfString);
            Monster.AddTestbool(fbb, true);
            Monster.AddTestarrayoftables(fbb, sortMons);
            var mon = Monster.EndMonster(fbb);

            if (sizePrefix)
            {
                Monster.FinishSizePrefixedMonsterBuffer(fbb, mon);
            }
            else
            {
                Monster.FinishMonsterBuffer(fbb, mon);
            }

            // Dump to output directory so we can inspect later, if needed
#if ENABLE_SPAN_T
            var    data     = fbb.DataBuffer.ToSizedArray();
            string filename = @"Resources/monsterdata_cstest" + (sizePrefix ? "_sp" : "") + ".mon";
            File.WriteAllBytes(filename, data);
#else
            using (var ms = fbb.DataBuffer.ToMemoryStream(fbb.DataBuffer.Position, fbb.Offset))
            {
                var    data     = ms.ToArray();
                string filename = @"Resources/monsterdata_cstest" + (sizePrefix ? "_sp" : "") + ".mon";
                File.WriteAllBytes(filename, data);
            }
#endif

            // Remove the size prefix if necessary for further testing
            ByteBuffer dataBuffer = fbb.DataBuffer;
            if (sizePrefix)
            {
                Assert.AreEqual(ByteBufferUtil.GetSizePrefix(dataBuffer) + FlatBufferConstants.SizePrefixLength,
                                dataBuffer.Length - dataBuffer.Position);
                dataBuffer = ByteBufferUtil.RemoveSizePrefix(dataBuffer);
            }

            // Now assert the buffer
            TestBuffer(dataBuffer);

            //Attempt to mutate Monster fields and check whether the buffer has been mutated properly
            // revert to original values after testing
            Monster monster = Monster.GetRootAsMonster(dataBuffer);


            // mana is optional and does not exist in the buffer so the mutation should fail
            // the mana field should retain its default value
            Assert.AreEqual(monster.MutateMana((short)10), false);
            Assert.AreEqual(monster.Mana, (short)150);

            // Accessing a vector of sorted by the key tables
            Assert.AreEqual(monster.Testarrayoftables(0).Value.Name, "Barney");
            Assert.AreEqual(monster.Testarrayoftables(1).Value.Name, "Frodo");
            Assert.AreEqual(monster.Testarrayoftables(2).Value.Name, "Wilma");

            // Example of searching for a table by the key
            Assert.IsTrue(monster.TestarrayoftablesByKey("Frodo") != null);
            Assert.IsTrue(monster.TestarrayoftablesByKey("Barney") != null);
            Assert.IsTrue(monster.TestarrayoftablesByKey("Wilma") != null);

            // testType is an existing field
            Assert.AreEqual(monster.TestType, Any.Monster);

            //mutate the inventory vector
            Assert.AreEqual(monster.MutateInventory(0, 1), true);
            Assert.AreEqual(monster.MutateInventory(1, 2), true);
            Assert.AreEqual(monster.MutateInventory(2, 3), true);
            Assert.AreEqual(monster.MutateInventory(3, 4), true);
            Assert.AreEqual(monster.MutateInventory(4, 5), true);

            for (int i = 0; i < monster.InventoryLength; i++)
            {
                Assert.AreEqual(monster.Inventory(i), i + 1);
            }

            //reverse mutation
            Assert.AreEqual(monster.MutateInventory(0, 0), true);
            Assert.AreEqual(monster.MutateInventory(1, 1), true);
            Assert.AreEqual(monster.MutateInventory(2, 2), true);
            Assert.AreEqual(monster.MutateInventory(3, 3), true);
            Assert.AreEqual(monster.MutateInventory(4, 4), true);

            // get a struct field and edit one of its fields
            Vec3 pos = (Vec3)monster.Pos;
            Assert.AreEqual(pos.X, 1.0f);
            pos.MutateX(55.0f);
            Assert.AreEqual(pos.X, 55.0f);
            pos.MutateX(1.0f);
            Assert.AreEqual(pos.X, 1.0f);

            TestBuffer(dataBuffer);
            TestObjectAPI(Monster.GetRootAsMonster(dataBuffer));
        }