/// <summary> /// 设置卡牌显示 /// </summary> /// <param name="thisCard"></param> public void SetCardShow(ZombieInfo thisCard) { BuyWndUIController.getMe().ClearStar(hpContent); BuyWndUIController.getMe().ClearStar(atkContent); CardConfig cardData = CardConfigData.Instance.GetCard(thisCard.cardId); SkillConfig skillData = SkillConfigData.Instance.GetSkill(cardData.skill); //if (cardData == null) // return; textName.text = cardData.cardName; textProfile.text = skillData.profile; var sprite = ZombieCardResource.Instance.GetCardSprite(thisCard.cardId, thisCard.level); zombieShow.sprite = sprite; BuyWndUIController.getMe().CreateStar(cardData.hpStar, cardData.hpHalfStar, star, hpContent); BuyWndUIController.getMe().CreateStar(cardData.atkStar, cardData.atkHalfStar, star, atkContent); cardShow.gameObject.SetActive(true); }
//private void btnOnEnter(Button btn) //{ // btn.image.color = Color.white; //} //private void btnOnExit(Button btn) //{ // btn.image.color = Color.grey; //} //单机模式 private void btnSingleOnClick() { GroundManager.getMe().ClearNum(); BattleManager.Instance.leftPlayer.Init(); if (uiMgr.getMe().FindUI(MenuWndUIController.ui_name) != null) { MenuWndUIController.getMe().isPingpong = false; } if (uiMgr.getMe().FindUI(BagWndUIController.ui_name) != null) { BagWndUIController.getMe().gameObject.SetActive(true); BagWndUIController.getMe().Notify(); uiMgr.getMe().setTopUI(BagWndUIController.ui_name); } BagWndUIController.ShowOrHide(true); if (uiMgr.getMe().FindUI(BattleWndUIController.ui_name) != null) { BattleWndUIController.getMe().gameObject.SetActive(true); BattleWndUIController.getMe().SetFirstBtnOnNode(); EventManager.getMe().GoldAdd(8); } BattleWndUIController.ShowOrHide(true); if (uiMgr.getMe().FindUI(BuyWndUIController.ui_name) != null) { BuyWndUIController.getMe().gameObject.SetActive(true); uiMgr.getMe().setTopUI(BuyWndUIController.ui_name); BuyWndUIController.getMe().Notify(); } BuyWndUIController.ShowOrHide(true); StartWndUIController.ShowOrHide(false); }