Example #1
0
    public void OnBeginDrag(PointerEventData eventData)
    {
        GameObject    ButtonScripts = GameObject.Find("ButtonsCanvas");
        ButtonScripts buttonScripts = ButtonScripts.GetComponent <ButtonScripts> ();

//		GameObject GameController = GameObject.Find ("GameController");
//		GameController gameController = GameController.GetComponent<GameController> ();

        GameController.control.TurnTruePlayerButtons();

        buttonScripts.CheckDropZone();

        placeholder = new GameObject();
        placeholder.transform.SetParent(this.transform.parent);
        LayoutElement le = placeholder.AddComponent <LayoutElement>();

        le.preferredWidth  = this.GetComponent <LayoutElement>().preferredWidth;
        le.preferredHeight = this.GetComponent <LayoutElement>().preferredHeight;
        le.flexibleWidth   = 0;
        le.flexibleHeight  = 0;

        placeholder.transform.SetSiblingIndex(this.transform.GetSiblingIndex());

        parentToReturnTo = this.transform.parent;
//		Debug.Log(parentToReturnTo);
        placeholderParent = parentToReturnTo;
        this.transform.SetParent(this.transform.parent.parent);

        GetComponent <CanvasGroup>().blocksRaycasts = false;
    }
Example #2
0
    public void TrapActivate()
    {
        GameObject    ButtonScripts = GameObject.Find("ButtonsCanvas");
        ButtonScripts buttonScripts = ButtonScripts.GetComponent <ButtonScripts> ();
        GameObject    CardDropArea  = GameObject.Find("CardDropArea");
        DropZone      dropZone      = CardDropArea.GetComponent <DropZone>();
        GameObject    Enemy         = GameObject.Find(map.selectedEnemy);
        BaseEnemy     enemy         = Enemy.GetComponent <BaseEnemy>();
        HealthBar     enemyHpBar    = enemy.GetComponent <HealthBar> ();
        GameObject    Tile          = GameObject.Find("Hex_" + enemy.TileX + "_" + enemy.TileY);
        ClickableTile tile          = Tile.GetComponent <ClickableTile>();

        buttonScripts.CheckDropZone();
        enemyHpBar.CurHealth -= (tile.trapDamage / enemy.HpPointsMax) * 100;
        enemyHpBar.SetHealthBarEnemy();
//		map.CheckVisibleTiles();
        enemyHpBar.parentName = map.selectedEnemy;
        enemyHpBar.KillUnit();
        dropZone.effect = tile.trapEffect;
        dropZone.RunEffect();
    }