private string GetBuyButtonTooltipMessage(BuyButtonState state) { switch (state) { case BuyButtonState.DISABLED_NOT_ENOUGH_GOLD: return(GameStrings.Get("GLUE_STORE_FAIL_NOT_ENOUGH_GOLD")); case BuyButtonState.DISABLED_FEATURE: return(GameStrings.Get("GLUE_STORE_DISABLED")); case BuyButtonState.DISABLED_OWNED: return(this.GetOwnedTooltipString()); } return(GameStrings.Get("GLUE_TOOLTIP_BUTTON_DISABLED_DESC")); }
public void ShowBuyTooltip(TooltipZone tooltipZone, string tooltipText, BuyButtonState buttonState) { object[] objArray1 = new object[] { tooltipZone, tooltipText, buttonState }; base.method_8("ShowBuyTooltip", objArray1); }
public string GetBuyButtonTooltipMessage(BuyButtonState state) { object[] objArray1 = new object[] { state }; return(base.method_13("GetBuyButtonTooltipMessage", objArray1)); }
public void SetMoneyButtonState(BuyButtonState state) { object[] objArray1 = new object[] { state }; base.method_8("SetMoneyButtonState", objArray1); }