protected void placeBrick() { if (ButtonsManager.getAmount() < script.getValue()) { ButtonsManager.flash(); return; } timeout = 0.5f; if (script.placeSolid()) { lego.transform.position += Vector3.up * script.getHeight(); ButtonsManager.spend(script.getValue()); } }
private void addScore() { if (added) { return; } int buttons = ButtonsManager.getAmount(); if (buttons > 0) { addValue.text = "+" + (buttons * multiplyButtons); ButtonsManager.spend(buttons); ScoreManager.add(buttons * multiplyButtons); } added = true; }