public void CreateButtons(int layer) { Tileset tilesetSelected = null; switch (layer) { case 0: tilesetSelected = tileset_1; break; case 1: tilesetSelected = tileset_2; break; case 2: tilesetSelected = lighting; break; case 3: tilesetSelected = navigation; break; default: break; } bool isDeployed = true; if (tileset_deployed != null) { Button[] buttons = listButton.GetComponentsInChildren <Button>(); for (int i = 0; i < buttons.Length; i++) { Destroy(buttons[i].gameObject); } if (tileset_deployed == tilesetSelected) { isDeployed = false; } tileset_deployed = null; } if (isDeployed) { for (int i = 0; i < tilesetSelected.tiles.Length; i++) { ButtonTile button = Instantiate(buttonSample, listButton); Texture2D tex = tilesetSelected.tiles[i].texture; button.indexTexture = i; button.SetImage(Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f))); } tileset_deployed = tilesetSelected; } }
private void ShowButtons(List <ProdSpec> list) { for (int i = 0; i < list.Count; i++) { var iniPosHere = _scroll_Ini_PosGO.transform.localPosition + new Vector3(0, -3.5f * i, 0); var a = ButtonTile.CreateTile(_content.gameObject.transform, list[i], iniPosHere, this); _btns.Add(a); } }
void OnEnable() { buttonTile = target as ButtonTile; triggerables.Clear(); foreach (TriggerableTile triggerable in FindObjectsOfType(typeof(TriggerableTile))) { triggerables.Add(triggerable); } SceneView.onSceneGUIDelegate += DrawConnectionButtons; if (SceneView.lastActiveSceneView != null) { SceneView.lastActiveSceneView.Repaint(); } }
internal static ButtonTile CreateTile(Transform container, ProdSpec val, Vector3 iniPos, AddOrderWindow win) { ButtonTile obj = null; obj = (ButtonTile)Resources.Load(Root.button_Tile, typeof(ButtonTile)); obj = (ButtonTile)Instantiate(obj, new Vector3(), Quaternion.identity); var iniScale = obj.transform.localScale; obj.transform.SetParent(container); obj.transform.localPosition = iniPos; obj.transform.localScale = iniScale; obj.Value = val; obj.OrderWindow = win; return(obj); }
private void AdditionalFeatures(MapTile tile) { ButtonGroup g; int id = tile.groupID; switch (tile.type) { case TileType.BUTTON: ButtonTile button = (ButtonTile)tile; if (!mapContainer.buttonGroup.ContainsKey(id)) { mapContainer.buttonGroup.Add(id, new ButtonGroup()); } g = mapContainer.buttonGroup[id]; g.buttons.Add(button); button.group = g; break; case TileType.LEVER: LeverTile lever = (LeverTile)tile; if (!mapContainer.buttonGroup.ContainsKey(id)) { mapContainer.buttonGroup.Add(id, new ButtonGroup()); } g = mapContainer.buttonGroup[id]; g.levers.Add(lever); lever.group = g; break; case TileType.GATE: GateTile gate = (GateTile)tile; if (!mapContainer.buttonGroup.ContainsKey(id)) { mapContainer.buttonGroup.Add(id, new ButtonGroup()); } g = mapContainer.buttonGroup[id]; g.gates.Add(gate); gate.group = g; break; case TileType.FALL: FallTile fall = (FallTile)tile; if (!mapContainer.buttonGroup.ContainsKey(id)) { mapContainer.buttonGroup.Add(id, new ButtonGroup()); } g = mapContainer.buttonGroup[id]; g.fallPits.Add(fall); Debug.Log("Added fall"); fall.group = g; break; case TileType.PATROL: enemyController.SpawnPatroller((PatrolTile)tile); break; case TileType.BOX: interactController.SpawnBox((BoxTile)tile); break; case TileType.START: mapContainer.spawnTiles.Add(id, tile); break; } }