Example #1
0
 public static void ResetControllers()
 {
     CountryController.ResetController();
     UnitController.ResetController();
     BuyingController.ResetController();
     mapController.ResetController();
 }
Example #2
0
 private void AddUnits(List <Unit> units, Side side, UnitUIType permitedUnits = (UnitUIType)7)
 {
     foreach (var unit in units)
     {
         if ((unit.unityUIType & permitedUnits) == permitedUnits)
         {
             continue;
         }
         Transform parent = null;
         if (side == Side.Blue)
         {
             parent = blueCanvases[unit.unityUIType].transform;
             blueCount[unit.unityUIType] += 1;
         }
         else
         {
             parent = redCanvases[unit.unityUIType].transform;
             redCount[unit.unityUIType] += 1;
         }
         GameObject slot = Instantiate(unitSlot.gameObject, parent);
         UnitIcon   icon = slot.GetComponent <UnitIcon>();
         icon.UnitSelected += () => BuyingController.SelectUnit(unit);
         icon.SetStats(unit.name, unit.icon, unit.hitPoints, unit.movement, unit.damage, unit.secondaryDamage, unit.range, unit.capacity, unit.price);
         allUnits.Add(unit, icon);
     }
 }