void Awake() { for (int i = 0; i < All_keys.Length; i++) { ani[i] = All_keys[i].GetComponentInChildren<Animator>(); Sprit[i] = All_keys[i].GetComponentInChildren<SpriteRenderer>(); sound_ok[i] = true; key_played[i] = false; } if (key_played.Length != All_keys.Length) { Debug.LogError("number of keys are mismatched!"); } natural_keys = 19; Assign(0); audio_source = GetComponent<BypassAudioSource>(); camera = Camera.main; for (int i = 0; i < natural_keys; i++) { note[i] = All_keys[i].GetComponentInChildren<note_labeller>(); } if(PlayerPrefs.HasKey("pentatonic")) { if(PlayerPrefs.GetInt("pentatonic") == 0) { Pentatonic_Mode(true); } else if (PlayerPrefs.GetInt("pentatonic") == 1) { Pentatonic_Mode(false); } } }
void Start() { if (Camera.main.aspect >= Max_AspectThreshold) { Res = 2; } else { Res = 1; } source = gameObject.GetComponentInParent <BypassAudioSource>(); for (int i = 0; i < Main.All_keys.Length; i++) { Sprit[i] = Main.All_keys[i].GetComponentInChildren <SpriteRenderer>(); } SaveMenuState(); }
void Initialize_Pitch_Components() { audi = GetComponent <BypassAudioSource>(); base_freq = audi.m_rate; }