/// <summary>
        /// Triggers the bound pointer down action
        /// </summary>
        public virtual void OnPointerDown(PointerEventData data)
        {
            if (!Interactable)
            {
                return;
            }

            if (Time.time - _lastClickTimestamp < BufferDuration)
            {
                return;
            }

            if (CurrentState != ButtonStates.Off)
            {
                return;
            }
            CurrentState        = ButtonStates.ButtonDown;
            _lastClickTimestamp = Time.time;
            ButtonStateChange?.Invoke(PointerEventData.FramePressState.Pressed, data);
            if ((Time.timeScale != 0) && (PressedFirstTimeDelay > 0))
            {
                Invoke("InvokePressedFirstTime", PressedFirstTimeDelay);
            }
            else
            {
                ButtonPressedFirstTime.Invoke();
            }
        }
Example #2
0
        private void OnDisable()
        {
            bool wasActive = CurrentState != ButtonStates.Off && CurrentState != ButtonStates.Disabled;

            DisableButton();
            CurrentState = ButtonStates.Off;             // cause it's what is tested to StopInput (for weapon by example)
            if (wasActive)
            {
                ButtonStateChange?.Invoke(PointerEventData.FramePressState.Released, null);
                ButtonReleased?.Invoke();
            }
        }
Example #3
0
        /// <summary>
        /// Triggers the bound pointer up action
        /// </summary>
        public virtual void OnPointerUp(PointerEventData data)
        {
            if (CurrentState != ButtonStates.ButtonPressed && CurrentState != ButtonStates.ButtonDown)
            {
                return;
            }

            CurrentState = ButtonStates.ButtonUp;
            ButtonStateChange?.Invoke(PointerEventData.FramePressState.Released, data);
            if ((Time.timeScale != 0) && (ReleasedDelay > 0))
            {
                Invoke("InvokeReleased", ReleasedDelay);
            }
            else
            {
                ButtonReleased.Invoke();
            }
        }
Example #4
0
 /// <summary>
 /// button state
 /// </summary>
 /// <param name="arg">0:release,1:press</param>
 private void ButtonPressChanged(int arg)
 {
     ButtonStateChange?.Invoke(arg);
 }